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use niri::layout::LayoutElement;
use niri::render_helpers::RenderTarget;
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Scale, Size};
use super::{Args, TestCase};
use crate::test_window::TestWindow;
pub struct Window {
window: TestWindow,
}
impl Window {
pub fn freeform(args: Args) -> Self {
let mut window = TestWindow::freeform(0);
window.request_size(args.size, false, false, None);
window.communicate();
Self { window }
}
pub fn fixed_size(args: Args) -> Self {
let mut window = TestWindow::fixed_size(0);
window.request_size(args.size, false, false, None);
window.communicate();
Self { window }
}
pub fn fixed_size_with_csd_shadow(args: Args) -> Self {
let mut window = TestWindow::fixed_size(0);
window.set_csd_shadow_width(64);
window.request_size(args.size, false, false, None);
window.communicate();
Self { window }
}
}
impl TestCase for Window {
fn resize(&mut self, width: i32, height: i32) {
self.window
.request_size(Size::from((width, height)), false, false, None);
self.window.communicate();
}
fn render(
&mut self,
renderer: &mut GlesRenderer,
size: Size<i32, Physical>,
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let win_size = self.window.size().to_physical(1);
let location = Point::from((size.w - win_size.w, size.h - win_size.h))
.to_f64()
.downscale(2.);
self.window
.render(
renderer,
location,
Scale::from(1.),
1.,
RenderTarget::Output,
)
.into_iter()
.map(|elem| Box::new(elem) as _)
.collect()
}
}
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