diff options
Diffstat (limited to 'src/layout/tile.rs')
| -rw-r--r-- | src/layout/tile.rs | 358 |
1 files changed, 334 insertions, 24 deletions
diff --git a/src/layout/tile.rs b/src/layout/tile.rs index 1fcf4f1b..578de86a 100644 --- a/src/layout/tile.rs +++ b/src/layout/tile.rs @@ -1,21 +1,31 @@ +use std::cell::OnceCell; use std::cmp::max; use std::rc::Rc; use std::time::Duration; +use niri_config::BlockOutFrom; +use smithay::backend::allocator::Fourcc; use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement}; use smithay::backend::renderer::element::utils::RescaleRenderElement; use smithay::backend::renderer::element::{Element, Kind}; -use smithay::backend::renderer::gles::GlesRenderer; -use smithay::utils::{Logical, Point, Rectangle, Scale, Size}; +use smithay::backend::renderer::gles::{GlesRenderer, GlesTexture}; +use smithay::utils::{Logical, Physical, Point, Rectangle, Scale, Size, Transform}; use super::focus_ring::{FocusRing, FocusRingRenderElement}; -use super::{LayoutElement, LayoutElementRenderElement, Options}; +use super::{ + AnimationSnapshot, LayoutElement, LayoutElementRenderElement, Options, + RESIZE_ANIMATION_THRESHOLD, +}; use crate::animation::Animation; use crate::niri_render_elements; +use crate::render_helpers::crossfade::CrossfadeRenderElement; use crate::render_helpers::offscreen::OffscreenRenderElement; use crate::render_helpers::primary_gpu_texture::PrimaryGpuTextureRenderElement; use crate::render_helpers::renderer::NiriRenderer; -use crate::render_helpers::{RenderSnapshot, RenderTarget, ToRenderElement}; +use crate::render_helpers::shaders::Shaders; +use crate::render_helpers::{ + render_to_encompassing_texture, RenderSnapshot, RenderTarget, ToRenderElement, +}; /// Toplevel window with decorations. #[derive(Debug)] @@ -47,6 +57,12 @@ pub struct Tile<W: LayoutElement> { /// The animation upon opening a window. open_animation: Option<Animation>, + /// The animation of the window resizing. + resize_animation: Option<ResizeAnimation>, + + /// The animation of a tile visually moving. + move_animation: Option<MoveAnimation>, + /// Configurable properties of the layout. options: Rc<Options>, } @@ -57,17 +73,41 @@ niri_render_elements! { FocusRing = FocusRingRenderElement, SolidColor = SolidColorRenderElement, Offscreen = RescaleRenderElement<OffscreenRenderElement>, + Crossfade = CrossfadeRenderElement, } } niri_render_elements! { - TileSnapshotRenderElement => { + TileSnapshotContentsRenderElement => { Texture = PrimaryGpuTextureRenderElement, + SolidColor = SolidColorRenderElement, + } +} + +niri_render_elements! { + TileSnapshotRenderElement => { + Contents = RescaleRenderElement<TileSnapshotContentsRenderElement>, FocusRing = FocusRingRenderElement, SolidColor = SolidColorRenderElement, } } +#[derive(Debug)] +struct ResizeAnimation { + anim: Animation, + size_from: Size<i32, Logical>, + snapshot: AnimationSnapshot, + /// Snapshot rendered into a texture (happens lazily). + snapshot_texture: OnceCell<Option<(GlesTexture, Rectangle<i32, Physical>)>>, + snapshot_blocked_out_texture: OnceCell<Option<(GlesTexture, Rectangle<i32, Physical>)>>, +} + +#[derive(Debug)] +struct MoveAnimation { + anim: Animation, + from: Point<i32, Logical>, +} + impl<W: LayoutElement> Tile<W> { pub fn new(window: W, options: Rc<Options>) -> Self { Self { @@ -78,6 +118,8 @@ impl<W: LayoutElement> Tile<W> { fullscreen_backdrop: SolidColorBuffer::new((0, 0), [0., 0., 0., 1.]), fullscreen_size: Default::default(), open_animation: None, + resize_animation: None, + move_animation: