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-rw-r--r--src/input/touch_overview_grab.rs274
1 files changed, 274 insertions, 0 deletions
diff --git a/src/input/touch_overview_grab.rs b/src/input/touch_overview_grab.rs
new file mode 100644
index 00000000..c5213ccc
--- /dev/null
+++ b/src/input/touch_overview_grab.rs
@@ -0,0 +1,274 @@
+use std::time::Duration;
+
+use smithay::desktop::Window;
+use smithay::input::touch::{
+ DownEvent, GrabStartData as TouchGrabStartData, MotionEvent, OrientationEvent, ShapeEvent,
+ TouchGrab, TouchInnerHandle, UpEvent,
+};
+use smithay::input::SeatHandler;
+use smithay::output::Output;
+use smithay::utils::{IsAlive, Logical, Point, Serial};
+
+use crate::layout::workspace::{Workspace, WorkspaceId};
+use crate::niri::State;
+use crate::window::Mapped;
+
+// When the touch is stationary for this much time, it becomes an interactive move.
+const INTERACTIVE_MOVE_THRESHOLD: Duration = Duration::from_millis(500);
+
+pub struct TouchOverviewGrab {
+ start_data: TouchGrabStartData<State>,
+ start_timestamp: Duration,
+ last_location: Point<f64, Logical>,
+ output: Output,
+ start_pos_within_output: Point<f64, Logical>,
+ workspace_id: Option<WorkspaceId>,
+ workspace_matched_narrow: bool,
+ window: Option<Window>,
+ gesture: GestureState,
+}
+
+#[derive(Debug, Clone, Copy)]
+enum GestureState {
+ Recognizing,
+ ViewOffset,
+ WorkspaceSwitch,
+ InteractiveMove,
+}
+
+impl TouchOverviewGrab {
+ pub fn new(
+ start_data: TouchGrabStartData<State>,
+ start_timestamp: Duration,
+ output: Output,
+ start_pos_within_output: Point<f64, Logical>,
+ workspace_id: Option<WorkspaceId>,
+ workspace_matched_narrow: bool,
+ window: Option<Window>,
+ ) -> Self {
+ Self {
+ last_location: start_data.location,
+ start_timestamp,
+ start_data,
+ output,
+ start_pos_within_output,
+ workspace_id,
+ workspace_matched_narrow,
+ window,
+ gesture: GestureState::Recognizing,
+ }
+ }
+
+ fn on_ungrab(&mut self, state: &mut State) {
+ let layout = &mut state.niri.layout;
+ match self.gesture {
+ GestureState::Recognizing => {
+ // Tap to activate.
+ layout.focus_output(&self.output);
+
+ // Activate the workspace if necessary.
+ if self.window.is_some() || self.workspace_matched_narrow {
+ // When activating a window, we want to activate the window's current
+ // workspace. Otherwise, find the workspace that we tapped on.
+ let ws_matches = |ws: &Workspace<Mapped>| {
+ if let Some(window) = &self.window {
+ ws.has_window(window)
+ } else if let Some(ws_id) = self.workspace_id {
+ ws.id() == ws_id
+ } else {
+ false
+ }
+ };
+
+ let ws_idx = if let Some((Some(mon), ws_idx, _)) =
+ layout.workspaces().find(|(_, _, ws)| ws_matches(ws))
+ {
+ // The workspace could've moved to a different output in the meantime.
+ (*mon.output() == self.output).then_some(ws_idx)
+ } else {
+ None
+ };
+
+ if let Some(ws_idx) = ws_idx {
+ layout.toggle_overview_to_workspace(ws_idx);
+ }
+ }
+
+ if let Some(window) = self.window.as_ref() {
+ layout.activate_window(window);
+ }
+ }
+ GestureState::ViewOffset => {
+ layout.view_offset_gesture_end(Some(false));
+ }
+ GestureState::WorkspaceSwitch => {
+ layout.workspace_switch_gesture_end(Some(false));
+ }
+ GestureState::InteractiveMove => {
+ layout.interactive_move_end(self.window.as_ref().unwrap());
+ }
+ };
+
+ state.niri.queue_redraw_all();
+ }
+}
+
+impl TouchGrab<State> for TouchOverviewGrab {
+ fn down(
+ &mut self,
+ data: &mut State,
+ handle: &mut TouchInnerHandle<'_, State>,
+ _focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
+ event: &DownEvent,
+ seq: Serial,
+ ) {
+ handle.down(data, None, event, seq);
+ }
+
+ fn up(
+ &mut self,
+ data: &mut State,
+ handle: &mut TouchInnerHandle<'_, State>,
+ event: &UpEvent,
+ seq: Serial,
+ ) {
+ handle.up(data, event, seq);
+
+ if event.slot != self.start_data.slot {
+ return;
+ }
+
+ handle.unset_grab(self, data);
+ }
+
+ fn motion(
+ &mut self,
+ data: &mut State,
+ handle: &mut TouchInnerHandle<'_, State>,
+ _focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
+ event: &MotionEvent,
+ seq: Serial,
+ ) {
+ handle.motion(data, None, event, seq);
+
+ if event.slot != self.start_data.slot {
+ return;
+ }
+
+ let timestamp = Duration::from_millis(u64::from(event.time));
+ let layout = &mut data.niri.layout;
+
+ // Check if we should become interactive move.
