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### Overview
<sup>Since: 25.01</sup>
Layer rules let you adjust behavior for individual layer-shell surfaces.
They have `match` and `exclude` directives that control which layer-shell surfaces the rule should apply to, and a number of properties that you can set.
Layer rules are processed and work very similarly to window rules, just with different matchers and properties.
Please read the [window rules](./Configuration:-Window-Rules.md) wiki page to learn how matching works.
Here are all matchers and properties that a layer rule could have:
```kdl
layer-rule {
match namespace="waybar"
match at-startup=true
// Properties that apply continuously.
opacity 0.5
block-out-from "screencast"
// block-out-from "screen-capture"
}
```
### Layer Surface Matching
Let's look at the matchers in more detail.
#### `namespace`
This is a regular expression that should match anywhere in the surface namespace.
You can read about the supported regular expression syntax [here](https://docs.rs/regex/latest/regex/#syntax).
```kdl
// Match surfaces with namespace containing "waybar",
layer-rule {
match namespace="waybar"
}
```
You can find the namespaces of all open layer-shell surfaces by running `niri msg layers`.
#### `at-startup`
Can be `true` or `false`.
Matches during the first 60 seconds after starting niri.
```kdl
// Show layer-shell surfaces with 0.5 opacity at niri startup, but not afterwards.
layer-rule {
match at-startup=true
opacity 0.5
}
```
### Dynamic Properties
These properties apply continuously to open layer-shell surfaces.
#### `block-out-from`
You can block out surfaces from xdg-desktop-portal screencasts or all screen captures.
They will be replaced with solid black rectangles.
This can be useful for notifications.
The same caveats and instructions apply as for the `block-out-from` window rule.
Please read the `block-out-from` section in the [window rules](./Configuration:-Window-Rules.md) wiki page for more details.

```kdl
// Block out mako notifications from screencasts.
layer-rule {
match namespace="^notifications$"
block-out-from "screencast"
}
```
#### `opacity`
Set the opacity of the surface.
`0.0` is fully transparent, `1.0` is fully opaque.
This is applied on top of the surface's own opacity, so semitransparent surfaces will become even more transparent.
Opacity is applied to every child of the layer-shell surface individually, so subsurfaces and pop-up menus will show window content behind them.
```kdl
// Make fuzzel semitransparent.
layer-rule {
match namespace="^launcher$"
opacity 0.95
}
```
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