diff options
| author | Mohammad S Anwar <mohammad.anwar@yahoo.com> | 2019-11-14 18:25:14 +0000 |
|---|---|---|
| committer | Mohammad S Anwar <mohammad.anwar@yahoo.com> | 2019-11-14 18:25:14 +0000 |
| commit | be77b7bd5ee638e9977022982f6c072c3d21e0ed (patch) | |
| tree | 0028fdac52c095f0af260b118fdcf34d20ac5df4 /challenge-034 | |
| parent | ebec20e615a039f7c00ee9f290feedc1e1f110ab (diff) | |
| download | perlweeklychallenge-club-be77b7bd5ee638e9977022982f6c072c3d21e0ed.tar.gz perlweeklychallenge-club-be77b7bd5ee638e9977022982f6c072c3d21e0ed.tar.bz2 perlweeklychallenge-club-be77b7bd5ee638e9977022982f6c072c3d21e0ed.zip | |
- Added solutions by Kevin Colyer.
Diffstat (limited to 'challenge-034')
| -rw-r--r-- | challenge-034/kevin-colyer/perl6/ch-1.p6 | 342 | ||||
| -rw-r--r-- | challenge-034/kevin-colyer/perl6/ch-2.p6 | 342 |
2 files changed, 684 insertions, 0 deletions
diff --git a/challenge-034/kevin-colyer/perl6/ch-1.p6 b/challenge-034/kevin-colyer/perl6/ch-1.p6 new file mode 100644 index 0000000000..0435064f48 --- /dev/null +++ b/challenge-034/kevin-colyer/perl6/ch-1.p6 @@ -0,0 +1,342 @@ +#!/usr/bin/perl6 +use v6; + +use Test; + +=begin pod + +Task 34.1 + +Write a program that demonstrates using hash slices and/or array slices. + +Task 34.2 + +Write a program that demonstrates a dispatch table. + + SEE SUB DRINK FOR BOTH TASKS COMPLETED IN ONE LINE! + +=end pod + +# globals +constant OFF_STAGE="OFF_STAGE"; +constant CARRIED="CARRIED"; +constant WORN="WORN"; + +## from Terminal::Width +my $width=80; +constant WIDTH = try { + run('tput', 'cols', :out).out.slurp-rest.trim.Int +} // $width; + +my %directions = + n => "north", + s => "south", + e => "east", + w => "west", +; + +my %flags = + _debug => False, + _author => "Kevin Colyer", _if_title => "The Dispatch Table Adventure", _version => "1.0", + + score => 0, max_score => 2, moves => 0, + confused => False, + location => "start", +; + +my %rooms = +# "roomname" => { name => "shortname", desc => "descrption", +# to => { n => "roomname" }, +# }, + "start" => { name => "The Beginning", desc => "You are standing on an gigantic letter X painted on the tarmac floor of a walled courtyard.", + to => { n => "lab", e => "eastwall", w=> "westwall" }, + }, + "eastwall" => { name => "East wall", desc => "You are standing under the eastern wall. It towers above you.", + to => { w => "start" }, + }, + "westwall" => { name => "West wall", desc => "You are standing next to the western wall. It is way to high to climb.", + to => { e => "start" }, + }, + "lab" => { name => "Laboratory", desc => "You are what feels like a chemist's laboratory, but much more exciting and mysterious. Various tubes, glasses and flasks are connected in complicated manners.", + to => { s => "start" }, + }, +; + +my %objects = + lamp => { name => "a lamp", noun => "lamp", desc => "an antique brass lamp", in => "lab" }, + pebble => { name => "a pebble",noun => "pebble", desc => "an uninteresting pebble", in => "start" }, + keys => { name => "some keys", noun => "keys", desc => "car keys", in => CARRIED }, + fizzyflask => { name=> "a fizzy flask", noun => "flask", adj => "fizzy", desc => "a flask of fizzy purple liquid", in => "lab", drinkable => True}, + bubblyflask => { name=> "a bubbly flask", noun => "flask", adj => "bubbly", desc => "a flask of bubbly green liquid", in => "lab", drinkable => True}, +; + +############################################## +# DISPATCH TABLE +my %dispatch = + debug => &_debug, + test => &_test, + + save => &_savegame, + + help => &help, + h => &help, + north => &north, + n => &north, + south => &south, + s => &south, + east => &east, + e => &east, + west => &west, + w => &west, + quit => &quit, + q => &quit, + examine => &examine, + x => &examine, + look => &look, + l => &look, + score => &score, + inventory => &inventory, + i => &inventory, + get => &get, + take => &get, + drop => &drop, + drink => &drink, +; + +############################################## +# start and welcome +say "Welcome to {%flags<_if_title>} by {%flags<_author>} version {%flags<_version>}\nType 'help' if stuck and 'quit' to end.\n"; + +say word_wrap look("","",""); + +############################################## +# main loop of program +loop { + my $cmd = prompt "Tell me what to do: "; + $cmd=$cmd.trim.lc; + next if $cmd.chars==0; + + $cmd ~~ / ^^ (\w+) \s* (\w*) \s* (.