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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2023-09-30 17:13:56 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2023-09-30 17:13:56 +0400 |
| commit | a3aa5fca12b59df0c1ee421b482a51a425e25abd (patch) | |
| tree | 3a94f1624912216a3a7e056c4de5d4fcb82b5b4f /src/utils.rs | |
| parent | 21737abbfdb78698e323c0a9490759b427370a74 (diff) | |
| download | niri-a3aa5fca12b59df0c1ee421b482a51a425e25abd.tar.gz niri-a3aa5fca12b59df0c1ee421b482a51a425e25abd.tar.bz2 niri-a3aa5fca12b59df0c1ee421b482a51a425e25abd.zip | |
Refactor frame scheduling
Combine the redraw state variables into one enum, and refactor to get
rid of the requirement that a VBlank must queue a subsequent redraw.
Also fix the bug where ongoing animations that produced no damage could
stall the redrawing.
Diffstat (limited to 'src/utils.rs')
0 files changed, 0 insertions, 0 deletions
