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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-02-18 16:43:33 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-02-18 21:12:07 +0400 |
| commit | d8fb8d5ef06dcadd96cdd745e4033968be10db05 (patch) | |
| tree | 43f27996c7db679ecd941b17db0bbb2ca108bce4 /src/screenshot_ui.rs | |
| parent | 2b5eeb61620363a325a5c76c4a5d25e45f2a6054 (diff) | |
| download | niri-d8fb8d5ef06dcadd96cdd745e4033968be10db05.tar.gz niri-d8fb8d5ef06dcadd96cdd745e4033968be10db05.tar.bz2 niri-d8fb8d5ef06dcadd96cdd745e4033968be10db05.zip | |
Update for Smithay MultiGpu shadow copies
Diffstat (limited to 'src/screenshot_ui.rs')
| -rw-r--r-- | src/screenshot_ui.rs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/screenshot_ui.rs b/src/screenshot_ui.rs index 311b357b..b632e3bf 100644 --- a/src/screenshot_ui.rs +++ b/src/screenshot_ui.rs @@ -547,27 +547,27 @@ impl RenderElement<GlesRenderer> for ScreenshotUiRenderElement { } } -impl<'render, 'alloc> RenderElement<TtyRenderer<'render, 'alloc>> for ScreenshotUiRenderElement { +impl<'render> RenderElement<TtyRenderer<'render>> for ScreenshotUiRenderElement { fn draw( &self, - frame: &mut TtyFrame<'render, 'alloc, '_>, + frame: &mut TtyFrame<'render, '_>, src: Rectangle<f64, Buffer>, dst: Rectangle<i32, Physical>, damage: &[Rectangle<i32, Physical>], - ) -> Result<(), TtyRendererError<'render, 'alloc>> { + ) -> Result<(), TtyRendererError<'render>> { match self { Self::Screenshot(elem) => { - RenderElement::<TtyRenderer<'render, 'alloc>>::draw(&elem, frame, src, dst, damage) + RenderElement::<TtyRenderer<'render>>::draw(&elem, frame, src, dst, damage) } Self::SolidColor(elem) => { - RenderElement::<TtyRenderer<'render, 'alloc>>::draw(&elem, frame, src, dst, damage) + RenderElement::<TtyRenderer<'render>>::draw(&elem, frame, src, dst, damage) } } } fn underlying_storage( &self, - _renderer: &mut TtyRenderer<'render, 'alloc>, + _renderer: &mut TtyRenderer<'render>, ) -> Option<UnderlyingStorage> { // If scanout for things other than Wayland buffers is implemented, this will need to take // the target GPU into account. |