*) $$ /; + my ($v,$a,$n) = ~$0,~$1,~$2; + + # switch adjective to a noun if there is no noun + if $a.chars && $n.chars==0 { $n=$a; $a="" } + + say "verb:[$v] adj:[$a] noun:[$n]" if %flags<_debug>; + + # error check + if %dispatch{$v}:!exists { say "I don't know how to '$v'"; next }; + + # dispatch to handler + say word_wrap( %dispatch{$v}($v,$a,$n) ); + + if %flags<location> eq "start" and %flags<score> == %flags<max_score> { + say word_wrap( "\nIncredibly you have made it to the end of the game scoring a whopping {%flags<score>} points!\nThanks for playing!\n\n" ); + exit; + } +} + +############################################## +# subs to dispatch from +sub north($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><n>:!exists; + %flags<location>=%rooms{%flags<location>}<to><n>; + look($v,$a,$n); +}; + +sub south($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><s>:!exists; + %flags<location>=%rooms{%flags<location>}<to><s>; + look($v,$a,$n); +}; + +sub east($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><e>:!exists; + %flags<location>=%rooms{%flags<location>}<to><e>; + look($v,$a,$n); +}; + +sub west($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><w>:!exists; + %flags<location>=%rooms{%flags<location>}<to><w>; + look($v,$a,$n); +}; + +sub help($v,$a,$n) { "You can say north,south,east,west,quit,help,examine. \nSometimes just the first letter will suffice." }; + +sub quit($v,$a,$n) { say "bye!"; exit }; + +sub examine($v,$a,$n) { + return "I don't understand what you want to do." if $n eq ""; # need this for more than this command... (rule book?) + my @list=flat list_of_things_here(CARRIED), list_of_things_here(%flags<location>); + @list=@list.grep({%objects{$_}<noun> eq $n}); + if @list.elems==0 { return "I can't see $a $n." } + my ($ok,$thing)=disambiguate(@list,$a); + return $thing if $ok == False; + return %objects{$thing}<desc>; +}; + +sub get($v,$a,$n) { + my @list=list_of_things_here(%flags<location>); + @list=@list.grep({%objects{$_}<noun> eq $n}); + if @list.elems==0 { return "I can't see $a $n." } + if @list.elems==1 { + return _get(@list[0]); + } + # hard case - need to disambiguate! + # try adjective if offered + if $a.chars>0 { + my @refined=@list.grep({%objects{$_}<adj> eq $a}); + if @refined==1 { return _get(@list[0]) } + } + # otherwise + my $s=(%objects{$_}<adj> ~ " " ~ %objects{$_}<noun> for @list).join(" or the "); + return "Which? The $s?"; +}; +sub _get($item) { + %objects{$item}<in>=CARRIED; + return "You take the {%objects{$item}<noun>}."; +} + +sub drop($v,$a,$n) { + my @list=list_of_things_here(CARRIED); + @list=@list.grep({%objects{$_}<noun> eq $n}); + if @list.elems==0 { return "I'm not holding $a $n." } + my ($ok,$thing)=disambiguate(@list,$a); + return $thing if $ok == False; + %objects{$thing}<in>=%flags<location>; + "Dropped."; +}; + +sub drink($v,$a,$n) { + # check you can see something to drink + my @list=flat list_of_things_here(CARRIED), list_of_things_here(%flags<location>); + @list=@list.grep({%objects{$_}<drinkable>:exists && %objects{$_}<drinkable>==True }); + + if @list.elems==0 { return "There is nothing to drink from here." }; + my ($ok,$thing)=disambiguate(@list,$a); + return $thing if $ok == False; + + if $thing eq "bubblyflask" and %flags<confused>==True { return "The room spins even more!" }; + if $thing eq "fizzyflask" and %flags<confused>==False { return "It tastes unpleasantly of lemon and coffee." }; + ####################################### + # NOTE dispatch tables AND hash slices! + if $thing eq "bubblyflask" { + %dispatch{"n","north", "e","east","s","south","w","west"} = (&east, &east, &south, &south, &west, &west, &north, &north); + %flags<confused>=True; + + return increase_score(1) ~ "The bubbly liquid tastes of melon and treacle and it goes straight to your head in seconds. You feel dizzy and confused, yet pleasantly happy."; + } + if $thing eq "fizzyflask" { + %dispatch{"n","north", "e","east","s","south","w","west"} = (&north, &north, &east, &east, &south, &south, &west, &west); + %flags<confused>=False; + return increase_score(1) ~ "The vile taste of the fizzy liquid sobers you right up. The room swims