None, options, } } @@ -93,16 +135,76 @@ impl<W: LayoutElement> Tile<W> { if self.fullscreen_size != Size::from((0, 0)) { self.is_fullscreen = self.window.is_fullscreen(); } + + if let Some(animate_from) = self.window.take_animation_snapshot() { + let size_from = if let Some(resize) = self.resize_animation.take() { + // Compute like in animated_window_size(), but using the snapshot geometry (since + // the current one is already overwritten). + let mut size = animate_from.size; + + let val = resize.anim.value(); + let size_from = resize.size_from; + + size.w = (size_from.w as f64 + (size.w - size_from.w) as f64 * val).round() as i32; + size.h = (size_from.h as f64 + (size.h - size_from.h) as f64 * val).round() as i32; + + size + } else { + animate_from.size + }; + + let change = self.window.size().to_point() - size_from.to_point(); + let change = max(change.x.abs(), change.y.abs()); + if change > RESIZE_ANIMATION_THRESHOLD { + let anim = Animation::new( + 0., + 1., + 0., + self.options.animations.window_resize, + niri_config::Animation::default_window_resize(), + ); + self.resize_animation = Some(ResizeAnimation { + anim, + size_from, + snapshot: animate_from, + snapshot_texture: OnceCell::new(), + snapshot_blocked_out_texture: OnceCell::new(), + }); + } else { + self.resize_animation = None; + } + } } pub fn advance_animations(&mut self, current_time: Duration, is_active: bool) { + if let Some(anim) = &mut self.open_animation { + anim.set_current_time(current_time); + if anim.is_done() { + self.open_animation = None; + } + } + + if let Some(resize) = &mut self.resize_animation { + resize.anim.set_current_time(current_time); + if resize.anim.is_done() { + self.resize_animation = None; + } + } + + if let Some(move_) = &mut self.move_animation { + move_.anim.set_current_time(current_time); + if move_.anim.is_done() { + self.move_animation = None; + } + } + let draw_border_with_background = self .window .rules() .draw_border_with_background .unwrap_or_else(|| !self.window.has_ssd()); self.border - .update(self.window.size(), !draw_border_with_background); + .update(self.animated_window_size(), !draw_border_with_background); self.border.set_active(is_active); let draw_focus_ring_with_background = if self.effective_border_width().is_some() { @@ -111,22 +213,24 @@ impl<W: LayoutElement> Tile<W> { draw_border_with_background }; self.focus_ring - .update(self.tile_size(), !draw_focus_ring_with_background); + .update(self.animated_tile_size(), !draw_focus_ring_with_background); self.focus_ring.set_active(is_active); - - match &mut self.open_animation { - Some(anim) => { - anim.set_current_time(current_time); - if anim.is_done() { - self.open_animation = None; - } - } - None => (), - } } pub fn are_animations_ongoing(&self) -> bool { self.open_animation.is_some() + || self.resize_animation.is_some() + || self.move_animation.is_some() + } + + pub fn render_offset(&self) -> Point<i32, Logical> { + let mut offset = Point::from((0., 0.)); + + if let Some(move_) = &self.move_animation { + offset += move_.from.to_f64().upscale(move_.anim.value()); + } + + offset.to_i32_round() } pub fn start_open_animation(&mut self) { @@ -143,6 +247,24 @@ impl<W: LayoutElement> Tile<W> { &self.open_animation } + pub fn resize_animation(&self) -> Option<&Animation> { + self.resize_animation.as_ref().map(|resize| &resize.anim) + } + + pub fn animate_move_from_with_config( + &mut self, + from: Point<i32, Logical>, + config: niri_config::Animation, + default: niri_config::Animation, + ) { + let current_offset = self.render_offset(); + + self.move_animation = Some(MoveAnimation { + anim: Animation::new(1., 0., 0., config, default), + from: from + current_offset, + }); + } + pub fn window(&self) -> &W { &self.window } @@ -217,6 +339,39 @@ impl<W: LayoutElement> Tile<W> { self.window.size() } + fn animated_window_size(&self) -> Size<i32, Logical> { + let mut size = self.window.size(); + + if let Some(resize) = &self.resize_animation { + let val = resize.anim.value(); + let size_from = resize.size_from; + + size.w = (size_from.w as f64 + (size.w - size_from.w) as f64 * val).round() as i32; + size.h = (size_from.h as f64 + (size.h - size_from.h) as f64 * val).round() as i32; + } + + size + } + + fn animated_tile_size(&self) -> Size<i32, Logical> { + let mut size = self.animated_window_size(); + + if self.is_fullscreen { + // Normally we'd just return the fullscreen size here, but this makes things a bit + // nicer if a fullscreen window is bigger than the fullscreen size for some reason. + size.w = max(size.w, self.fullscreen_size.w); + size.h = max(size.h, self.fullscreen_size.h); + return size; + } + + if let Some(width) = self.effective_border_width() { + size.w = size.w.saturating_add(width * 2); + size.h = size.h.saturating_add(width * 2); + } + + size + } + pub fn buf_loc(&self) -> Point<i32, Logical> { let mut loc = Point::from((0, 0)); loc += self.window_loc(); @@ -234,7 +389,7 @@ impl<W: LayoutElement> Tile<W> { activation_region.to_f64().contains(point) } - pub fn request_tile_size(&mut self, mut size: Size<i32, Logical>) { + pub fn request_tile_size(&mut self, mut size: Size<i32, Logical>, animate: bool) { // Can't go through effective_border_width() because we might be fullscreen. if !self.border.is_off() { let width = self.border.width(); @@ -242,7 +397,7 @@ impl<W: LayoutElement> Tile<W> { size.h = max(1, size.h - width * 2); } - self.window.request_size(size); + self.window.request_size(size, animate); } pub fn tile_width_for_window_width(&self, size: i32) -> i32 { @@ -330,11 +485,85 @@ impl<W: LayoutElement> Tile<W> { self.window.rules().opacity.unwrap_or(1.).clamp(0., 1.) }; - let rv = self - .window - .render(renderer, location + self.window_loc(), scale, alpha, target) + let window_loc = self.window_loc(); + let window_size = self.window_size(); + let animated_window_size = self.animated_window_size(); + let window_render_loc = location + window_loc; + let area = Rectangle::from_loc_and_size(window_render_loc, animated_window_size); + + let gles_renderer = renderer.as_gles_renderer(); + + // If we're resizing, try to render a crossfade, or a fallback. + let mut crossfade = None; + let mut crossfade_fallback = None; + + if let Some(resize) = &self.resize_animation { + if Shaders::get(gles_renderer).crossfade.is_some() { + if let Some(texture_from) = resize.rendered_texture(gles_renderer, scale, target) { + let window_elements = + self.window + .render(gles_renderer, Point::from((0, 0)), scale, 1., target); + let current = render_to_encompassing_texture( + gles_renderer, + scale, + Transform::Normal, + Fourcc::Abgr8888, + &window_elements, + ) + .map_err(|err| warn!("error rendering window to texture: {err:?