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-rw-r--r--src/layout/floating.rs15
-rw-r--r--src/layout/mod.rs14
2 files changed, 11 insertions, 18 deletions
diff --git a/src/layout/floating.rs b/src/layout/floating.rs
index 8c1840d4..58ef8427 100644
--- a/src/layout/floating.rs
+++ b/src/layout/floating.rs
@@ -465,7 +465,7 @@ impl<W: LayoutElement> FloatingSpace<W> {
}
fn remove_tile_by_idx(&mut self, idx: usize) -> RemovedTile<W> {
- let tile = self.tiles.remove(idx);
+ let mut tile = self.tiles.remove(idx);
self.data.remove(idx);
if self.tiles.is_empty() {
@@ -482,6 +482,9 @@ impl<W: LayoutElement> FloatingSpace<W> {
}
}
+ // Store the floating size.
+ tile.set_floating_window_size(tile.window().expected_size());
+
let width = ColumnWidth::Fixed(tile.window_size().w);
RemovedTile {
tile,
@@ -602,9 +605,6 @@ impl<W: LayoutElement> FloatingSpace<W> {
let win_size = Size::from((win_width, win_height));
win.request_size_once(win_size, animate);
-
- // Store it right away so pending resizes are not lost when moving across floating spaces.
- tile.set_floating_window_size(win_size);
}
pub fn set_window_height(&mut self, id: Option<&W::Id>, change: SizeChange, animate: bool) {
@@ -631,9 +631,6 @@ impl<W: LayoutElement> FloatingSpace<W> {
let win_size = Size::from((win_width, win_height));
win.request_size_once(win_size, animate);
-
- // Store it right away so pending resizes are not lost when moving across floating spaces.
- tile.set_floating_window_size(win_size);
}
fn focus_directional(
@@ -762,10 +759,6 @@ impl<W: LayoutElement> FloatingSpace<W> {
tile.update_window();
data.update(tile);
- // Update the stored floating window size.
- let floating_size = tile.window().expected_size();
- tile.set_floating_window_size(floating_size);
-
// When resizing by top/left edge, update the position accordingly.
if let Some(resize) = resize {
let mut offset = Point::from((0., 0.));
diff --git a/src/layout/mod.rs b/src/layout/mod.rs
index bc2716af..be5eadc1 100644
--- a/src/layout/mod.rs
+++ b/src/layout/mod.rs
@@ -1164,12 +1164,6 @@ impl<W: LayoutElement> Layout<W> {
if let Some(InteractiveMoveState::Moving(move_)) = &mut self.interactive_move {
if move_.tile.window().id() == window {
move_.tile.update_window();
-
- // Update the floating size in case the window resizes itself during an interactive
- // move.
- let floating_size = move_.tile.window().expected_size();
- move_.tile.set_floating_window_size(floating_size);
-
return;
}
}
@@ -3464,7 +3458,13 @@ impl<W: LayoutElement> Layout<W> {
}
InsertPosition::Floating => {
let pos = move_.tile_render_location() - offset;
- mon.add_floating_tile(ws_idx, move_.tile, Some(pos), true);
+
+ // Set the floating size so it takes into account any window resizing that
+ // took place during the move.
+ let mut tile = move_.tile;
+ tile.set_floating_window_size(tile.window().expected_size());
+
+ mon.add_floating_tile(ws_idx, tile, Some(pos), true);
}
}