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-rw-r--r--src/animation/clock.rs191
-rw-r--r--src/animation/mod.rs133
2 files changed, 208 insertions, 116 deletions
diff --git a/src/animation/clock.rs b/src/animation/clock.rs
index 3cfa727b..30f8bd45 100644
--- a/src/animation/clock.rs
+++ b/src/animation/clock.rs
@@ -1,41 +1,202 @@
-use std::cell::Cell;
+use std::cell::RefCell;
use std::rc::Rc;
use std::time::Duration;
use crate::utils::get_monotonic_time;
-/// Clock that can have its time value overridden.
+/// Shareable lazy clock that can change rate.
///
-/// Can be cloned to share the same clock.
+/// The clock will fetch the time once and then retain it until explicitly cleared with
+/// [`Clock::clear`].
#[derive(Debug, Default, Clone)]
pub struct Clock {
- time_override: Rc<Cell<Option<Duration>>>,
+ inner: Rc<RefCell<AdjustableClock>>,
+}
+
+#[derive(Debug, Default)]
+struct LazyClock {
+ time: Option<Duration>,
+}
+
+/// Clock that can adjust its rate.
+#[derive(Debug)]
+struct AdjustableClock {
+ inner: LazyClock,
+ current_time: Duration,
+ last_seen_time: Duration,
+ rate: f64,
+ complete_instantly: bool,
}
impl Clock {
- /// Creates a new [`Clock`] with time override in place.
- pub fn with_override(time: Duration) -> Self {
+ /// Creates a new clock with the given time.
+ pub fn with_time(time: Duration) -> Self {
+ let clock = AdjustableClock::new(LazyClock::with_time(time));
Self {
- time_override: Rc::new(Cell::new(Some(time))),
+ inner: Rc::new(RefCell::new(clock)),
}
}
- /// Sets the current time override.
- pub fn set_time_override(&mut self, time: Option<Duration>) {
- self.time_override.set(time);
+ /// Returns the current time.
+ pub fn now(&self) -> Duration {
+ self.inner.borrow_mut().now()
}
- /// Gets the current time.
- #[inline]
- pub fn now(&self) -> Duration {
- self.time_override.get().unwrap_or_else(get_monotonic_time)
+ /// Returns the underlying time not adjusted for rate change.
+ pub fn now_unadjusted(&self) -> Duration {
+ self.inner.borrow_mut().inner.now()
+ }
+
+ /// Sets the unadjusted clock time.
+ pub fn set_unadjusted(&mut self, time: Duration) {
+ self.inner.borrow_mut().inner.set(time);
+ }
+
+ /// Clears the stored time so it's re-fetched again next.
+ pub fn clear(&mut self) {
+ self.inner.borrow_mut().inner.clear();
+ }
+
+ /// Gets the clock rate.
+ pub fn rate(&self) -> f64 {
+ self.inner.borrow().rate()
+ }
+
+ /// Sets the clock rate.
+ pub fn set_rate(&mut self, rate: f64) {
+ self.inner.borrow_mut().set_rate(rate);
+ }
+
+ /// Returns whether animations should complete instantly.
+ pub fn should_complete_instantly(&self) -> bool {
+ self.inner.borrow().should_complete_instantly()
+ }
+
+ /// Sets whether animations should complete instantly.
+ pub fn set_complete_instantly(&mut self, value: bool) {
+ self.inner.borrow_mut().set_complete_instantly(value);
}
}
impl PartialEq for Clock {
fn eq(&self, other: &Self) -> bool {
- Rc::ptr_eq(&self.time_override, &other.time_override)
+ Rc::ptr_eq(&self.inner, &other.inner)
}
}
impl Eq for Clock {}
+
+impl LazyClock {
+ pub fn with_time(time: Duration) -> Self {
+ Self { time: Some(time) }
+ }
+
+ pub fn clear(&mut self) {
+ self.time = None;
+ }
+
+ pub fn set(&mut self, time: Duration) {
+ self.time = Some(time);
+ }
+
+ pub fn now(&mut self) -> Duration {
+ *self.time.get_or_insert_with(get_monotonic_time)
+ }
+}
+
+impl AdjustableClock {
+ pub fn new(mut inner: LazyClock) -> Self {
+ let time = inner.now();
+ Self {
+ inner,
+ current_time: time,
+ last_seen_time: time,
+ rate: 1.,
+ complete_instantly: false,
+ }
+ }
+
+ pub fn rate(&self) -> f64 {
+ self.rate
+ }
+
+ pub fn set_rate(&mut self, rate: f64) {
+ self.rate = rate.clamp(0., 1000.);
+ }
+
+ pub fn should_complete_instantly(&self) -> bool {
+ self.complete_instantly
+ }
+
+ pub fn set_complete_instantly(&mut self, value: bool) {
+ self.complete_instantly = value;
+ }
+
+ pub fn now(&mut self) -> Duration {
+ let time = self.inner.now();
+