+ if matches!(self.gesture, GestureState::Recognizing) {
+ if let Some(window) = self.window.as_ref().filter(|win| win.alive()) {
+ let passed = timestamp.saturating_sub(self.start_timestamp);
+ if INTERACTIVE_MOVE_THRESHOLD <= passed
+ && layout.interactive_move_begin(
+ window.clone(),
+ &self.output,
+ self.start_pos_within_output,
+ )
+ {
+ self.gesture = GestureState::InteractiveMove;
+ }
+ }
+ }
+
+ // Check if we should become a spatial scroll.
+ if matches!(self.gesture, GestureState::Recognizing) {
+ let c = event.location - self.start_data.location;
+
+ // Check if the gesture moved far enough to decide. Threshold copied from libadwaita.
+ if c.x * c.x + c.y * c.y >= 16. * 16. {
+ if let Some(ws_id) = self.workspace_id.filter(|_| c.x.abs() > c.y.abs()) {
+ if let Some((ws_idx, ws)) = layout.find_workspace_by_id(ws_id) {
+ if ws.current_output() == Some(&self.output) {
+ layout.view_offset_gesture_begin(&self.output, Some(ws_idx), false);
+ self.gesture = GestureState::ViewOffset;
+ }
+ }
+ }
+
+ if matches!(self.gesture, GestureState::Recognizing) {
+ layout.workspace_switch_gesture_begin(&self.output, false);
+ self.gesture = GestureState::WorkspaceSwitch;
+ }
+ }
+ }
+
+ // Do nothing if still recognizing.
+ if matches!(self.gesture, GestureState::Recognizing) {
+ return;
+ }
+
+ let delta = event.location - self.last_location;
+ self.last_location = event.location;
+
+ let ongoing = match self.gesture {
+ GestureState::Recognizing => unreachable!(),
+ GestureState::ViewOffset => layout
+ .view_offset_gesture_update(-delta.x, timestamp, false)
+ .is_some(),
+ GestureState::WorkspaceSwitch => layout
+ .workspace_switch_gesture_update(-delta.y, timestamp, false)
+ .is_some(),
+ GestureState::InteractiveMove => {
+ let window = self.window.as_ref().unwrap();
+ if let Some((output, pos_within_output)) = data.niri.output_under(event.location) {
+ let output = output.clone();
+ data.niri.layout.interactive_move_update(
+ window,
+ delta,
+ output,
+ pos_within_output,
+ )
+ } else {
+ false
+ }
+ }
+ };
+
+ if ongoing {
+ data.niri.queue_redraw_all();
+ } else {
+ handle.unset_grab(self, data);
+ }
+ }
+
+ fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
+ handle.frame(data, seq);
+ }
+
+ fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
+ handle.cancel(data, seq);
+ handle.unset_grab(self, data);
+ }
+
+ fn shape(
+ &mut self,
+ data: &mut State,
+ handle: &mut TouchInnerHandle<'_, State>,
+ event: &ShapeEvent,
+ seq: Serial,
+ ) {
+ handle.shape(data, event, seq);
+ }
+
+ fn orientation(
+ &mut self,
+ data: &mut State,
+ handle: &mut TouchInnerHandle<'_, State>,
+ event: &OrientationEvent,
+ seq: Serial,
+ ) {
+ handle.orientation(data, event, seq);
+ }
+
+ fn start_data(&self) -> &TouchGrabStartData<State> {
+ &self.start_data
+ }
+
+ fn unset(&mut self, data: &mut State) {
+ self.on_ungrab(data);
+ }
+}