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2025-04-25
Render workspaces separately with gaps between
Ivan Molodetskikh
2025-04-17
layout: Don't pass scale to render unnecessarily
Ivan Molodetskikh
2025-03-17
Refactor request_fullscreen() to be an argument on request_size()
Ivan Molodetskikh
2025-03-10
Keep track of RenderElementStates in offscreens
Ivan Molodetskikh
2025-03-10
Update Smithay (Framebuffer type)
Ivan Molodetskikh
2025-02-10
Add alpha parameter to shaders
Ivan Molodetskikh
2025-01-31
Take border into account for fixed preset-column-width for tiled windows
Ivan Molodetskikh
2025-01-23
Add toggle-window-rule-opacity action
Ivan Molodetskikh
2025-01-21
tile: Rename update() to update_render_elements()
Ivan Molodetskikh
2025-01-04
Migrate to new Rectangle functions
Ivan Molodetskikh
2024-12-30
Implement default-window-height for scrolling windows
Ivan Molodetskikh
2024-12-30
Hide focus ring for unfocused layout and under interactive move
Ivan Molodetskikh
2024-12-30
Implement is-floating window rule matcher
Ivan Molodetskikh
2024-12-30
Implement default-window-height window rule
Ivan Molodetskikh
2024-12-30
layout: Refactor window opening targets
Ivan Molodetskikh
2024-12-30
layout: Pass and store view_size on a Tile
Ivan Molodetskikh
2024-12-30
layout: Rename update_interactive_resize() to on_commit()
Ivan Molodetskikh
2024-12-30
layout: Accept &mut self in request_fullscreen()
Ivan Molodetskikh
2024-12-30
Implement floating child stacking above parents
Ivan Molodetskikh
2024-12-30
Honor min/max size in more places like initial configure
Ivan Molodetskikh
2024-12-30
Initial WIP floating window implementation
Ivan Molodetskikh
2024-12-01
layout: Extract ScrollingSpace
Ivan Molodetskikh
2024-11-29
Activate newly mapped windows with a valid activation token
Christian Meissl
2024-11-25
Refactor animation timing to use lazy clocks
Ivan Molodetskikh
2024-11-25
Refactor animations to take explicit current time
Ivan Molodetskikh
2024-10-27
Implement interactive window move
Rasmus Eneman
2024-10-14
layout: Extract Monitor::workspaces_with_render_positions()
Ivan Molodetskikh
2024-09-12
Always clamp non-auto window height with >1 windows in column
Ivan Molodetskikh
2024-09-03
Use libdisplay-info for make/model/serial parsing, implement throughout
Ivan Molodetskikh
2024-08-23
Extract Niri::update_render_elements()
Ivan Molodetskikh
2024-08-22
Implement resize transactions
Ivan Molodetskikh
2024-08-22
Implement window resize throttling
Ivan Molodetskikh
2024-08-22
Update Smithay (apply state in post commit)
Ivan Molodetskikh
2024-07-16
Implement gradient color interpolation option (#548)
Ivan Molodetskikh
2024-07-08
bump smithay
Christian Meissl
2024-06-18
Fix blurry rounded corners on high scales
Ivan Molodetskikh
2024-06-18
Refactor layout to fractional-logical
Ivan Molodetskikh
2024-06-17
Update Smithay
Ivan Molodetskikh
2024-06-10
Signal fractional scale to clients
Ivan Molodetskikh
2024-05-11
Add is_active_in_column
TheZoq2
2024-05-11
Split get resize data from update
Ivan Molodetskikh
2024-05-10
Implement interactive mouse resizing
Ivan Molodetskikh
2024-05-04
Split update_render_elements() from advance_animations()
Ivan Molodetskikh
2024-05-04
shader_element: Store and set location separately
Ivan Molodetskikh
2024-05-03
Make BorderRenderElement scale-agnostic
Ivan Molodetskikh
2024-05-03
shader_element: Store program type instead of shader
Ivan Molodetskikh
2024-05-03
shader_element: Make shader optional
Ivan Molodetskikh
2024-05-02
Implement rounded window corners
Ivan Molodetskikh
2024-05-01
Split rendering between popups and window surface
Ivan Molodetskikh
2024-05-01
Move unmap snapshot from Mapped to Tile
Ivan Molodetskikh
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