+ if self.last_seen_time == time {
+ return self.current_time;
+ }
+
+ if self.last_seen_time < time {
+ let delta = time - self.last_seen_time;
+ let delta = delta.mul_f64(self.rate);
+ self.current_time = self.current_time.saturating_add(delta);
+ } else {
+ let delta = self.last_seen_time - time;
+ let delta = delta.mul_f64(self.rate);
+ self.current_time = self.current_time.saturating_sub(delta);
+ }
+
+ self.last_seen_time = time;
+ self.current_time
+ }
+}
+
+impl Default for AdjustableClock {
+ fn default() -> Self {
+ Self::new(LazyClock::default())
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn frozen_clock() {
+ let mut clock = Clock::with_time(Duration::ZERO);
+ assert_eq!(clock.now(), Duration::ZERO);
+
+ clock.set_unadjusted(Duration::from_millis(100));
+ assert_eq!(clock.now(), Duration::from_millis(100));
+
+ clock.set_unadjusted(Duration::from_millis(200));
+ assert_eq!(clock.now(), Duration::from_millis(200));
+ }
+
+ #[test]
+ fn rate_change() {
+ let mut clock = Clock::with_time(Duration::ZERO);
+ clock.set_rate(0.5);
+
+ clock.set_unadjusted(Duration::from_millis(100));
+ assert_eq!(clock.now_unadjusted(), Duration::from_millis(100));
+ assert_eq!(clock.now(), Duration::from_millis(50));
+
+ clock.set_unadjusted(Duration::from_millis(200));
+ assert_eq!(clock.now_unadjusted(), Duration::from_millis(200));
+ assert_eq!(clock.now(), Duration::from_millis(100));
+
+ clock.set_unadjusted(Duration::from_millis(150));
+ assert_eq!(clock.now_unadjusted(), Duration::from_millis(150));
+ assert_eq!(clock.now(), Duration::from_millis(75));
+
+ clock.set_rate(2.0);
+
+ clock.set_unadjusted(Duration::from_millis(250));
+ assert_eq!(clock.now_unadjusted(), Duration::from_millis(250));
+ assert_eq!(clock.now(), Duration::from_millis(275));
+ }
+}
diff --git a/src/animation/mod.rs b/src/animation/mod.rs
index 5efb0f16..50dfc195 100644
--- a/src/animation/mod.rs
+++ b/src/animation/mod.rs
@@ -2,7 +2,6 @@ use std::time::Duration;
use keyframe::functions::{EaseOutCubic, EaseOutQuad};
use keyframe::EasingFunction;
-use portable_atomic::{AtomicF64, Ordering};
mod spring;
pub use spring::{Spring, SpringParams};
@@ -10,8 +9,6 @@ pub use spring::{Spring, SpringParams};
mod clock;
pub use clock::Clock;
-pub static ANIMATION_SLOWDOWN: AtomicF64 = AtomicF64::new(1.);
-
#[derive(Debug, Clone)]
pub struct Animation {
from: f64,
@@ -24,7 +21,7 @@ pub struct Animation {
/// Best effort; not always exactly precise.
clamped_duration: Duration,
start_time: Duration,
- current_time: Duration,
+ clock: Clock,
kind: Kind,
}
@@ -50,23 +47,16 @@ pub enum Curve {
impl Animation {
pub fn new(
- current_time: Duration,
+ clock: Clock,
from: f64,
to: f64,
initial_velocity: f64,
config: niri_config::Animation,
) -> Self {
- // Scale the velocity by slowdown to keep the touchpad gestures feeling right.
- let initial_velocity = initial_velocity * ANIMATION_SLOWDOWN.load(Ordering::Relaxed);
+ // Scale the velocity by rate to keep the touchpad gestures feeling right.
+ let initial_velocity = initial_velocity / clock.rate().max(0.001);
- let mut rv = Self::ease(
- current_time,
- from,
- to,
- initial_velocity,
- 0,
- Curve::EaseOutCubic,
- );
+ let mut rv = Self::ease(clock, from, to, initial_velocity, 0, Curve::EaseOutCubic);
if config.off {
rv.is_off = true;
return rv;
@@ -85,7 +75,6 @@ impl Animation {
}
let start_time = self.start_time;
- let current_time = self.current_time;
match config.kind {
niri_config::AnimationKind::Spring(p) => {
@@ -97,11 +86,11 @@ impl Animation {
initial_velocity: self.initial_velocity,
params,
};
- *self = Self::spring(current_time, spring);
+ *self = Self::spring(self.clock.clone(), spring);
}
niri_config::AnimationKind::Easing(p) => {
*self = Self::ease(
- current_time,
+ self.clock.clone(),
self.from,
self.to,
self.initial_velocity,
@@ -112,27 +101,20 @@ impl Animation {
}
self.start_time = start_time;
- self.current_time = current_time;
}
/// Restarts the animation using the previous config.
