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authorMark Anderson <mark@andemark.io>2025-08-18 07:56:14 +0000
committerMark Anderson <mark@andemark.io>2025-08-18 07:56:14 +0000
commit2fcfde68609de0e095f7fdec8eb11f660d766517 (patch)
tree16debc9307d5c91fbd0a8c14a0f26f361864c6ea
parent4f766edf1327ad3628c824c3c00f1c1f10c50b38 (diff)
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Challenge 335 Solutions (Raku)
-rw-r--r--challenge-335/mark-anderson/raku/ch-1.raku14
-rw-r--r--challenge-335/mark-anderson/raku/ch-2.raku42
2 files changed, 56 insertions, 0 deletions
diff --git a/challenge-335/mark-anderson/raku/ch-1.raku b/challenge-335/mark-anderson/raku/ch-1.raku
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+++ b/challenge-335/mark-anderson/raku/ch-1.raku
@@ -0,0 +1,14 @@
+#!/usr/bin/env raku
+use Test;
+
+is-deeply common-characters(< bella label roller >), < e l l >;
+is-deeply common-characters(< cool lock cook >), < c o >;
+is-deeply common-characters(< hello world pole >), < l o >;
+is-deeply common-characters(< abc def ghi >), ();
+is-deeply common-characters(< aab aac aaa >), < a a >;
+
+sub common-characters(@words)
+{
+ my @bags = @words>>.comb>>.Bag;
+ ([(&)] @bags).kxxv.sort
+}
diff --git a/challenge-335/mark-anderson/raku/ch-2.raku b/challenge-335/mark-anderson/raku/ch-2.raku
new file mode 100644
index 0000000000..d81359fac2
--- /dev/null
+++ b/challenge-335/mark-anderson/raku/ch-2.raku
@@ -0,0 +1,42 @@
+#!/usr/bin/env raku
+use Test;
+
+# This solution allows for higher dimensional tic tac toe boards
+# but it doesn't take into account any special rules those may have.
+
+# I didn't check for 'pending' because that's hard to check unless
+# you're also given the board size.
+
+is find-winner([0,0],[2,0],[1,1],[2,1],[2,2]), 'A';
+is find-winner([0,0],[1,1],[0,1],[0,2],[1,0],[2,0]), 'B';
+is find-winner([0,0],[1,1],[2,0],[1,0],[1,2],[2,1],[0,1],[0,2],[2,2]), 'Draw';
+flunk 'Pending not implemented'; find-winner([0,0],[1,1]);
+is find-winner([1,1],[0,0],[2,2],[0,1],[1,0],[0,2]), 'B';
+
+sub find-winner(+@moves)
+{
+ my $order = @moves[*;*].max + 1;
+
+ my @board = ('_' xx $order).Array xx $order;
+
+ my $ltr = @moves.end %% 2 ?? 'A' !! 'B';
+ my $seq := @moves.end %% 2 ?? (0,2...*) !! (1,3...*);
+
+ @moves[$seq].map({ @board[.[0];.[1]] = $ltr });
+
+ # check rows
+ return $ltr if @board.first({ [eq] .flat });
+
+ # check upper left to lower right diagonal
+ my @a = (^Inf) Z (^Inf).head(@board);
+ return $ltr if [eq] @a.map({ @board[.[0];.[1]] });
+
+ # check upper right to lower left diagonal
+ @a = (^Inf) Z (@board.end...0);
+ return $ltr if [eq] @a.map({ @board[.[0];.[1]] });
+
+ # check columns
+ return $ltr if ([Z] @board).first({ [eq] .flat });
+
+ return 'Draw'
+}