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-rw-r--r--src/layout/floating.rs35
-rw-r--r--src/layout/mod.rs26
2 files changed, 43 insertions, 18 deletions
diff --git a/src/layout/floating.rs b/src/layout/floating.rs
index ee9c7013..4565e2f2 100644
--- a/src/layout/floating.rs
+++ b/src/layout/floating.rs
@@ -367,7 +367,7 @@ impl<W: LayoutElement> FloatingSpace<W> {
tile.update_config(self.scale, self.options.clone());
let win = tile.window_mut();
- if win.is_pending_fullscreen() {
+ let size = if win.is_pending_fullscreen() {
let mut size = Size::from((0, 0));
// Make sure fixed-size through window rules keeps working.
@@ -380,8 +380,11 @@ impl<W: LayoutElement> FloatingSpace<W> {
size.h = min_size.h;
}
- win.request_size(size, true, None);
- }
+ size
+ } else {
+ win.size()
+ };
+ win.request_size_once(size, true);
if activate || self.tiles.is_empty() {
self.active_window_id = Some(win.id().clone());
@@ -591,16 +594,15 @@ impl<W: LayoutElement> FloatingSpace<W> {
win_width = ensure_min_max_size(win_width, min_size.w, max_size.w);
win_width = max(1, win_width);
- let win_height = win
- .requested_size()
- .map(|size| size.h)
- // If we requested height = 0, then switch to the current height.
- .filter(|h| *h != 0)
- .unwrap_or_else(|| win.size().h);
+ let mut win_height = win.size_to_request().h;
+ // If we requested height = 0, then switch to the current height.
+ if win_height == 0 {
+ win_height = win.size().h;
+ }
let win_height = ensure_min_max_size(win_height, min_size.h, max_size.h);
let win_size = Size::from((win_width, win_height));
- win.request_size(win_size, animate, None);
+ win.request_size_once(win_size, animate);
}
pub fn set_window_height(&mut self, id: Option<&W::Id>, change: SizeChange, animate: bool) {
@@ -622,16 +624,15 @@ impl<W: LayoutElement> FloatingSpace<W> {
win_height = ensure_min_max_size(win_height, min_size.h, max_size.h);
win_height = max(1, win_height);
- let win_width = win
- .requested_size()
- .map(|size| size.w)
- // If we requested width = 0, then switch to the current width.
- .filter(|w| *w != 0)
- .unwrap_or_else(|| win.size().w);
+ let mut win_width = win.size_to_request().w;
+ // If we requested width = 0, then switch to the current width.
+ if win_width == 0 {
+ win_width = win.size().w;
+ }
let win_width = ensure_min_max_size(win_width, min_size.w, max_size.w);
let win_size = Size::from((win_width, win_height));
- win.request_size(win_size, animate, None);
+ win.request_size_once(win_size, animate);
}
fn focus_directional(
diff --git a/src/layout/mod.rs b/src/layout/mod.rs
index 7378aa60..acc5257f 100644
--- a/src/layout/mod.rs
+++ b/src/layout/mod.rs
@@ -151,13 +151,24 @@ pub trait LayoutElement {
self.render(renderer, location, scale, alpha, target).popups
}
+ /// Requests the element to change its size.
+ ///
+ /// The size request is stored and will be continuously sent to the element on any further
+ /// state changes.
fn request_size(
&mut self,
size: Size<i32, Logical>,
animate: bool,
transaction: Option<Transaction>,
);
+
+ /// Requests the element to change size once, clearing the request afterwards.
+ fn request_size_once(&mut self, size: Size<i32, Logical>, animate: bool) {
+ self.request_size(size, animate, None);
+ }
+
fn request_fullscreen(&mut self, size: Size<i32, Logical>);
+
fn min_size(&self) -> Size<i32, Logical>;
fn max_size(&self) -> Size<i32, Logical>;
fn is_wl_surface(&self, wl_surface: &WlSurface) -> bool;
@@ -186,6 +197,17 @@ pub trait LayoutElement {
/// Size previously requested through [`LayoutElement::request_size()`].
fn requested_size(&self) -> Option<Size<i32, Logical>>;
+ /// Size that we will request of this window.
+ ///
+ /// This can be different from [`requested_size()`](LayoutElement::requested_size()). For
+ /// example, for floating windows this will generally return the current window size, rather
+ /// than the last size that we requested, since we want floating windows to be able to change
+ /// size freely. But not always: if we just requested a floating window to resize and it hasn't
+ /// responded to it yet, this will return the newly requested size.
+ fn size_to_request(&self) -> Size<i32, Logical> {
+ self.requested_size().unwrap_or_else(|| self.size())
+ }
+
fn is_child_of(&self, parent: &Self) -> bool;
fn rules(&self) -> &ResolvedWindowRules;
@@ -3255,10 +3277,12 @@ impl<W: LayoutElement> Layout<W> {
size.h = min_size.h;
}
- win.request_size(size, true, None);
+ win.request_size_once(size, true);
// If we're unfullscreening to floating, default to the floating layout.
is_floating = tile.unfullscreen_to_floating();
+ } else {
+ win.request_size_once(win.size(), true);
}
let mut data = InteractiveMoveData {