diff options
Diffstat (limited to 'src/layout/tile.rs')
| -rw-r--r-- | src/layout/tile.rs | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/src/layout/tile.rs b/src/layout/tile.rs index b47afc76..99b2bc57 100644 --- a/src/layout/tile.rs +++ b/src/layout/tile.rs @@ -142,6 +142,11 @@ impl<W: LayoutElement> Tile<W> { self.options = options; } + pub fn update_shaders(&mut self) { + self.border.update_shaders(); + self.focus_ring.update_shaders(); + } + pub fn update_window(&mut self) { // FIXME: remove when we can get a fullscreen size right away. if self.fullscreen_size != Size::from((0, 0)) { @@ -594,7 +599,7 @@ impl<W: LayoutElement> Tile<W> { .map(Into::into), ); - if let Some(shader) = ResizeRenderElement::shader(renderer) { + if ResizeRenderElement::has_shader(renderer) { let gles_renderer = renderer.as_gles_renderer(); if let Some(texture_from) = resize.snapshot.texture(gles_renderer, scale, target) { @@ -623,7 +628,6 @@ impl<W: LayoutElement> Tile<W> { if let Some((texture_current, _sync_point, texture_current_geo)) = current { let elem = ResizeRenderElement::new( - shader, area, scale, texture_from.clone(), @@ -680,7 +684,7 @@ impl<W: LayoutElement> Tile<W> { .fit_to(window_size.w as f32, window_size.h as f32); let clip_shader = ClippedSurfaceRenderElement::shader(renderer).cloned(); - let border_shader = BorderRenderElement::shader(renderer).cloned(); + let has_border_shader = BorderRenderElement::has_shader(renderer); if clip_to_geometry && clip_shader.is_some() { let damage = self.rounded_corner_damage.element(); @@ -715,22 +719,19 @@ impl<W: LayoutElement> Tile<W> { // the unclipped window CSD already has corners rounded to the // user-provided radius, so our blocked-out rendering should match that // radius. - if radius != CornerRadius::default() { - if let Some(shader) = border_shader.clone() { - return BorderRenderElement::new( - &shader, - scale, - elem.geometry(Scale::from(1.)).to_logical(1), - Rectangle::from_loc_and_size(Point::from((0, 0)), geo.size), - elem.color(), - elem.color(), - 0., - elem.geometry(Scale::from(1.)).to_logical(1), - 0., - radius, - ) - .into(); - } + if radius != CornerRadius::default() && has_border_shader { + return BorderRenderElement::new( + scale, + elem.geometry(Scale::from(1.)).to_logical(1), + Rectangle::from_loc_and_size(Point::from((0, 0)), geo.size), + elem.color(), + elem.color(), + 0., + elem.geometry(Scale::from(1.)).to_logical(1), + 0., + radius, + ) + .into(); } // Otherwise, render the solid color as is. |
