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|
use std::ptr;
use anyhow::{ensure, Context};
use smithay::backend::allocator::Fourcc;
use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
use smithay::backend::renderer::element::texture::{TextureBuffer, TextureRenderElement};
use smithay::backend::renderer::element::utils::{Relocate, RelocateRenderElement};
use smithay::backend::renderer::element::{Kind, RenderElement};
use smithay::backend::renderer::gles::{GlesMapping, GlesRenderer, GlesTexture};
use smithay::backend::renderer::sync::SyncPoint;
use smithay::backend::renderer::{buffer_dimensions, Bind, ExportMem, Frame, Offscreen, Renderer};
use smithay::reexports::wayland_server::protocol::wl_buffer::WlBuffer;
use smithay::reexports::wayland_server::protocol::wl_shm;
use smithay::utils::{Logical, Physical, Point, Rectangle, Scale, Size, Transform};
use smithay::wayland::shm;
use self::primary_gpu_texture::PrimaryGpuTextureRenderElement;
pub mod crossfade;
pub mod gradient;
pub mod offscreen;
pub mod primary_gpu_pixel_shader;
pub mod primary_gpu_pixel_shader_with_textures;
pub mod primary_gpu_texture;
pub mod render_elements;
pub mod renderer;
pub mod resources;
pub mod shaders;
pub mod snapshot;
pub mod surface;
/// What we're rendering for.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RenderTarget {
/// Rendering to display on screen.
Output,
/// Rendering for a screencast.
Screencast,
/// Rendering for any other screen capture.
ScreenCapture,
}
/// Buffer with location, src and dst.
#[derive(Debug)]
pub struct BakedBuffer<B> {
pub buffer: B,
pub location: Point<i32, Logical>,
pub src: Option<Rectangle<f64, Logical>>,
pub dst: Option<Size<i32, Logical>>,
}
pub trait ToRenderElement {
type RenderElement;
fn to_render_element(
&self,
location: Point<i32, Logical>,
scale: Scale<f64>,
alpha: f32,
kind: Kind,
) -> Self::RenderElement;
}
impl ToRenderElement for BakedBuffer<TextureBuffer<GlesTexture>> {
type RenderElement = PrimaryGpuTextureRenderElement;
fn to_render_element(
&self,
location: Point<i32, Logical>,
scale: Scale<f64>,
alpha: f32,
kind: Kind,
) -> Self::RenderElement {
let elem = TextureRenderElement::from_texture_buffer(
(location + self.location).to_physical_precise_round(scale),
&self.buffer,
Some(alpha),
self.src,
self.dst,
kind,
);
PrimaryGpuTextureRenderElement(elem)
}
}
impl ToRenderElement for BakedBuffer<SolidColorBuffer> {
type RenderElement = SolidColorRenderElement;
fn to_render_element(
&self,
location: Point<i32, Logical>,
scale: Scale<f64>,
alpha: f32,
kind: Kind,
) -> Self::RenderElement {
SolidColorRenderElement::from_buffer(
&self.buffer,
(location + self.location)
.to_physical_precise_round(scale)
.to_i32_round(),
scale,
alpha,
kind,
)
}
}
pub fn render_to_encompassing_texture(
renderer: &mut GlesRenderer,
scale: Scale<f64>,
transform: Transform,
fourcc: Fourcc,
elements: &[impl RenderElement<GlesRenderer>],
) -> anyhow::Result<(GlesTexture, SyncPoint, Rectangle<i32, Physical>)> {
let geo = elements
.iter()
.map(|ele| ele.geometry(scale))
.reduce(|a, b| a.merge(b))
.unwrap_or_default();
let elements = elements.iter().rev().map(|ele| {
RelocateRenderElement::from_element(ele, (-geo.loc.x, -geo.loc.y), Relocate::Relative)
});
let (texture, sync_point) =
render_to_texture(renderer, geo.size, scale, transform, fourcc, elements)?;
Ok((texture, sync_point, geo))
}
pub fn render_to_texture(
renderer: &mut GlesRenderer,
size: Size<i32, Physical>,
scale: Scale<f64>,
transform: Transform,
fourcc: Fourcc,
elements: impl Iterator<Item = impl RenderElement<GlesRenderer>>,
) -> anyhow::Result<(GlesTexture, SyncPoint)> {
let _span = tracy_client::span!();
let buffer_size = size.to_logical(1).to_buffer(1, Transform::Normal);
let texture: GlesTexture = renderer
.create_buffer(fourcc, buffer_size)
.context("error creating texture")?;
renderer
.bind(texture.clone())
.context("error binding texture")?;
let sync_point = render_elements(renderer, size, scale, transform, elements)?;
Ok((texture, sync_point))
}
pub fn render_and_download(
renderer: &mut GlesRenderer,
size: Size<i32, Physical>,
scale: Scale<f64>,
transform: Transform,
fourcc: Fourcc,
elements: impl Iterator<Item = impl RenderElement<GlesRenderer>>,
) -> anyhow::Result<GlesMapping> {
let _span = tracy_client::span!();
let (_, _) = render_to_texture(renderer, size, scale, transform, fourcc, elements)?;
let buffer_size = size.to_logical(1).to_buffer(1, Transform::Normal);
let mapping = renderer
.copy_framebuffer(Rectangle::from_loc_and_size((0, 0), buffer_size), fourcc)
.context("error copying framebuffer")?;
Ok(mapping)
}
pub fn render_to_vec(
renderer: &mut GlesRenderer,
size: Size<i32, Physical>,
scale: Scale<f64>,
transform: Transform,
fourcc: Fourcc,
elements: impl Iterator<Item = impl RenderElement<GlesRenderer>>,
) -> anyhow::Result<Vec<u8>> {
let _span = tracy_client::span!();
let mapping = render_and_download(renderer, size, scale, transform, fourcc, elements)
.context("error rendering")?;
let copy = renderer
.map_texture(&mapping)
.context("error mapping texture")?;
Ok(copy.to_vec())
}
#[cfg(feature = "xdp-gnome-screencast")]
pub fn render_to_dmabuf(
renderer: &mut GlesRenderer,
dmabuf: smithay::backend::allocator::dmabuf::Dmabuf,
size: Size<i32, Physical>,
scale: Scale<f64>,
transform: Transform,
elements: impl Iterator<Item = impl RenderElement<GlesRenderer>>,
) -> anyhow::Result<SyncPoint> {
let _span = tracy_client::span!();
renderer.bind(dmabuf).context("error binding texture")?;
render_elements(renderer, size, scale, transform, elements)
}
pub fn render_to_shm(
renderer: &mut GlesRenderer,
buffer: &WlBuffer,
scale: Scale<f64>,
transform: Transform,
elements: impl Iterator<Item = impl RenderElement<GlesRenderer>>,
) -> anyhow::Result<()> {
let _span = tracy_client::span!();
let buffer_size = buffer_dimensions(buffer).context("error getting buffer dimensions")?;
let size = buffer_size.to_logical(1, Transform::Normal).to_physical(1);
let mapping =
render_and_download(renderer, size, scale, transform, Fourcc::Argb8888, elements)?;
let bytes = renderer
.map_texture(&mapping)
.context
|