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AgeCommit message (Expand)Author
2025-11-16render_helpers: Add GradientFadeTextureIvan Molodetskikh
2025-08-19Update Smithay and fix two unused upscale() callsIvan Molodetskikh
2025-08-11Fix new lifetime warningsIvan Molodetskikh
2025-07-13Fix new Clippy warningsIvan Molodetskikh
2025-06-18Fix typos (#1822)Baily
2025-05-16Deal with new Clippy warningsIvan Molodetskikh
2025-04-29Bump Smithay and othersChristian Meissl
2025-04-28Replace Smithay's SolidColor elements with oursIvan Molodetskikh
2025-04-25Add with_alpha() to shader and shadow elementIvan Molodetskikh
2025-04-16Back out "chore: update smithay"Ivan Molodetskikh
2025-04-15chore: update smithaySimonas Kazlauskas
2025-03-16Keep buffer size when switching dynamic cast to NothingIvan Molodetskikh
2025-03-10Keep track of RenderElementStates in offscreensIvan Molodetskikh
2025-03-10Offscreen semitransparent tilesIvan Molodetskikh
2025-03-10render_helpers/resize: Fix logic to allow for partially-filled textureIvan Molodetskikh
2025-03-10offscreen: Don't recreate if size decreasedIvan Molodetskikh
2025-03-10offscreen: Track and return damageIvan Molodetskikh
2025-03-10offscreen: Take damage into account when renderingIvan Molodetskikh
2025-03-10Cache texture in OpenAnimationIvan Molodetskikh
2025-03-10Update Smithay (Framebuffer type)Ivan Molodetskikh
2025-02-27Extract encompassing_geo()Ivan Molodetskikh
2025-02-27render_helpers: Use upscale(-1)Ivan Molodetskikh
2025-02-14Update Smithay (idle-notify 2)Ivan Molodetskikh
2025-02-10Add alpha parameter to shadersIvan Molodetskikh
2025-02-10shader: Return real alpha from alpha()Ivan Molodetskikh
2025-01-17Implement window shadowsIvan Molodetskikh
2025-01-14clipped_surface: Store complete uniforms in the structIvan Molodetskikh
2025-01-14Add missing clipped surface uniformIvan Molodetskikh
2025-01-04Migrate to new Rectangle functionsIvan Molodetskikh
2025-01-03Render layer-shell pop-ups on topIvan Molodetskikh
2024-11-29Fix new warningsIvan Molodetskikh
2024-10-24ShaderRenderElement use borrowed Uniforms to minimize copy (#756)gmorer
2024-10-05remove redundant pointer casts in shader codesodiboo
2024-10-05use CStr literals over calling CStr::from_bytes_with_nulsodiboo
2024-08-23Fix screen transition across scale/transform changesIvan Molodetskikh
2024-08-22Update Smithay (apply state in post commit)Ivan Molodetskikh
2024-08-08fix: change precision to highpMichael Yang
2024-08-08feat: update screencopy to version 3Michael Yang
2024-07-16Implement gradient color interpolation option (#548)Ivan Molodetskikh
2024-07-13border: Fix reversed gradient at angle = 90Ivan Molodetskikh
2024-07-08solid_color: Fix alpha handlingIvan Molodetskikh
2024-07-08screenshot-ui: Pre-compute PrimaryGpuTextureIvan Molodetskikh
2024-07-08bump smithayChristian Meissl
2024-06-28Fix blocked-out + popups and rounded corners window screencastsIvan Molodetskikh
2024-06-18Fix blurry rounded corners on high scalesIvan Molodetskikh
2024-06-18Refactor layout to fractional-logicalIvan Molodetskikh
2024-06-17Update SmithayIvan Molodetskikh
2024-06-10Add SolidColor{Buffer,RenderElement}Ivan Molodetskikh
2024-06-10Add MemoryBufferIvan Molodetskikh
2024-06-10Implement our own TextureBuffer/RenderElementIvan Molodetskikh