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-### Electron applications
-
-Electron-based applications can run directly on Wayland, but it's not the default.
-
-For Electron > 28, you can set an environment variable:
-```kdl
-environment {
- ELECTRON_OZONE_PLATFORM_HINT "auto"
-}
-```
-
-For previous versions, you need to pass command-line flags to the target application:
-```
---enable-features=UseOzonePlatform --ozone-platform-hint=auto
-```
-
-If the application has a [desktop entry](https://specifications.freedesktop.org/menu-spec/latest/menu-add-example.html), you can put the command-line arguments into the `Exec` section.
-
-### VSCode
-
-If you're having issues with some VSCode hotkeys, try starting `Xwayland` and setting the `DISPLAY=:0` environment variable for VSCode.
-That is, still running VSCode with the Wayland backend, but with `DISPLAY` set to a running Xwayland instance.
-Apparently, VSCode currently unconditionally queries the X server for a keymap.
-
-### WezTerm
-
-> [!NOTE]
-> Both of these issues seem to be fixed in the nightly build of WezTerm.
-
-There's [a bug](https://github.com/wezterm/wezterm/issues/4708) in WezTerm that it waits for a zero-sized Wayland configure event, so its window never shows up in niri. To work around it, put this window rule in the niri config (included in the default config):
-
-```kdl
-window-rule {
- match app-id=r#"^org\.wezfurlong\.wezterm$"#
- default-column-width {}
-}
-```
-
-This empty default column width lets WezTerm pick its own initial width which makes it show up properly.
-
-There's [another bug](https://github.com/wezterm/wezterm/issues/6472) in WezTerm that causes it to choose a wrong size when it's in a tiled state, and prevent resizing it.
-Niri puts windows in the tiled state with [`prefer-no-csd`](./Configuration:-Miscellaneous.md#prefer-no-csd).
-So if you hit this problem, comment out `prefer-no-csd` in the niri config and restart WezTerm.
-
-### Ghidra
-
-Some Java apps like Ghidra can show up blank under xwayland-satellite.
-To fix this, run them with the `_JAVA_AWT_WM_NONREPARENTING=1` environment variable.
-
-### rofi-wayland
-
-There's a bug in rofi-wayland that prevents it from accepting keyboard input on niri with errors in the output.
-It's been fixed in rofi, but [the fix had not been released yet](https://github.com/davatorium/rofi/discussions/2008).
-
-### Fullscreen games
-
-Some video games, both Linux-native and on Wine, have various issues when using non-stacking desktop environments.
-Most of these can be avoided with Valve's [gamescope](https://github.com/ValveSoftware/gamescope), for example:
-
-```sh
-gamescope -f -w 1920 -h 1080 -W 1920 -H 1080 --force-grab-cursor --backend sdl -- <game>
-```
-
-This command will run *<game>* in 1080p fullscreen—make sure to replace the width and height values to match your desired resolution.
-`--force-grab-cursor` forces gamescope to use relative mouse movement which prevents the cursor from escaping the game's window on multi-monitor setups.
-Note that `--backend sdl` is currently also required as gamescope's default Wayland backend doesn't lock the cursor properly (possibly related to https://github.com/ValveSoftware/gamescope/issues/1711).
-
-Steam users should use gamescope through a game's [launch options](https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955) by replacing the game executable with `%command%`.
-Other game launchers such as [Lutris](https://lutris.net/) have their own ways of setting gamescope options.
-
-Running X11-based games with this method doesn't require Xwayland as gamescope creates its own Xwayland server.
-You can run Wayland-native games as well by passing `--expose-wayland` to gamescope, therefore eliminating X11 from the equation.
-
-### Steam
-
-On some systems, Steam will show a fully black window.
-To fix this, navigate to Settings -> Interface (via Steam's tray icon, or by blindly finding the Steam menu at the top left of the window), then **disable** GPU accelerated rendering in web views.
-Restart Steam and it should now work fine.
-
-If you do not want to disable GPU accelerated rendering you can instead try to pass the launch argument `-system-composer` instead.
-
-Steam notifications don't run through the standard notification daemon and show up as floating windows in the center of the screen.
-You can move them to a more convenient location by adding a window rule in your niri config:
-
-```kdl
-window-rule {
- match app-id="steam" title=r#"^notificationtoasts_\d+_desktop$"#
- default-floating-position x=10 y=10 relative-to="bottom-right"
-}
-```