aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/layout/scrolling.rs26
1 files changed, 24 insertions, 2 deletions
diff --git a/src/layout/scrolling.rs b/src/layout/scrolling.rs
index 45323ec7..f3916d46 100644
--- a/src/layout/scrolling.rs
+++ b/src/layout/scrolling.rs
@@ -3470,6 +3470,30 @@ impl<W: LayoutElement> Column<W> {
tile.update_render_elements(is_active, tile_view_rect);
}
+ // We'd like to use the active tile's animated size for the tab indicator, however we need
+ // to be mindful of the case where the active tile is smaller than some other tile in the
+ // column. The column assumes the size of the largest tile.
+ //
+ // We expect users to mainly resize tabbed columns by width, so matching the animated size
+ // is more important here. Besides, we always try to resize all windows in a column to the
+ // same width when possible, and also the animation for going into tabbed mode doesn't move
+ // tiles horizontally as much.
+ //
+ // For height though, it's a different story. First, users probably aren't resizing a
+ // tabbed column by height. Second, we don't match windows by height, so it's easy to have
+ // a smaller active tile than the rest of the column, e.g. by adding a fixed-size dialog.
+ // Then, switching to that dialog and back should ideally keep the tab indicator position
+ // fixed. Third, the animation for making a column tabbed moves tiles vertically, and using
+ // the active tile's animated size in this case only works for the topmost tile, and looks
+ // broken otherwise.
+ let mut max_height = 0.;
+ for tile in &self.tiles {
+ max_height = f64::max(max_height, tile.tile_size().h);
+ }
+
+ let tile = &self.tiles[active_idx];
+ let area_size = Size::from((tile.animated_tile_size().w, max_height));
+
let config = self.tab_indicator.config();
let offsets = self.tile_offsets_iter(self.data.iter().copied());
let tabs = zip(&self.tiles, offsets)
@@ -3486,8 +3510,6 @@ impl<W: LayoutElement> Column<W> {
// many changes to the code for too little benefit (it's mostly invisible anyway).
let enabled = self.display_mode == ColumnDisplay::Tabbed && !self.is_fullscreen;
- let area_size = self.tiles[active_idx].animated_tile_size();
-
self.tab_indicator.update_render_elements(
enabled,
Rectangle::new(self.tiles_origin(), area_size),