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-### Overview
-
-Niri has several animations which you can configure in the same way.
-Additionally, you can disable or slow down all animations at once.
-
-Here's a quick glance at the available animations with their default values.
-
-```kdl
-animations {
- // Uncomment to turn off all animations.
- // You can also put "off" into each individual animation to disable it.
- // off
-
- // Slow down all animations by this factor. Values below 1 speed them up instead.
- // slowdown 3.0
-
- // Individual animations.
-
- workspace-switch {
- spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
- }
-
- window-open {
- duration-ms 150
- curve "ease-out-expo"
- }
-
- window-close {
- duration-ms 150
- curve "ease-out-quad"
- }
-
- horizontal-view-movement {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-
- window-movement {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-
- window-resize {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-
- config-notification-open-close {
- spring damping-ratio=0.6 stiffness=1000 epsilon=0.001
- }
-
- screenshot-ui-open {
- duration-ms 200
- curve "ease-out-quad"
- }
-
- overview-open-close {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-}
-```
-
-### Animation Types
-
-There are two animation types: easing and spring.
-Each animation can be either an easing or a spring.
-
-#### Easing
-
-This is a relatively common animation type that changes the value over a set duration using an interpolation curve.
-
-To use this animation, set the following parameters:
-
-- `duration-ms`: duration of the animation in milliseconds.
-- `curve`: the easing curve to use.
-
-```kdl
-animations {
- window-open {
- duration-ms 150
- curve "ease-out-expo"
- }
-}
-```
-
-Currently, niri only supports four curves:
-
-- `ease-out-quad` <sup>Since: 0.1.5</sup>
-- `ease-out-cubic`
-- `ease-out-expo`
-- `linear` <sup>Since: 0.1.6</sup>
-
-You can get a feel for them on pages like [easings.net](https://easings.net/).
-
-#### Spring
-
-Spring animations use a model of a physical spring to animate the value.
-They notably feel better with touchpad gestures, because they take into account the velocity of your fingers as you release the swipe.
-Springs can also oscillate / bounce at the end with the right parameters if you like that sort of thing, but they don't have to (and by default they mostly don't).
-
-Due to springs using a physical model, the animation parameters are less obvious and generally should be tuned with trial and error.
-Notably, you cannot directly set the duration.
-You can use the [Elastic](https://flathub.org/apps/app.drey.Elastic) app to help visualize how the spring parameters change the animation.
-
-A spring animation is configured like this, with three mandatory parameters:
-
-```kdl
-animations {
- workspace-switch {
- spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
- }
-}
-```
-
-The `damping-ratio` goes from 0.1 to 10.0 and has the following properties:
-
-- below 1.0: underdamped spring, will oscillate in the end.
-- above 1.0: overdamped spring, won't oscillate.
-- 1.0: critically damped spring, comes to rest in minimum possible time without oscillations.
-
-However, even with damping ratio = 1.0, the spring animation may oscillate if "launched" with enough velocity from a touchpad swipe.
-
-> [!WARNING]
-> Overdamped springs currently have some numerical stability issues and may cause graphical glitches.
-> Therefore, setting `damping-ratio` above `1.0` is not recommended.
-
-Lower `stiffness` will result in a slower animation more prone to oscillation.
-
-Set `epsilon` to a lower value if the animation "jumps" at the end.
-
-> [!TIP]
-> The spring *mass* (which you can see in Elastic) is hardcoded to 1.0 and cannot be changed.
-> Instead, change `stiffness` proportionally.
-> E.g. increasing mass by 2× is the same as decreasing stiffness by 2×.
-
-### Animations
-
-Now let's go into more detail on the animations that you can configure.
-
-#### `workspace-switch`
-
-Animation when switching workspaces up and down, including after the vertical touchpad gesture (a spring is recommended).
-
-```kdl
-animations {
- workspace-switch {
- spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
- }
-}
-```
-
-#### `window-open`
-
-Window opening animation.
-
-This one uses an easing type by default.
-
-```kdl
-animations {
- window-open {
- duration-ms 150
- curve "ease-out-expo"
- }
-}
-```
-
-##### `custom-shader`
-
-<sup>Since: 0.1.6</sup>
-
-You can write a custom shader for drawing the window during an open animation.
-
-See [this example shader](./examples/open_custom_shader.frag) for a full documentation with several animations to experiment with.
-
-If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
-When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
-
-> [!WARNING]
->
-> Custom shaders do not have a backwards compatibility guarantee.
-> I may need to change their interface as I'm developing new features.
-
-Example: open will fill the current geometry with a solid gradient that gradually fades in.
-
-```kdl
-animations {
- window-open {
- duration-ms 250
- curve "linear"
-
- custom-shader r"
- vec4 open_color(vec3 coords_geo, vec3 size_geo) {
- vec4 color = vec4(0.0);
-
- if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
- && 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
- {
- vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
- vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
- color = mix(from, to, coords_geo.y);
- }
-
- return color * niri_clamped_progress;
- }
- "
- }
-}
-```
-
-#### `window-close`
-
-<sup>Since: 0.1.5</sup>
-
-Window closing animation.
