| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-10-05 | remove redundant pointer casts in shader code | sodiboo |
| 2024-10-05 | use CStr literals over calling CStr::from_bytes_with_nul | sodiboo |
| 2024-06-18 | Fix blurry rounded corners on high scales | Ivan Molodetskikh |
| 2024-06-18 | Refactor layout to fractional-logical | Ivan Molodetskikh |
| 2024-06-17 | Update Smithay | Ivan Molodetskikh |
| 2024-05-16 | Update Smithay and other deps | Ivan Molodetskikh |
| 2024-05-04 | shader_element: Store and set location separately | Ivan Molodetskikh |
| 2024-05-04 | shader_element: Remove size | Ivan Molodetskikh |
| 2024-05-03 | shader_element: Store program type instead of shader | Ivan Molodetskikh |
| 2024-05-03 | shader_element: Make shader optional | Ivan Molodetskikh |
| 2024-05-03 | Reduce unnecessary damage to borders | Ivan Molodetskikh |
| 2024-05-02 | Implement rounded window corners | Ivan Molodetskikh |
