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authorIvan Molodetskikh <yalterz@gmail.com>2024-05-15 19:52:11 +0400
committerIvan Molodetskikh <yalterz@gmail.com>2024-05-15 19:52:11 +0400
commit609b1a02d06df7e71f8eb5cf76790469754b2aa2 (patch)
tree9639663c64efefbc65c48ce34c856f80b45f5b5d /src
parent5335ef454be4a1318dae36b1795a8578704f5d81 (diff)
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Change resize shader geo size to logical pixels
Consistent with the others.
Diffstat (limited to 'src')
-rw-r--r--src/render_helpers/resize.rs5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/render_helpers/resize.rs b/src/render_helpers/resize.rs
index a0d7f5c7..778dce42 100644
--- a/src/render_helpers/resize.rs
+++ b/src/render_helpers/resize.rs
@@ -78,10 +78,7 @@ impl ResizeRenderElement {
let geo_to_tex_next = Mat3::from_translation(-tex_next_geo_loc / tex_next_geo_size)
* Mat3::from_scale(size_next / tex_next_geo_size * scale);
- let curr_geo_size = curr_geo_size * scale;
- let corner_radius = corner_radius
- .scaled_by(scale.x)
- .fit_to(curr_geo_size.x, curr_geo_size.y);
+ let corner_radius = corner_radius.fit_to(curr_geo_size.x, curr_geo_size.y);
let clip_to_geometry = if clip_to_geometry { 1. } else { 0. };
// Create the shader.