-
-This one uses an easing type by default.
-
-```kdl
-animations {
- window-close {
- duration-ms 150
- curve "ease-out-quad"
- }
-}
-```
-
-##### `custom-shader`
-
-<sup>Since: 0.1.6</sup>
-
-You can write a custom shader for drawing the window during a close animation.
-
-See [this example shader](./examples/close_custom_shader.frag) for a full documentation with several animations to experiment with.
-
-If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
-When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
-
-> [!WARNING]
->
-> Custom shaders do not have a backwards compatibility guarantee.
-> I may need to change their interface as I'm developing new features.
-
-Example: close will fill the current geometry with a solid gradient that gradually fades away.
-
-```kdl
-animations {
- window-close {
- custom-shader r"
- vec4 close_color(vec3 coords_geo, vec3 size_geo) {
- vec4 color = vec4(0.0);
-
- if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
- && 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
- {
- vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
- vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
- color = mix(from, to, coords_geo.y);
- }
-
- return color * (1.0 - niri_clamped_progress);
- }
- "
- }
-}
-```
-
-#### `horizontal-view-movement`
-
-All horizontal camera view movement animations, such as:
-
-- When a window off-screen is focused and the camera scrolls to it.
-- When a new window appears off-screen and the camera scrolls to it.
-- After a horizontal touchpad gesture (a spring is recommended).
-
-```kdl
-animations {
- horizontal-view-movement {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-}
-```
-
-#### `window-movement`
-
-<sup>Since: 0.1.5</sup>
-
-Movement of individual windows within a workspace.
-
-Includes:
-
-- Moving window columns with `move-column-left` and `move-column-right`.
-- Moving windows inside a column with `move-window-up` and `move-window-down`.
-- Moving windows out of the way upon window opening and closing.
-- Window movement between columns when consuming/expelling.
-
-This animation *does not* include the camera view movement, such as scrolling the workspace left and right.
-
-```kdl
-animations {
- window-movement {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-}
-```
-
-#### `window-resize`
-
-<sup>Since: 0.1.5</sup>
-
-Window resize animation.
-
-Only manual window resizes are animated, i.e. when you resize the window with `switch-preset-column-width` or `maximize-column`.
-Also, very small resizes (up to 10 pixels) are not animated.
-
-```kdl
-animations {
- window-resize {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-}
-```
-
-##### `custom-shader`
-
-<sup>Since: 0.1.6</sup>
-
-You can write a custom shader for drawing the window during a resize animation.
-
-See [this example shader](./examples/resize_custom_shader.frag) for a full documentation with several animations to experiment with.
-
-If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
-When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
-
-> [!WARNING]
->
-> Custom shaders do not have a backwards compatibility guarantee.
-> I may need to change their interface as I'm developing new features.
-
-Example: resize will show the next (after resize) window texture right away, stretched to the current geometry.
-
-```kdl
-animations {
- window-resize {
- custom-shader r"
- vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
- vec3 coords_tex_next = niri_geo_to_tex_next * coords_curr_geo;
- vec4 color = texture2D(niri_tex_next, coords_tex_next.st);
- return color;
- }
- "
- }
-}
-```
-
-#### `config-notification-open-close`
-
-The open/close animation of the config parse error and new default config notifications.
-
-This one uses an underdamped spring by default (`damping-ratio=0.6`) which causes a slight oscillation in the end.
-
-```kdl
-animations {
- config-notification-open-close {
- spring damping-ratio=0.6 stiffness=1000 epsilon=0.001
- }
-}
-```
-
-#### `screenshot-ui-open`
-
-<sup>Since: 0.1.8</sup>
-
-The open (fade-in) animation of the screenshot UI.
-
-```kdl
-animations {
- screenshot-ui-open {
- duration-ms 200
- curve "ease-out-quad"
- }
-}
-```
-
-#### `overview-open-close`
-
-<sup>Since: 25.05</sup>
-
-The open/close zoom animation of the [Overview](./Overview.md).
-
-```kdl
-animations {
- overview-open-close {
- spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
- }
-}
-```
-
-### Synchronized Animations
-
-<sup>Since: 0.1.5</sup>
-
-Sometimes, when two animations are meant to play together synchronized, niri will drive them both with the same configuration.
-
-For example, if a window resize causes the view to move, then that view movement animation will also use the `window-resize` configuration (rather than the `horizontal-view-movement` configuration).
-This is especially important for animated resizes to look good when using `center-focused-column "always"`.
-
-As another example, resizing a window in a column vertically causes other windows to move up or down into their new position.
-This movement will use the `window-resize` configuration, rather than the `window-movement` configuration, to keep the animations synchronized.
-
-A few actions are still missing this synchronization logic, since in some cases it is difficult to implement properly.
-Therefore, for the best results, consider using the same parameters for related animations (they are all the same by default):
-
-- `horizontal-view-movement`
-- `window-movement`
-- `window-resize`