- pub fn restarted(
- &self,
- current_time: Duration,
- from: f64,
- to: f64,
- initial_velocity: f64,
- ) -> Self {
+ pub fn restarted(&self, from: f64, to: f64, initial_velocity: f64) -> Self {
if self.is_off {
return self.clone();
}
- // Scale the velocity by slowdown to keep the touchpad gestures feeling right.
- let initial_velocity = initial_velocity * ANIMATION_SLOWDOWN.load(Ordering::Relaxed);
+ // Scale the velocity by rate to keep the touchpad gestures feeling right.
+ let initial_velocity = initial_velocity / self.clock.rate().max(0.001);
match self.kind {
Kind::Easing { curve } => Self::ease(
- current_time,
+ self.clock.clone(),
from,
to,
initial_velocity,
@@ -146,7 +128,7 @@ impl Animation {
initial_velocity: self.initial_velocity,
params: spring.params,
};
- Self::spring(current_time, spring)
+ Self::spring(self.clock.clone(), spring)
}
Kind::Deceleration {
initial_velocity,
@@ -154,7 +136,7 @@ impl Animation {
} => {
let threshold = 0.001; // FIXME
Self::decelerate(
- current_time,
+ self.clock.clone(),
from,
initial_velocity,
deceleration_rate,
@@ -165,7 +147,7 @@ impl Animation {
}
pub fn ease(
- current_time: Duration,
+ clock: Clock,
from: f64,
to: f64,
initial_velocity: f64,
@@ -183,13 +165,13 @@ impl Animation {
duration,
// Our current curves never overshoot.
clamped_duration: duration,
- start_time: current_time,
- current_time,
+ start_time: clock.now(),
+ clock,
kind,
}
}
- pub fn spring(current_time: Duration, spring: Spring) -> Self {
+ pub fn spring(clock: Clock, spring: Spring) -> Self {
let _span = tracy_client::span!("Animation::spring");
let duration = spring.duration();
@@ -203,14 +185,14 @@ impl Animation {
is_off: false,
duration,
clamped_duration,
- start_time: current_time,
- current_time,
+ start_time: clock.now(),
+ clock,
kind,
}
}
pub fn decelerate(
- current_time: Duration,
+ clock: Clock,
from: f64,
initial_velocity: f64,
deceleration_rate: f64,
@@ -238,77 +220,26 @@ impl Animation {
is_off: false,
duration,
clamped_duration: duration,
- start_time: current_time,
- current_time,
+ start_time: clock.now(),
+ clock,
kind,
}
}
- pub fn set_current_time(&mut self, time: Duration) {
- if self.duration.is_zero() {
- self.current_time = time;
- return;
- }
-
- let end_time = self.start_time + self.duration;
- if end_time <= self.current_time {
- return;
- }
-
- let slowdown = ANIMATION_SLOWDOWN.load(Ordering::Relaxed);
- if slowdown <= f64::EPSILON {
- // Zero slowdown will cause the animation to end right away.
- self.current_time = end_time;
- return;
- }
-
- // We can't change current_time (since the incoming time values are always real-time), so
- // apply the slowdown by shifting the start time to compensate.
- if self.current_time <= time {
- let delta = time - self.current_time;
-
- let max_delta = end_time - self.current_time;
- let min_slowdown = delta.as_secs_f64() / max_delta.as_secs_f64();
- if slowdown <= min_slowdown {
- // Our slowdown value will cause the animation to end right away.
- self.current_time = end_time;
- return;
- }
-
- let adjusted_delta = delta.div_f64(slowdown);
- if adjusted_delta >= delta {
- self.start_time -= adjusted_delta - delta;
- } else {
- self.start_time += delta - adjusted_delta;
- }
- } else {
- let delta = self.current_time - time;
-
- let min_slowdown = delta.as_secs_f64() / self.current_time.as_secs_f64();
- if slowdown <= min_slowdown {
- // Current time was about to jump to before the animation had started; let's just
- // cancel the animation in this case.
- self.current_time = end_time;
- return;
- }
-
- let adjusted_delta = delta.div_f64(slowdown);
- if adjusted_delta >= delta {
- self.start_time += adjusted_delta - delta;
- } else {
- self.start_time -= delta - adjusted_delta;
- }
+ pub fn is_done(&self) -> bool {
+ if self.clock.should_complete_instantly() {
+ return true;
}
- self.current_time = time;
- }
-
- pub fn is_done(&self) -> bool {
- self.current_time >= self.start_time + self.duration
+ self.clock.now() >= self.start_time + self.duration
}
pub fn is_clamped_done(&self) -> bool {
- self.current_time >= self.start_time + self.clamped_duration
+ if self.clock.should_complete_instantly() {
+ return true;
+ }
+
+ self.clock.now() >= self.start_time + self.clamped_duration
}
pub fn value(&self) -> f64 {
@@ -316,7 +247,7 @@ impl Animation {
return self.to;
}
- let passed = self.current_time.saturating_sub(self.start_time);
+ let passed = self.clock.now().saturating_sub(self.start_time);
match self.kind {
Kind::Easing { curve } => {