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-rw-r--r--src/layout/floating.rs37
-rw-r--r--src/layout/tests.rs2
-rw-r--r--src/layout/workspace.rs35
3 files changed, 65 insertions, 9 deletions
diff --git a/src/layout/floating.rs b/src/layout/floating.rs
index 5ef0a265..82b8c8cc 100644
--- a/src/layout/floating.rs
+++ b/src/layout/floating.rs
@@ -961,17 +961,42 @@ impl<W: LayoutElement> FloatingSpace<W> {
};
let idx = self.idx_of(id).unwrap();
- let mut new_pos = self.data[idx].logical_pos;
+ let mut pos = self.data[idx].logical_pos;
+
+ let available_width = self.working_area.size.w;
+ let available_height = self.working_area.size.h;
+ let working_area_loc = self.working_area.loc;
+
+ const MAX_F: f64 = 10000.;
+
match x {
- PositionChange::SetFixed(x) => new_pos.x = x + self.working_area.loc.x,
- PositionChange::AdjustFixed(x) => new_pos.x += x,
+ PositionChange::SetFixed(x) => pos.x = x + working_area_loc.x,
+ PositionChange::SetProportion(prop) => {
+ let prop = (prop / 100.).clamp(0., MAX_F);
+ pos.x = available_width * prop + working_area_loc.x;
+ }
+ PositionChange::AdjustFixed(x) => pos.x += x,
+ PositionChange::AdjustProportion(prop) => {
+ let current_prop = (pos.x - working_area_loc.x) / available_width.max(1.);
+ let prop = (current_prop + prop / 100.).clamp(0., MAX_F);
+ pos.x = available_width * prop + working_area_loc.x;
+ }
}
match y {
- PositionChange::SetFixed(y) => new_pos.y = y + self.working_area.loc.y,
- PositionChange::AdjustFixed(y) => new_pos.y += y,
+ PositionChange::SetFixed(y) => pos.y = y + working_area_loc.y,
+ PositionChange::SetProportion(prop) => {
+ let prop = (prop / 100.).clamp(0., MAX_F);
+ pos.y = available_height * prop + working_area_loc.y;
+ }
+ PositionChange::AdjustFixed(y) => pos.y += y,
+ PositionChange::AdjustProportion(prop) => {
+ let current_prop = (pos.y - working_area_loc.y) / available_height.max(1.);
+ let prop = (current_prop + prop / 100.).clamp(0., MAX_F);
+ pos.y = available_height * prop + working_area_loc.y;
+ }
}
- self.move_to(idx, new_pos, animate);
+ self.move_to(idx, pos, animate);
}
pub fn center_window(&mut self, id: Option<&W::Id>) {
diff --git a/src/layout/tests.rs b/src/layout/tests.rs
index ced647b6..17a8a30e 100644
--- a/src/layout/tests.rs
+++ b/src/layout/tests.rs
@@ -311,7 +311,9 @@ fn arbitrary_size_change() -> impl Strategy<Value = SizeChange> {
fn arbitrary_position_change() -> impl Strategy<Value = PositionChange> {
prop_oneof![
(-1000f64..1000f64).prop_map(PositionChange::SetFixed),
+ any::<f64>().prop_map(PositionChange::SetProportion),
(-1000f64..1000f64).prop_map(PositionChange::AdjustFixed),
+ any::<f64>().prop_map(PositionChange::AdjustProportion),
any::<f64>().prop_map(PositionChange::SetFixed),
any::<f64>().prop_map(PositionChange::AdjustFixed),
]
diff --git a/src/layout/workspace.rs b/src/layout/workspace.rs
index 27a593ae..ee57db6a 100644
--- a/src/layout/workspace.rs
+++ b/src/layout/workspace.rs
@@ -1511,14 +1511,18 @@ impl<W: LayoutElement> Workspace<W> {
return;
};
- let working_area_loc = self.floating.working_area().loc;
let pos = self.floating.stored_or_default_tile_pos(tile);
// If there's no stored floating position, we can only set both components at once, not
// adjust.
let pos = pos.or_else(|| {
- (matches!(x, PositionChange::SetFixed(_))
- && matches!(y, PositionChange::SetFixed(_)))
+ (matches!(
+ x,
+ PositionChange::SetFixed(_) | PositionChange::SetProportion(_)
+ ) && matches!(
+ y,
+ PositionChange::SetFixed(_) | PositionChange::SetProportion(_)
+ ))
.then_some(Point::default())
});
@@ -1526,13 +1530,38 @@ impl<W: LayoutElement> Workspace<W> {
return;
};
+ let working_area = self.floating.working_area();
+ let available_width = working_area.size.w;
+ let available_height = working_area.size.h;
+ let working_area_loc = working_area.loc;
+
+ const MAX_F: f64 = 10000.;
+
match x {
PositionChange::SetFixed(x) => pos.x = x + working_area_loc.x,
+ PositionChange::SetProportion(prop) => {
+ let prop = (prop / 100.).clamp(0., MAX_F);
+ pos.x = available_width * prop + working_area_loc.x;
+ }
PositionChange::AdjustFixed(x) => pos.x += x,
+ PositionChange::AdjustProportion(prop) => {
+ let current_prop = (pos.x - working_area_loc.x) / available_width.max(1.);
+ let prop = (current_prop + prop / 100.).clamp(0., MAX_F);
+ pos.x = available_width * prop + working_area_loc.x;
+ }
}
match y {
PositionChange::SetFixed(y) => pos.y = y + working_area_loc.y,
+ PositionChange::SetProportion(prop) => {
+ let prop = (prop / 100.).clamp(0., MAX_F);
+ pos.y = available_height * prop + working_area_loc.y;
+ }
PositionChange::AdjustFixed(y) => pos.y += y,
+ PositionChange::AdjustProportion(prop) => {
+ let current_prop = (pos.y - working_area_loc.y) / available_height.max(1.);
+ let prop = (current_prop + prop / 100.).clamp(0., MAX_F);
+ pos.y = available_height * prop + working_area_loc.y;
+ }
}
let pos = self.floating.logical_to_size_frac(pos);