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|
use std::cmp::{max, min};
use niri_config::utils::MergeWith as _;
use niri_config::window_rule::{Match, WindowRule};
use niri_config::{
BlockOutFrom, BorderRule, CornerRadius, FloatingPosition, PresetSize, ShadowRule,
TabIndicatorRule,
};
use niri_ipc::ColumnDisplay;
use smithay::reexports::wayland_protocols::xdg::shell::server::xdg_toplevel;
use smithay::utils::{Logical, Size};
use smithay::wayland::compositor::with_states;
use smithay::wayland::shell::xdg::{
SurfaceCachedState, ToplevelSurface, XdgToplevelSurfaceRoleAttributes,
};
use crate::utils::with_toplevel_role;
pub mod mapped;
pub use mapped::Mapped;
pub mod unmapped;
pub use unmapped::{InitialConfigureState, Unmapped};
/// Reference to a mapped or unmapped window.
#[derive(Debug, Clone, Copy)]
pub enum WindowRef<'a> {
Unmapped(&'a Unmapped),
Mapped(&'a Mapped),
}
/// Rules fully resolved for a window.
#[derive(Debug, Default, PartialEq, Clone)]
pub struct ResolvedWindowRules {
/// Default width for this window.
///
/// - `None`: unset (global default should be used).
/// - `Some(None)`: set to empty (window picks its own width).
/// - `Some(Some(width))`: set to a particular width.
pub default_width: Option<Option<PresetSize>>,
/// Default height for this window.
///
/// - `None`: unset (global default should be used).
/// - `Some(None)`: set to empty (window picks its own height).
/// - `Some(Some(height))`: set to a particular height.
pub default_height: Option<Option<PresetSize>>,
/// Default column display for this window.
pub default_column_display: Option<ColumnDisplay>,
/// Default floating position for this window.
pub default_floating_position: Option<FloatingPosition>,
/// Output to open this window on.
pub open_on_output: Option<String>,
/// Workspace to open this window on.
pub open_on_workspace: Option<String>,
/// Whether the window should open full-width.
pub open_maximized: Option<bool>,
/// Whether the window should open maximized to edges (true maximized).
pub open_maximized_to_edges: Option<bool>,
/// Whether the window should open fullscreen.
pub open_fullscreen: Option<bool>,
/// Whether the window should open floating.
pub open_floating: Option<bool>,
/// Whether the window should open focused.
pub open_focused: Option<bool>,
/// Extra bound on the minimum window width.
pub min_width: Option<u16>,
/// Extra bound on the minimum window height.
pub min_height: Option<u16>,
/// Extra bound on the maximum window width.
pub max_width: Option<u16>,
/// Extra bound on the maximum window height.
pub max_height: Option<u16>,
/// Focus ring overrides.
pub focus_ring: BorderRule,
/// Window border overrides.
pub border: BorderRule,
/// Shadow overrides.
pub shadow: ShadowRule,
/// Tab indicator overrides.
pub tab_indicator: TabIndicatorRule,
/// Whether or not to draw the border with a solid background.
///
/// `None` means using the SSD heuristic.
pub draw_border_with_background: Option<bool>,
/// Extra opacity to draw this window with.
pub opacity: Option<f32>,
/// Corner radius to assume this window has.
pub geometry_corner_radius: Option<CornerRadius>,
/// Whether to clip this window to its geometry, including the corner radius.
pub clip_to_geometry: Option<bool>,
/// Whether to bob this window up and down.
pub baba_is_float: Option<bool>,
/// Whether to block out this window from certain render targets.
pub block_out_from: Option<BlockOutFrom>,
/// Whether to enable VRR on this window's primary output if it is on-demand.
pub variable_refresh_rate: Option<bool>,
/// Multiplier for all scroll events sent to this window.
pub scroll_factor: Option<f64>,
/// Override whether to set the Tiled xdg-toplevel state on the window.
pub tiled_state: Option<bool>,
}
impl<'a> WindowRef<'a> {
pub fn toplevel(self) -> &'a ToplevelSurface {
match self {
WindowRef::Unmapped(unmapped) => unmapped.toplevel(),
WindowRef::Mapped(mapped) => mapped.toplevel(),
}
}
pub fn is_focused(self) -> bool {
match self {
WindowRef::Unmapped(_) => false,
WindowRef::Mapped(mapped) => mapped.is_focused(),
}
}
pub fn is_urgent(self) -> bool {
match self {
WindowRef::Unmapped(_) => false,
WindowRef::Mapped(mapped) => mapped.is_urgent(),
}
}
pub fn is_active_in_column(self) -> bool {
match self {
WindowRef::Unmapped(_) => true,
WindowRef::Mapped(mapped) => mapped.is_active_in_column(),
}
}
pub fn is_floating(self) -> bool {
match self {
// FIXME: This means you cannot set initial configure rules based on is-floating. I'm
// not sure there's a good way to support it, since this matcher makes a cycle with the
// open-floating rule.
//
// That said, I don't think there are a lot of useful initial configure properties you
// may want to set through an is-floating matcher? Like, if you're configuring a
// specific window to open as floating, you can also set those properties in that same
// window rule, rather than relying on a different is-floating rule.
WindowRef::Unmapped(_) => false,
WindowRef::Mapped(mapped) => mapped.is_floating(),
}
}
pub fn is_window_cast_target(self) -> bool {
match self {
WindowRef::Unmapped(_) => false,
WindowRef::Mapped(mapped) => mapped.is_window_cast_target(),
}
}
}
impl ResolvedWindowRules {
pub fn compute(rules: &[WindowRule], window: WindowRef, is_at_startup: bool) -> Self {
let _span = tracy_client::span!("ResolvedWindowRules::compute");
let mut resolved = ResolvedWindowRules::default();
with_toplevel_role(window.toplevel(), |role| {
// Ensure server_pending like in Smithay's with_pending_state().
if role.server_pending.is_none() {
role.server_pending = Some(role.current_server_state().clone());
}
let mut open_on_output = None;
let mut open_on_workspace = None;
for rule in rules {
let matches = |m: &Match| {
if let Some(at_startup) = m.at_startup {
if at_startup != is_at_startup {
return false;
}
}
window_matches(window, role, m)
};
if !(rule.matches.is_empty() || rule.matches.iter().any(matches)) {
continue;
}
if rule.excludes.iter().any(matches) {
continue;
}
if let Some(x) = rule.default_column_width {
resolved.default_width = Some(x.0);
}
if let Some(x) = rule.default_window_height {
resolved.default_height = Some(x.0);
}
if let Some(x) = rule.default_column_display {
resolved.default_column_display = Some(x);
}
if let Some(x) = rule.default_floating_position {
resolved.default_floating_position = Some(x);
}
if let Some(x) = rule.open_on_output.as_deref() {
open_on_output = Some(x);
}
if let Some(x) = rule.open_on_workspace.as_deref() {
open_on_workspace = Some(x);
}
if let Some(x) = rule.open_maximized {
resolved.open_maximized = Some(x);
}
if let Some(x) = rule.open_maximized_to_edges {
resolved.open_maximized_to_edges = Some(x);
}
if let Some(x) = rule.open_fullscreen {
resolved.open_fullscreen = Some(x);
}
if let Some(x) = rule.open_floating {
resolved.open_floating = Some(x);
}
if let Some(x)
|