1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
use std::cell::RefCell;
use glam::Mat3;
use smithay::backend::renderer::gles::{
GlesError, GlesPixelProgram, GlesRenderer, Uniform, UniformName, UniformType, UniformValue,
};
use super::primary_gpu_pixel_shader_with_textures::PixelWithTexturesProgram;
use super::renderer::NiriRenderer;
pub struct Shaders {
pub gradient_border: Option<GlesPixelProgram>,
pub resize: Option<PixelWithTexturesProgram>,
pub custom_resize: RefCell<Option<PixelWithTexturesProgram>>,
}
impl Shaders {
fn compile(renderer: &mut GlesRenderer) -> Self {
let _span = tracy_client::span!("Shaders::compile");
let gradient_border = renderer
.compile_custom_pixel_shader(
include_str!("gradient_border.frag"),
&[
UniformName::new("color_from", UniformType::_4f),
UniformName::new("color_to", UniformType::_4f),
UniformName::new("grad_offset", UniformType::_2f),
UniformName::new("grad_width", UniformType::_1f),
UniformName::new("grad_vec", UniformType::_2f),
],
)
.map_err(|err| {
warn!("error compiling gradient border shader: {err:?}");
})
.ok();
let resize = compile_resize_program(renderer, include_str!("resize.frag"))
.map_err(|err| {
warn!("error compiling resize shader: {err:?}");
})
.ok();
Self {
gradient_border,
resize,
custom_resize: RefCell::new(None),
}
}
pub fn get(renderer: &mut impl NiriRenderer) -> &Self {
let renderer = renderer.as_gles_renderer();
let data = renderer.egl_context().user_data();
data.get()
.expect("shaders::init() must be called when creating the renderer")
}
pub fn replace_custom_resize_program(
&self,
program: Option<PixelWithTexturesProgram>,
) -> Option<PixelWithTexturesProgram> {
self.custom_resize.replace(program)
}
pub fn resize(&self) -> Option<PixelWithTexturesProgram> {
self.custom_resize
.borrow()
.clone()
.or_else(|| self.resize.clone())
}
}
pub fn init(renderer: &mut GlesRenderer) {
let shaders = Shaders::compile(renderer);
let data = renderer.egl_context().user_data();
if !data.insert_if_missing(|| shaders) {
error!("shaders were already compiled");
}
}
fn compile_resize_program(
renderer: &mut GlesRenderer,
src: &str,
) -> Result<PixelWithTexturesProgram, GlesError> {
let mut program = include_str!("resize-prelude.frag").to_string();
program.push_str(src);
program.push_str(include_str!("resize-epilogue.frag"));
PixelWithTexturesProgram::compile(
renderer,
&program,
&[
UniformName::new("niri_input_to_curr_geo", UniformType::Matrix3x3),
UniformName::new("niri_curr_geo_to_prev_geo", UniformType::Matrix3x3),
UniformName::new("niri_curr_geo_to_next_geo", UniformType::Matrix3x3),
UniformName::new("niri_geo_to_tex_prev", UniformType::Matrix3x3),
UniformName::new("niri_geo_to_tex_next", UniformType::Matrix3x3),
UniformName::new("niri_progress", UniformType::_1f),
UniformName::new("niri_clamped_progress", UniformType::_1f),
],
&["niri_tex_prev", "niri_tex_next"],
)
}
pub fn set_custom_resize_program(renderer: &mut GlesRenderer, src: Option<&str>) {
let program = if let Some(src) = src {
match compile_resize_program(renderer, src) {
Ok(program) => Some(program),
Err(err) => {
warn!("error compiling custom resize shader: {err:?}");
return;
}
}
} else {
None
};
if let Some(prev) = Shaders::get(renderer).replace_custom_resize_program(program) {
if let Err(err) = prev.destroy(renderer) {
warn!("error destroying previous custom resize shader: {err:?}");
}
}
}
pub fn mat3_uniform(name: &str, mat: Mat3) -> Uniform {
Uniform::new(
name,
UniformValue::Matrix3x3 {
matrices: vec![mat.to_cols_array()],
transpose: false,
},
)
}
|