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render_helpers
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2025-11-16
render_helpers: Add GradientFadeTexture
Ivan Molodetskikh
2025-08-19
Update Smithay and fix two unused upscale() calls
Ivan Molodetskikh
2025-08-11
Fix new lifetime warnings
Ivan Molodetskikh
2025-07-13
Fix new Clippy warnings
Ivan Molodetskikh
2025-06-18
Fix typos (#1822)
Baily
2025-05-16
Deal with new Clippy warnings
Ivan Molodetskikh
2025-04-29
Bump Smithay and others
Christian Meissl
2025-04-28
Replace Smithay's SolidColor elements with ours
Ivan Molodetskikh
2025-04-25
Add with_alpha() to shader and shadow element
Ivan Molodetskikh
2025-04-16
Back out "chore: update smithay"
Ivan Molodetskikh
2025-04-15
chore: update smithay
Simonas Kazlauskas
2025-03-16
Keep buffer size when switching dynamic cast to Nothing
Ivan Molodetskikh
2025-03-10
Keep track of RenderElementStates in offscreens
Ivan Molodetskikh
2025-03-10
Offscreen semitransparent tiles
Ivan Molodetskikh
2025-03-10
render_helpers/resize: Fix logic to allow for partially-filled texture
Ivan Molodetskikh
2025-03-10
offscreen: Don't recreate if size decreased
Ivan Molodetskikh
2025-03-10
offscreen: Track and return damage
Ivan Molodetskikh
2025-03-10
offscreen: Take damage into account when rendering
Ivan Molodetskikh
2025-03-10
Cache texture in OpenAnimation
Ivan Molodetskikh
2025-03-10
Update Smithay (Framebuffer type)
Ivan Molodetskikh
2025-02-27
Extract encompassing_geo()
Ivan Molodetskikh
2025-02-27
render_helpers: Use upscale(-1)
Ivan Molodetskikh
2025-02-14
Update Smithay (idle-notify 2)
Ivan Molodetskikh
2025-02-10
Add alpha parameter to shaders
Ivan Molodetskikh
2025-02-10
shader: Return real alpha from alpha()
Ivan Molodetskikh
2025-01-17
Implement window shadows
Ivan Molodetskikh
2025-01-14
clipped_surface: Store complete uniforms in the struct
Ivan Molodetskikh
2025-01-14
Add missing clipped surface uniform
Ivan Molodetskikh
2025-01-04
Migrate to new Rectangle functions
Ivan Molodetskikh
2025-01-03
Render layer-shell pop-ups on top
Ivan Molodetskikh
2024-11-29
Fix new warnings
Ivan Molodetskikh
2024-10-24
ShaderRenderElement use borrowed Uniforms to minimize copy (#756)
gmorer
2024-10-05
remove redundant pointer casts in shader code
sodiboo
2024-10-05
use CStr literals over calling CStr::from_bytes_with_nul
sodiboo
2024-08-23
Fix screen transition across scale/transform changes
Ivan Molodetskikh
2024-08-22
Update Smithay (apply state in post commit)
Ivan Molodetskikh
2024-08-08
fix: change precision to highp
Michael Yang
2024-08-08
feat: update screencopy to version 3
Michael Yang
2024-07-16
Implement gradient color interpolation option (#548)
Ivan Molodetskikh
2024-07-13
border: Fix reversed gradient at angle = 90
Ivan Molodetskikh
2024-07-08
solid_color: Fix alpha handling
Ivan Molodetskikh
2024-07-08
screenshot-ui: Pre-compute PrimaryGpuTexture
Ivan Molodetskikh
2024-07-08
bump smithay
Christian Meissl
2024-06-28
Fix blocked-out + popups and rounded corners window screencasts
Ivan Molodetskikh
2024-06-18
Fix blurry rounded corners on high scales
Ivan Molodetskikh
2024-06-18
Refactor layout to fractional-logical
Ivan Molodetskikh
2024-06-17
Update Smithay
Ivan Molodetskikh
2024-06-10
Add SolidColor{Buffer,RenderElement}
Ivan Molodetskikh
2024-06-10
Add MemoryBuffer
Ivan Molodetskikh
2024-06-10
Implement our own TextureBuffer/RenderElement
Ivan Molodetskikh
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