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-rw-r--r--src/render_helpers.rs126
1 files changed, 126 insertions, 0 deletions
diff --git a/src/render_helpers.rs b/src/render_helpers.rs
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+++ b/src/render_helpers.rs
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+use smithay::backend::allocator::dmabuf::Dmabuf;
+use smithay::backend::renderer::element::texture::TextureRenderElement;
+use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
+use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture};
+use smithay::backend::renderer::utils::CommitCounter;
+use smithay::backend::renderer::{Bind, ExportMem, ImportAll, Offscreen, Renderer, Texture};
+use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform};
+
+/// Trait with our main renderer requirements to save on the typing.
+pub trait NiriRenderer:
+ ImportAll
+ + ExportMem
+ + Bind<Dmabuf>
+ + Offscreen<GlesTexture>
+ + Renderer<TextureId = Self::NiriTextureId, Error = Self::NiriError>
+ + AsGlesRenderer
+{
+ // Associated types to work around the instability of associated type bounds.
+ type NiriTextureId: Texture + Clone + 'static;
+ type NiriError: std::error::Error
+ + Send
+ + Sync
+ + From<<GlesRenderer as Renderer>::Error>
+ + 'static;
+}
+
+impl<R> NiriRenderer for R
+where
+ R: ImportAll + ExportMem + Bind<Dmabuf> + Offscreen<GlesTexture> + AsGlesRenderer,
+ R::TextureId: Texture + Clone + 'static,
+ R::Error: std::error::Error + Send + Sync + From<<GlesRenderer as Renderer>::Error> + 'static,
+{
+ type NiriTextureId = R::TextureId;
+ type NiriError = R::Error;
+}
+
+/// Trait for getting the underlying `GlesRenderer`.
+pub trait AsGlesRenderer {
+ fn as_gles_renderer(&mut self) -> &mut GlesRenderer;
+}
+
+impl AsGlesRenderer for GlesRenderer {
+ fn as_gles_renderer(&mut self) -> &mut GlesRenderer {
+ self
+ }
+}
+
+/// Trait for getting the underlying `GlesFrame`.
+pub trait AsGlesFrame<'frame>
+where
+ Self: 'frame,
+{
+ fn as_gles_frame(&mut self) -> &mut GlesFrame<'frame>;
+}
+
+impl<'frame> AsGlesFrame<'frame> for GlesFrame<'frame> {
+ fn as_gles_frame(&mut self) -> &mut GlesFrame<'frame> {
+ self
+ }
+}
+
+/// Wrapper for a texture from the primary GPU for rendering with the primary GPU.
+#[derive(Debug)]
+pub struct PrimaryGpuTextureRenderElement(pub TextureRenderElement<GlesTexture>);
+
+impl Element for PrimaryGpuTextureRenderElement {
+ fn id(&self) -> &Id {
+ self.0.id()
+ }
+
+ fn current_commit(&self) -> CommitCounter {
+ self.0.current_commit()
+ }
+
+ fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
+ self.0.geometry(scale)
+ }
+
+ fn transform(&self) -> Transform {
+ self.0.transform()
+ }
+
+ fn src(&self) -> Rectangle<f64, Buffer> {
+ self.0.src()
+ }
+
+ fn damage_since(
+ &self,
+ scale: Scale<f64>,
+ commit: Option<CommitCounter>,
+ ) -> Vec<Rectangle<i32, Physical>> {
+ self.0.damage_since(scale, commit)
+ }
+
+ fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
+ self.0.opaque_regions(scale)
+ }
+
+ fn alpha(&self) -> f32 {
+ self.0.alpha()
+ }
+
+ fn kind(&self) -> Kind {
+ self.0.kind()
+ }
+}
+
+impl RenderElement<GlesRenderer> for PrimaryGpuTextureRenderElement {
+ fn draw(
+ &self,
+ frame: &mut GlesFrame<'_>,
+ src: Rectangle<f64, Buffer>,
+ dst: Rectangle<i32, Physical>,
+ damage: &[Rectangle<i32, Physical>],
+ ) -> Result<(), GlesError> {
+ let gles_frame = frame.as_gles_frame();
+ RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage)?;
+ Ok(())
+ }
+
+ fn underlying_storage(&self, _renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> {
+ // If scanout for things other than Wayland buffers is implemented, this will need to take
+ // the target GPU into account.
+ None
+ }
+}