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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-08-01 17:52:08 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-08-01 17:52:34 +0300 |
| commit | 0078293d4c2220900a8ed988a2eee9531355b8e3 (patch) | |
| tree | 840b417c7ac2b3b959f4c58e41560077922de32e /wiki/Redraw-Loop.md | |
| parent | 9728dbeeac39142cf9bec5d288495b29094654ae (diff) | |
| download | niri-0078293d4c2220900a8ed988a2eee9531355b8e3.tar.gz niri-0078293d4c2220900a8ed988a2eee9531355b8e3.tar.bz2 niri-0078293d4c2220900a8ed988a2eee9531355b8e3.zip | |
wiki: Document the redraw loop
Diffstat (limited to 'wiki/Redraw-Loop.md')
| -rw-r--r-- | wiki/Redraw-Loop.md | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/wiki/Redraw-Loop.md b/wiki/Redraw-Loop.md new file mode 100644 index 00000000..47a97188 --- /dev/null +++ b/wiki/Redraw-Loop.md @@ -0,0 +1,20 @@ +On a TTY, only one frame can be submitted to an output at a time, and the compositor must wait until the output repaints (indicated by a VBlank) to be able to submit the next frame. +In niri we keep track of this via the `RedrawState` enum that you can find in an `OutputState`. + +Here's a diagram of state transitions for the `RedrawState` state machine: + + + + +`Idle` is the default state, when the output does not need to be repainted. +Any operation that may cause the screen to update calls `queue_redraw()`, which moves the output to a `Queued` state. +Then, at the end of an event loop dispatch, niri calls `redraw()` for every `Queued` output. + +If the redraw causes damage (i.e. something on the output changed), we move into the `WaitingForVBlank` state, since we cannot redraw until we receive a VBlank event. +However, if there's no damage, we do not return to `Idle` right away. +Instead, we set a timer to fire roughly at when the next VBlank would occur, and transition to a `WaitingForEstimatedVBlank` state. + +This is necessary in order to throttle frame callbacks sent to applications to at most once per output refresh cycle. +Without this throttling, applications can start continuously redrawing without damage (for instance, if the application window is partially off-screen, and it is only the off-screen part that changes), and eating a lot of CPU in the process. + +Then, either the estimated VBlank timer completes, and we go back to `Idle`, or maybe we call `queue_redraw()` once more and try to redraw again. |
