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authorIvan Molodetskikh <yalterz@gmail.com>2025-08-03 13:29:48 +0300
committerIvan Molodetskikh <yalterz@gmail.com>2025-08-04 14:36:34 +0200
commitf49ecc31c4d2a187c4c479e84fc6e6acaf5231f2 (patch)
tree9b7763a90f7700ec78a515c41472a25602d76c08 /wiki/Nvidia.md
parent15b4acc17ee2c8ac31f7e6093df57aa66e6bc2de (diff)
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pw_utils: Wait for frame completion before queueing
Without explicit sync, we have no way to signal the PipeWire consumer when the rendering is done. So, wait until it's done before giving it the frame. This should fix flickering screencasts on NVIDIA.
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diff --git a/wiki/Nvidia.md b/wiki/Nvidia.md
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@@ -42,9 +42,11 @@ The fix shipped in the driver at the time of writing uses a value of 0, while th
### Screencast flickering fix
+<sup>Until: next release</sup>
+
If you have screencast glitches or flickering on NVIDIA, set this in the niri config:
-```kdl
+```kdl,must-fail
debug {
wait-for-frame-completion-in-pipewire
}