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use std::time::Duration;
use smithay::backend::input::ButtonState;
use smithay::desktop::Window;
use smithay::input::pointer::{
AxisFrame, ButtonEvent, CursorImageStatus, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent, GestureSwipeBeginEvent,
GestureSwipeEndEvent, GestureSwipeUpdateEvent, GrabStartData as PointerGrabStartData,
MotionEvent, PointerGrab, PointerInnerHandle, RelativeMotionEvent,
};
use smithay::input::SeatHandler;
use smithay::utils::{IsAlive, Logical, Point};
use crate::niri::State;
pub struct MoveGrab {
start_data: PointerGrabStartData<State>,
last_location: Point<f64, Logical>,
window: Window,
is_moving: bool,
}
impl MoveGrab {
pub fn new(start_data: PointerGrabStartData<State>, window: Window) -> Self {
Self {
last_location: start_data.location,
start_data,
window,
is_moving: false,
}
}
fn on_ungrab(&mut self, state: &mut State) {
state.niri.layout.interactive_move_end(&self.window);
// FIXME: only redraw the window output.
state.niri.queue_redraw_all();
state
.niri
.cursor_manager
.set_cursor_image(CursorImageStatus::default_named());
}
}
impl PointerGrab<State> for MoveGrab {
fn motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(<State as SeatHandler>::PointerFocus, Point<f64, Logical>)>,
event: &MotionEvent,
) {
// While the grab is active, no client has pointer focus.
handle.motion(data, None, event);
if self.window.alive() {
if let Some((output, pos_within_output)) = data.niri.output_under(event.location) {
let output = output.clone();
let event_delta = event.location - self.last_location;
self.last_location = event.location;
let ongoing = data.niri.layout.interactive_move_update(
&self.window,
event_delta,
output,
pos_within_output,
);
if ongoing {
let timestamp = Duration::from_millis(u64::from(event.time));
if self.is_moving {
data.niri.layout.view_offset_gesture_update(
-event_delta.x,
timestamp,
false,
);
}
// FIXME: only redraw the previous and the new output.
data.niri.queue_redraw_all();
return;
}
} else {
return;
}
}
// The move is no longer ongoing.
handle.unset_grab(self, data, event.serial, event.time, true);
}
fn relative_motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(<State as SeatHandler>::PointerFocus, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
// While the grab is active, no client has pointer focus.
handle.relative_motion(data, None, event);
}
fn button(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &ButtonEvent,
) {
handle.button(data, event);
// MouseButton::Middle
if event.button == 0x112 {
if event.state == ButtonState::Pressed {
let output = data
.niri
.output_under(handle.current_location())
.map(|(output, _)| output)
.cloned();
// FIXME: workspace switch gesture.
if let Some(output) = output {
self.is_moving = true;
data.niri.layout.view_offset_gesture_begin(&output, false);
}
} else if event.state == ButtonState::Released {
self.is_moving = false;
data.niri.layout.view_offset_gesture_end(false, None);
}
}
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(self, data, event.serial, event.time, true);
}
}
fn axis(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
details: AxisFrame,
) {
handle.axis(data, details);
}
fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) {
handle.frame(data);
}
fn gesture_swipe_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeBeginEvent,
) {
handle.gesture_swipe_begin(data, event);
}
fn gesture_swipe_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeUpdateEvent,
) {
handle.gesture_swipe_update(data, event);
}
fn gesture_swipe_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeEndEvent,
) {
handle.gesture_swipe_end(data, event);
}
fn gesture_pinch_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchBeginEvent,
) {
handle.gesture_pinch_begin(data, event);
}
fn gesture_pinch_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchUpdateEvent,
) {
handle.gesture_pinch_update(data, event);
}
fn gesture_pinch_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchEndEvent,
) {
handle.gesture_pinch_end(data, event);
}
fn gesture_hold_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldBeginEvent,
) {
handle.gesture_hold_begin(data, event);
}
fn gesture_hold_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldEndEvent,
) {
handle.gesture_hold_end(data, event);
}
fn start_data(&self) -> &PointerGrabStartData<State> {
&self.start_data
}
fn unset(&mut self, data: &mut State) {
self.on_ungrab(data);
}
}
|