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use std::rc::Rc;
use std::time::Duration;
use niri::layout::Options;
use niri::render_helpers::RenderTarget;
use niri_config::Color;
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use super::{Args, TestCase};
use crate::test_window::TestWindow;
pub struct Tile {
window: TestWindow,
tile: niri::layout::tile::Tile<TestWindow>,
}
impl Tile {
pub fn freeform(args: Args) -> Self {
let window = TestWindow::freeform(0);
Self::with_window(args, window)
}
pub fn fixed_size(args: Args) -> Self {
let window = TestWindow::fixed_size(0);
Self::with_window(args, window)
}
pub fn fixed_size_with_csd_shadow(args: Args) -> Self {
let window = TestWindow::fixed_size(0);
window.set_csd_shadow_width(64);
Self::with_window(args, window)
}
pub fn freeform_open(args: Args) -> Self {
let mut rv = Self::freeform(args);
rv.window.set_color([0.1, 0.1, 0.1, 1.]);
rv.tile.start_open_animation();
rv
}
pub fn fixed_size_open(args: Args) -> Self {
let mut rv = Self::fixed_size(args);
rv.window.set_color([0.1, 0.1, 0.1, 1.]);
rv.tile.start_open_animation();
rv
}
pub fn fixed_size_with_csd_shadow_open(args: Args) -> Self {
let mut rv = Self::fixed_size_with_csd_shadow(args);
rv.window.set_color([0.1, 0.1, 0.1, 1.]);
rv.tile.start_open_animation();
rv
}
pub fn with_window(args: Args, window: TestWindow) -> Self {
let Args { size, clock } = args;
let options = Options {
layout: niri_config::Layout {
focus_ring: niri_config::FocusRing {
off: true,
..Default::default()
},
border: niri_config::Border {
off: false,
width: 32.,
active_color: Color::from_rgba8_unpremul(255, 163, 72, 255),
..Default::default()
},
..Default::default()
},
..Default::default()
};
let mut tile = niri::layout::tile::Tile::new(
window.clone(),
size.to_f64(),
1.,
clock,
Rc::new(options),
);
tile.request_tile_size(size.to_f64(), false, None);
window.communicate();
Self { window, tile }
}
}
impl TestCase for Tile {
fn resize(&mut self, width: i32, height: i32) {
let size = Size::from((width, height)).to_f64();
self.tile
.update_config(size, 1., self.tile.options().clone());
self.tile.request_tile_size(size, false, None);
self.window.communicate();
}
fn are_animations_ongoing(&self) -> bool {
self.tile.are_animations_ongoing()
}
fn advance_animations(&mut self, _current_time: Duration) {
self.tile.advance_animations();
}
fn render(
&mut self,
renderer: &mut GlesRenderer,
size: Size<i32, Physical>,
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let size = size.to_f64();
let tile_size = self.tile.tile_size().to_physical(1.);
let location = Point::from((size.w - tile_size.w, size.h - tile_size.h)).downscale(2.);
self.tile.update_render_elements(
true,
Rectangle::new(Point::from((-location.x, -location.y)), size.to_logical(1.)),
);
self.tile
.render(renderer, location, true, RenderTarget::Output)
.map(|elem| Box::new(elem) as _)
.collect()
}
}
|