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authorIvan Molodetskikh <yalterz@gmail.com>2025-08-03 13:29:48 +0300
committerIvan Molodetskikh <yalterz@gmail.com>2025-08-04 14:36:34 +0200
commitf49ecc31c4d2a187c4c479e84fc6e6acaf5231f2 (patch)
tree9b7763a90f7700ec78a515c41472a25602d76c08 /wiki/Configuration:-Debug-Options.md
parent15b4acc17ee2c8ac31f7e6093df57aa66e6bc2de (diff)
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pw_utils: Wait for frame completion before queueing
Without explicit sync, we have no way to signal the PipeWire consumer when the rendering is done. So, wait until it's done before giving it the frame. This should fix flickering screencasts on NVIDIA.
Diffstat (limited to 'wiki/Configuration:-Debug-Options.md')
-rw-r--r--wiki/Configuration:-Debug-Options.md17
1 files changed, 0 insertions, 17 deletions
diff --git a/wiki/Configuration:-Debug-Options.md b/wiki/Configuration:-Debug-Options.md
index 299437ca..ad74dba7 100644
--- a/wiki/Configuration:-Debug-Options.md
+++ b/wiki/Configuration:-Debug-Options.md
@@ -21,7 +21,6 @@ debug {
force-pipewire-invalid-modifier
dbus-interfaces-in-non-session-instances
wait-for-frame-completion-before-queueing
- wait-for-frame-completion-in-pipewire
emulate-zero-presentation-time
disable-resize-throttling
disable-transactions
@@ -155,22 +154,6 @@ debug {
}
```
-### `wait-for-frame-completion-in-pipewire`
-
-<sup>Since: 25.05</sup>
-
-Wait until every screencast frame is done rendering before handing it over to PipeWire.
-
-Sometimes helps on NVIDIA to prevent glitched frames when screencasting.
-
-This debug flag will eventually be removed once we handle this properly (via explicit sync in PipeWire).
-
-```kdl
-debug {
- wait-for-frame-completion-in-pipewire
-}
-```
-
### `emulate-zero-presentation-time`
Emulate zero (unknown) presentation time returned from DRM.