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-rw-r--r--src/layout/mod.rs85
-rw-r--r--src/layout/workspace.rs50
2 files changed, 91 insertions, 44 deletions
diff --git a/src/layout/mod.rs b/src/layout/mod.rs
index 79c7cd19..61aaf211 100644
--- a/src/layout/mod.rs
+++ b/src/layout/mod.rs
@@ -33,19 +33,23 @@ use std::mem;
use std::rc::Rc;
use std::time::Duration;
+use smithay::backend::renderer::element::AsRenderElements;
+use smithay::backend::renderer::{ImportAll, Renderer};
use smithay::desktop::space::SpaceElement;
use smithay::desktop::Window;
use smithay::output::Output;
use smithay::reexports::wayland_protocols::xdg::decoration::zv1::server::zxdg_toplevel_decoration_v1;
use smithay::reexports::wayland_protocols::xdg::shell::server::xdg_toplevel;
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
-use smithay::utils::{Logical, Point, Rectangle, Size, Transform};
+use smithay::utils::{Logical, Point, Rectangle, Scale, Size, Transform};
use smithay::wayland::compositor::{send_surface_state, with_states};
use smithay::wayland::shell::xdg::SurfaceCachedState;
pub use self::monitor::MonitorRenderElement;
use self::monitor::{Monitor, WorkspaceSwitch, WorkspaceSwitchGesture};
-use self::workspace::{compute_working_area, ColumnWidth, OutputId, Workspace};
+use self::workspace::{
+ compute_working_area, ColumnWidth, OutputId, Workspace, WorkspaceRenderElement,
+};
use crate::animation::Animation;
use crate::config::{self, Config, SizeChange, Struts};
use crate::utils::output_size;
@@ -55,8 +59,35 @@ mod monitor;
mod workspace;
pub trait LayoutElement: PartialEq {
- fn geometry(&self) -> Rectangle<i32, Logical>;
+ /// Visual size of the element.
+ ///
+ /// This is what the user would consider the size, i.e. excluding CSD shadows and whatnot.
+ /// Corresponds to the Wayland window geometry size.
+ fn size(&self) -> Size<i32, Logical>;
+
+ /// Returns the location of the element's buffer relative to the element's visual geometry.
+ ///
+ /// I.e. if the element has CSD shadows, its buffer location will have negative coordinates.
+ fn buf_loc(&self) -> Point<i32, Logical>;
+
+ /// Checks whether a point is in the element's input region.
+ ///
+ /// The point is relative to the element's visual geometry.
fn is_in_input_region(&self, point: Point<f64, Logical>) -> bool;
+
+ /// Renders the element at the given visual location.
+ ///
+ /// The element should be rendered in such a way that its visual geometry ends up at the given
+ /// location.
+ fn render<R: Renderer + ImportAll>(
+ &self,
+ renderer: &mut R,
+ location: Point<i32, Logical>,
+ scale: Scale<f64>,
+ ) -> Vec<WorkspaceRenderElement<R>>
+ where
+ <R as Renderer>::TextureId: 'static;
+
fn request_size(&self, size: Size<i32, Logical>);
fn request_fullscreen(&self, size: Size<i32, Logical>);
fn min_size(&self) -> Size<i32, Logical>;
@@ -156,12 +187,35 @@ impl Options {
}
impl LayoutElement for Window {
- fn geometry(&self) -> Rectangle<i32, Logical> {
- SpaceElement::geometry(self)
+ fn size(&self) -> Size<i32, Logical> {
+ self.geometry().size
+ }
+
+ fn buf_loc(&self) -> Point<i32, Logical> {
+ Point::from((0, 0)) - self.geometry().loc
}
fn is_in_input_region(&self, point: Point<f64, Logical>) -> bool {
- SpaceElement::is_in_input_region(self, &point)
+ let surace_local = point + self.geometry().loc.to_f64();
+ SpaceElement::is_in_input_region(self, &surace_local)
+ }
+
+ fn render<R: Renderer + ImportAll>(
+ &self,
+ renderer: &mut R,
+ location: Point<i32, Logical>,
+ scale: Scale<f64>,
+ ) -> Vec<WorkspaceRenderElement<R>>
+ where
+ <R as Renderer>::TextureId: 'static,
+ {
+ let buf_pos = location - self.geometry().loc;
+ self.render_elements(
+ renderer,
+ buf_pos.to_physical_precise_round(scale),
+ scale,
+ 1.,
+ )
}
fn request_size(&self, size: Size<i32, Logical>) {
@@ -394,7 +448,7 @@ impl<W: LayoutElement> Layout<W> {
) -> Option<&Output> {
let width = width
.or(self.options.default_width)
- .unwrap_or_else(|| ColumnWidth::Fixed(window.geometry().size.w));
+ .unwrap_or_else(|| ColumnWidth::Fixed(window.size().w));
match &mut self.monitor_set {
MonitorSet::Normal {
@@ -1356,14 +1410,27 @@ mod tests {
}
impl LayoutElement for TestWindow {
- fn geometry(&self) -> Rectangle<i32, Logical> {
- self.0.bbox.get()
