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-rw-r--r--src/render_helpers/gradient.rs143
1 files changed, 143 insertions, 0 deletions
diff --git a/src/render_helpers/gradient.rs b/src/render_helpers/gradient.rs
new file mode 100644
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--- /dev/null
+++ b/src/render_helpers/gradient.rs
@@ -0,0 +1,143 @@
+use std::f32::consts::{self, FRAC_PI_2, PI};
+
+use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
+use smithay::backend::renderer::gles::element::PixelShaderElement;
+use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, Uniform};
+use smithay::backend::renderer::utils::CommitCounter;
+use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Transform};
+
+use super::primary_gpu_pixel_shader::PrimaryGpuPixelShaderRenderElement;
+use super::renderer::NiriRenderer;
+use super::shaders::Shaders;
+use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError};
+
+/// Renders a sub- or super-rect of an angled linear gradient like CSS linear-gradient(angle, a, b).
+#[derive(Debug)]
+pub struct GradientRenderElement(PrimaryGpuPixelShaderRenderElement);
+
+impl GradientRenderElement {
+ pub fn new(
+ renderer: &mut impl NiriRenderer,
+ scale: Scale<f64>,
+ area: Rectangle<i32, Logical>,
+ gradient_area: Rectangle<i32, Logical>,
+ color_from: [f32; 4],
+ color_to: [f32; 4],
+ mut angle: f32,
+ ) -> Option<Self> {
+ let shader = Shaders::get(renderer).gradient_border.clone()?;
+ let g_offset = (area.loc - gradient_area.loc).to_f64().to_physical(scale);
+
+ let g_size = gradient_area.size.to_f64().to_physical(scale);
+ let (w, h) = (g_size.w as f32, g_size.h as f32);
+ let g_area_angle = f32::atan2(h, w);
+ let g_area_diag = f32::hypot(h, w);
+
+ // Normalize the angle to [0°; 360°).
+ while angle < 0. {
+ angle += consts::TAU;
+ }
+ while angle >= consts::TAU {
+ angle -= consts::TAU;
+ }
+
+ let angle_diag_to_grad =
+ if (0. ..=FRAC_PI_2).contains(&angle) || (PI..=PI + FRAC_PI_2).contains(&angle) {
+ angle - g_area_angle
+ } else {
+ (PI - angle) - g_area_angle
+ };
+ let g_total = angle_diag_to_grad.cos().abs() * g_area_diag;
+
+ let elem = PixelShaderElement::new(
+ shader,
+ area,
+ None,
+ 1.,
+ vec![
+ Uniform::new("color_from", color_from),
+ Uniform::new("color_to", color_to),
+ Uniform::new("angle", angle),
+ Uniform::new("gradient_offset", (g_offset.x as f32, g_offset.y as f32)),
+ Uniform::new("gradient_width", w),
+ Uniform::new("gradient_total", g_total),
+ ],
+ Kind::Unspecified,
+ );
+ Some(Self(PrimaryGpuPixelShaderRenderElement(elem)))
+ }
+}
+
+impl Element for GradientRenderElement {
+ fn id(&self) -> &Id {
+ self.0.id()
+ }
+
+ fn current_commit(&self) -> CommitCounter {
+ self.0.current_commit()
+ }
+
+ fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
+ self.0.geometry(scale)
+ }
+
+ fn transform(&self) -> Transform {
+ self.0.transform()
+ }
+
+ fn src(&self) -> Rectangle<f64, Buffer> {
+ self.0.src()
+ }
+
+ fn damage_since(
+ &self,
+ scale: Scale<f64>,
+ commit: Option<CommitCounter>,
+ ) -> Vec<Rectangle<i32, Physical>> {
+ self.0.damage_since(scale, commit)
+ }
+
+ fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
+ self.0.opaque_regions(scale)
+ }
+
+ fn alpha(&self) -> f32 {
+ self.0.alpha()
+ }
+
+ fn kind(&self) -> Kind {
+ self.0.kind()
+ }
+}
+
+impl RenderElement<GlesRenderer> for GradientRenderElement {
+ fn draw(
+ &self,
+ frame: &mut GlesFrame<'_>,
+ src: Rectangle<f64, Buffer>,
+ dst: Rectangle<i32, Physical>,
+ damage: &[Rectangle<i32, Physical>],
+ ) -> Result<(), GlesError> {
+ RenderElement::<GlesRenderer>::draw(&self.0, frame, src, dst, damage)
+ }
+
+ fn underlying_storage(&self, renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> {
+ self.0.underlying_storage(renderer)
+ }
+}
+
+impl<'render> RenderElement<TtyRenderer<'render>> for GradientRenderElement {
+ fn draw(
+ &self,
+ frame: &mut TtyFrame<'_, '_>,
+ src: Rectangle<f64, Buffer>,
+ dst: Rectangle<i32, Physical>,
+ damage: &[Rectangle<i32, Physical>],
+ ) -> Result<(), TtyRendererError<'render>> {
+ RenderElement::<TtyRenderer<'_>>::draw(&self.0, frame, src, dst, damage)
+ }
+
+ fn underlying_storage(&self, renderer: &mut TtyRenderer<'render>) -> Option<UnderlyingStorage> {
+ self.0.underlying_storage(renderer)
+ }
+}