}")) + .ok(); + + if let Some((texture_current, _sync_point, texture_current_geo)) = current { + let elem = CrossfadeRenderElement::new( + gles_renderer, + area, + scale, + texture_from.clone(), + resize.snapshot.size, + (texture_current, texture_current_geo), + window_size, + resize.anim.clamped_value().clamp(0., 1.) as f32, + alpha, + ) + .expect("we checked the crossfade shader above"); + self.window + .set_offscreen_element_id(Some(elem.id().clone())); + crossfade = Some(elem.into()); + } + } + } + + if crossfade.is_none() { + let fallback_buffer = SolidColorBuffer::new(area.size, [1., 0., 0., 1.]); + crossfade_fallback = Some( + SolidColorRenderElement::from_buffer( + &fallback_buffer, + area.loc.to_physical_precise_round(scale), + scale, + alpha, + Kind::Unspecified, + ) + .into(), + ); + self.window.set_offscreen_element_id(None); + } + } + + // If we're not resizing, render the window itself. + let mut window = None; + if crossfade.is_none() && crossfade_fallback.is_none() { + window = Some( + self.window + .render(renderer, window_render_loc, scale, alpha, target) + .into_iter() + .map(Into::into), + ); + } + + let rv = crossfade .into_iter() - .map(Into::into); + .chain(crossfade_fallback) + .chain(window.into_iter().flatten()); let elem = self.effective_border_width().map(|width| { self.border @@ -422,7 +651,7 @@ impl<W: LayoutElement> Tile<W> { contents: Vec<C>, ) -> Vec<TileSnapshotRenderElement> where - E: Into<TileSnapshotRenderElement>, + E: Into<TileSnapshotContentsRenderElement>, C: ToRenderElement<RenderElement = E>, { let alpha = if self.is_fullscreen { @@ -431,10 +660,18 @@ impl<W: LayoutElement> Tile<W> { self.window.rules().opacity.unwrap_or(1.).clamp(0., 1.) }; + let window_size = self.window_size(); + let animated_window_size = self.animated_window_size(); + let animated_scale = animated_window_size.to_f64() / window_size.to_f64(); + let mut rv = vec![]; for baked in contents { let elem = baked.to_render_element(self.window_loc(), scale, alpha, Kind::Unspecified); + let elem: TileSnapshotContentsRenderElement = elem.into(); + + let origin = self.window_loc().to_physical_precise_round(scale); + let elem = RescaleRenderElement::from_element(elem, origin, animated_scale); rv.push(elem.into()); } @@ -483,3 +720,76 @@ impl<W: LayoutElement> Tile<W> { } } } + +impl ResizeAnimation { + fn rendered_texture( + &self, + renderer: &mut GlesRenderer, + scale: Scale<f64>, + target: RenderTarget, + ) -> &Option<(GlesTexture, Rectangle<i32, Physical>)> { + let block_out = match self.snapshot.render.block_out_from { + None => false, + Some(BlockOutFrom::Screencast) => target == RenderTarget::Screencast, + Some(BlockOutFrom::ScreenCapture) => target != RenderTarget::Output, + }; + + if block_out { + self.snapshot_blocked_out_texture.get_or_init(|| { + let _span = tracy_client::span!("ResizeAnimation::rendered_texture"); + + let elements: Vec<_> = self + .snapshot + .render + .blocked_out_contents + .iter() + .map(|baked| { + baked.to_render_element(Point::from((0, 0)), scale, 1., Kind::Unspecified) + }) + .collect(); + + match render_to_encompassing_texture( + renderer, + scale, + Transform::Normal, + Fourcc::Abgr8888, + &elements, + ) { + Ok((texture, _sync_point, geo)) => Some((texture, geo)), + Err(err) => { + warn!("error rendering snapshot to texture: {err:?}"); + None + } + } + }) + } else { + self.snapshot_texture.get_or_init(|| { + let _span = tracy_client::span!("ResizeAnimation::rendered_texture"); + + let elements: Vec<_> = self + .snapshot + .render + .contents + .iter() + .map(|baked| { + baked.to_render_element(Point::from((0, 0)), scale, 1., Kind::Unspecified) + }) + .collect(); + + match render_to_encompassing_texture( + renderer, + scale, + Transform::Normal, + Fourcc::Abgr8888, + &elements, + ) { + Ok((texture, _sync_point, geo)) => Some((texture, geo)), + Err(err) => { + warn!("error rendering snapshot to texture: {err:?}"); + None + } + } + }) + } + } +} |