+ fn size(&self) -> Size<i32, Logical> {
+ self.0.bbox.get().size
+ }
+
+ fn buf_loc(&self) -> Point<i32, Logical> {
+ (0, 0).into()
}
fn is_in_input_region(&self, _point: Point<f64, Logical>) -> bool {
false
}
+ fn render<R: Renderer + ImportAll>(
+ &self,
+ _renderer: &mut R,
+ _location: Point<i32, Logical>,
+ _scale: Scale<f64>,
+ ) -> Vec<WorkspaceRenderElement<R>> {
+ vec![]
+ }
+
fn request_size(&self, size: Size<i32, Logical>) {
self.0.requested_size.set(Some(size));
}
diff --git a/src/layout/workspace.rs b/src/layout/workspace.rs
index 3e5f3c8f..2187fee0 100644
--- a/src/layout/workspace.rs
+++ b/src/layout/workspace.rs
@@ -4,7 +4,6 @@ use std::rc::Rc;
use std::time::Duration;
use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement;
-use smithay::backend::renderer::element::AsRenderElements;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::backend::renderer::ImportAll;
use smithay::desktop::space::SpaceElement;
@@ -236,7 +235,7 @@ impl<W: LayoutElement> Workspace<W> {
if !self.columns.is_empty() {
let col = &self.columns[self.active_column_idx];
let active_win = &col.windows[col.active_window_idx];
- let geom = active_win.geometry();
+ let size = active_win.size();
let has_ssd = active_win.has_ssd();
let win_pos = Point::from((
@@ -244,7 +243,7 @@ impl<W: LayoutElement> Workspace<W> {
col.window_y(col.active_window_idx),
));
- self.focus_ring.update(win_pos, geom.size, has_ssd);
+ self.focus_ring.update(win_pos, size, has_ssd);
self.focus_ring.set_active(is_active);
}
}
@@ -742,13 +741,12 @@ impl<W: LayoutElement> Workspace<W> {
// Prefer the active window since it's drawn on top.
let col = &self.columns[self.active_column_idx];
let active_win = &col.windows[col.active_window_idx];
- let geom = active_win.geometry();
- let buf_pos = Point::from((
+ let win_pos = Point::from((
self.column_x(self.active_column_idx) - view_pos,
col.window_y(col.active_window_idx),
- )) - geom.loc;
- if active_win.is_in_input_region(pos - buf_pos.to_f64()) {
- return Some((active_win, buf_pos));
+ ));
+ if active_win.is_in_input_region(pos - win_pos.to_f64()) {
+ return Some((active_win, win_pos + active_win.buf_loc()));
}
let mut x = -view_pos;
@@ -759,10 +757,9 @@ impl<W: LayoutElement> Workspace<W> {
continue;
}
- let geom = win.geometry();
- let buf_pos = Point::from((x, y)) - geom.loc;
- if win.is_in_input_region(pos - buf_pos.to_f64()) {
- return Some((win, buf_pos));
+ let win_pos = Point::from((x, y));
+ if win.is_in_input_region(pos - win_pos.to_f64()) {
+ return Some((win, win_pos + win.buf_loc()));
}
}
@@ -917,14 +914,7 @@ impl Workspace<Window> {
));
// Draw the window itself.
- let geom = active_win.geometry();
- let buf_pos = win_pos - geom.loc;
- rv.extend(active_win.render_elements(
- renderer,
- buf_pos.to_physical_precise_round(output_scale),
- output_scale,
- 1.,
- ));
+ rv.extend(active_win.render(renderer, win_pos, output_scale));
// Draw the focus ring.
rv.extend(self.focus_ring.render(output_scale).map(Into::into));
@@ -937,14 +927,8 @@ impl Workspace<Window> {
continue;
}
- let geom = win.geometry();
- let buf_pos = Point::from((x, y)) - geom.loc;
- rv.extend(win.render_elements(
- renderer,
- buf_pos.to_physical_precise_round(output_scale),
- output_scale,
- 1.,
- ));
+ let win_pos = Point::from((x, y));
+ rv.extend(win.render(renderer, win_pos, output_scale));
}
x += col.width() + self.options.gaps;
@@ -1189,11 +1173,7 @@ impl<W: LayoutElement> Column<W> {
}
fn width(&self) -> i32 {
- self.windows
- .iter()
- .map(|win| win.geometry().size.w)
- .max()
- .unwrap()
+ self.windows.iter().map(|win| win.size().w).max().unwrap()
}
fn focus_up(&mut self) {
@@ -1312,7 +1292,7 @@ impl<W: LayoutElement> Column<W> {
fn set_window_height(&mut self, change: SizeChange) {
let current = self.heights[self.active_window_idx];
let current_px = match current {
- WindowHeight::Auto => self.windows[self.active_window_idx].geometry().size.h,
+ WindowHeight::Auto => self.windows[self.active_window_idx].size().h,
WindowHeight::Fixed(height) => height,
};
let current_prop = (current_px + self.options.gaps) as f64
@@ -1372,7 +1352,7 @@ impl<W: LayoutElement> Column<W> {
self.windows.iter().map(move |win| {
let pos = y;
- y += win.geometry().size.h + self.options.gaps;
+ y += win.size().h + self.options.gaps;
pos
})
}