back into focus."; + } +}; + +sub inventory($v,$a,$n) { + my $i=location_contains(CARRIED); + return "\nYou are carrying nothing." if $i.chars==0; + return "\nYou are carrying $i"; +}; + +sub look($v,$a,$n) { + my $t="\n" ~ %rooms{%flags<location>}<name> ~"\n"~ %rooms{%flags<location>}<desc>; + #you can see + my $i=location_contains(%flags<location>); + $t~=" You can see $i" if $i.chars>0; + # exits lead + $i=exits_from(%flags<location>); + $t~=" Exits lead $i" if $i.chars>0; + + return $t; +}; + +sub score($v,$a,$n) { "You have scored {%flags<score>} out of a possible {%flags<max_score>} points." }; + +sub _debug($v,$a,$n) { %flags<_debug>= $n~~ "on" ?? True !! False; "debug on: " ~ %flags<_debug> }; + +sub _test($v,$a,$n) { "testing here!" }; + +sub _savegame($v,$a,$n) {my $f= "save.game"; $f.IO.spurt: { flags => %flags, objects => %objects, rooms => %rooms }.perl; "Saved to file [$f]" }; + +############################################## +# Helper text functions +# join with and +sub join_with_and(@things) { + return "" if @things.elems==0; + return @things[0] if @things.elems==1; + return @things[0]~ " and " ~ @things[1] if @things.elems==2; + return @things[0..*-2].join(", ") ~ " and " ~ @things[*-1]; +} + +# word wrap +# NOTE this removes ALL double spacing!!! +sub word_wrap($t) { + my $s=""; + for $t.lines -> $line { + my @words=$line.words; + my $j=""; + while @words { + my $k=@words.shift; + if $j.chars + $k.chars>WIDTH-2 { + # force a wrap + $s ~= $j ~ "\n"; + $j = $k; + } else { + $j ~= " " if $j !eq ""; + $j ~= $k; + } + } + $s ~= $j~"\n"; + } + return $s +} + +# list of things here +sub list_of_things_here($place) { + my @list_of_things; + for %objects.keys -> $thing { + @list_of_things.push($thing) if %objects{$thing}<in> eq $place; + }; + #say @list_of_things.perl; + return @list_of_things; +} + +# disambiguate (if possible) +sub disambiguate(@things,$adj) { + return True,@things[0] if @things.elems==1; + # try adjective if offered + if $adj.chars>0 { + my @refined=@things.grep({%objects{$_}<adj> eq $adj}); + return True,@refined[0] if @refined.elems==1; + } + # otherwise + my $s=(%objects{$_}<adj> ~ " " ~ %objects{$_}<noun> for @things).join(" or the "); + return False,"Which? The $s?"; +}; + +sub increase_score($points) { + %flags<score>+=$points; + "Your score has gone up by $points! You have {%flags<score>} point(s).\n"; +}; + +# describe contents of something +sub location_contains($place) { + my @list_of_things= %objects{list_of_things_here($place)}»<name>; # HASH SLICE! + return "" unless @list_of_things.elems>0; + return join_with_and(@list_of_things) ~ "."; +} + +# describe directions from somewhere +sub exits_from($place){ + ############################################## + # HASH SLICE! + my @exits = %directions{%rooms{$place}<to>.keys}; # hash slice to array for directions from location + return "" unless @exits.elems>0; + return join_with_and(@exits) ~ "."; +}; diff --git a/challenge-034/kevin-colyer/perl6/ch-2.p6 b/challenge-034/kevin-colyer/perl6/ch-2.p6 new file mode 100644 index 0000000000..0435064f48 --- /dev/null +++ b/challenge-034/kevin-colyer/perl6/ch-2.p6 @@ -0,0 +1,342 @@ +#!/usr/bin/perl6 +use v6; + +use Test; + +=begin pod + +Task 34.1 + +Write a program that demonstrates using hash slices and/or array slices. + +Task 34.2 + +Write a program that demonstrates a dispatch table. + + SEE SUB DRINK FOR BOTH TASKS COMPLETED IN ONE LINE! + +=end pod + +# globals +constant OFF_STAGE="OFF_STAGE"; +constant CARRIED="CARRIED"; +constant WORN="WORN"; + +## from Terminal::Width +my $width=80; +constant WIDTH = try { + run('tput', 'cols', :out).out.slurp-rest.trim.Int +} // $width; + +my %directions = + n => "north", + s => "south", + e => "east", + w => "west", +; + +my %flags = + _debug => False, + _author => "Kevin Colyer", _if_title => "The Dispatch Table Adventure", _version => "1.0", + + score => 0, max_score => 2, moves => 0, + confused => False, + location => "start", +; + +my %rooms = +# "roomname" => { name => "shortname", desc => "descrption", +# to => { n => "roomname" }, +# }, + "start" => { name => "The Beginning", desc => "You are standing on an gigantic letter X painted on the tarmac floor of a walled courtyard.", + to => { n => "lab", e => "eastwall", w=> "westwall" }, + }, + "eastwall" => { name => "East wall", desc => "You are standing under the eastern wall. It towers above you.", + to => { w => "start" }, + }, + "westwall" => { name => "West wall", desc => "You are standing next to the western wall. It is way to high to climb.", + to => { e => "start" }, + }, + "lab" => { name => "Laboratory", desc => "You are what feels like a chemist's laboratory, but much more exciting and mysterious. Various tubes, glasses and flasks are connected in complicated manners.", + to => { s => "start" }, + }, +; + +my %objects = + lamp => { name => "a lamp", noun => "lamp", desc => "an antique brass lamp", in => "lab" }, + pebble => { name => "a pebble",noun => "pebble", desc => "an uninteresting pebble", in => "start" }, + keys => { name => "some keys", noun => "keys", desc => "car keys", in => CARRIED }, + fizzyflask => { name=> "a fizzy flask", noun => "flask", adj => "fizzy", desc => "a flask of fizzy purple liquid", in => "lab", drinkable => True}, + bubblyflask => { name=> "a bubbly flask", noun => "flask", adj => "bubbly", desc => "a flask of bubbly green liquid", in => "lab", drinkable => True}, +; + +############################################## +# DISPATCH TABLE +my %dispatch = + debug => &_debug, + test => &_test, + + save => &_savegame, + + help => &help, + h => &help, + north => &north, + n => &north, + south => &south, + s => &south, + east => &east, + e => &east, + west => &west, + w => &west, + quit => &quit, + q => &quit, + examine => &examine, + x => &examine, + look => &look, + l => &look, + score => &score, + inventory => &inventory, + i => &inventory, + get => &get, + take => &get, + drop => &drop, + drink => &drink, +; + +############################################## +# start and welcome +say "Welcome to {%flags<_if_title>} by {%flags<_author>} version {%flags<_version>}\nType 'help' if stuck and 'quit' to end.\n"; + +say word_wrap look("","",""); + +############################################## +# main loop of program +loop { + my $cmd = prompt "Tell me what to do: "; + $cmd=$cmd.trim.lc; + next if $cmd.chars==0; + + $cmd ~~ / ^^ (\w+) \s* (\w*) \s* (.*) $$ /; + my ($v,$a,$n) = ~$0,~$1,~$2; + + # switch adjective to a noun if there is no noun + if $a.chars && $n.chars==0 { $n=$a; $a="" } + + say "verb:[$v] adj:[$a] noun:[$n]" if %flags<_debug>; + + # error check + if %dispatch{$v}:!exists { say "I don't know how to '$v'"; next }; + + # dispatch to handler + say word_wrap( %dispatch{$v}($v,$a,$n) ); + + if %flags<location> eq "start" and %flags<score> == %flags<max_score> { + say word_wrap( "\nIncredibly you have made it to the end of the game scoring a whopping {%flags<score>} points!\nThanks for playing!\n\n" ); + exit; + } +} + +############################################## +# subs to dispatch from +sub north($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><n>:!exists; + %flags<location>=%rooms{%flags<location>}<to><n>; + look($v,$a,$n); +}; + +sub south($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><s>:!exists; + %flags<location>=%rooms{%flags<location>}<to><s>; + look($v,$a,$n); +}; + +sub east($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><e>:!exists; + %flags<location>=%rooms{%flags<location>}<to><e>; + look($v,$a,$n); +}; + +sub west($v,$a,$n) { + say "You stagger and sway your way around..." if %flags<confused>==True; + return "You can't go that way." if %rooms{%flags<location>}<to><w>:!exists; + %flags<location>=%rooms{%flags<location>}<to><w>; + look($v,$a,$n); +}; + +sub help($v,$a,$n) { "You can say north,south,east,west,quit,help,examine. \nSometimes just the first letter will suffice." }; + +sub quit($v,$a,$n) { say "bye!"; exit }; + +sub examine($v,$a,$n) { + return "I don't understand what you want to do." if $n eq ""; # need this for more than this command... (rule book?) + my @list=flat list_of_things_here(CARRIED), list_of_things_here(%flags<location>); + @list=@list.grep({%objects{$_}<noun> eq $n}); + if @list.elems==0 { return "I can't see $a $n." } + my ($ok,$thing)=disambiguate(@list,$a); + return $thing if $ok == False; + return %objects{$thing}<desc>; +}; + +sub get($v,$a,$n) { + my @list=list_of_things_here(%flags<location>); + @list=@list.grep({%objects{$_}<noun> eq $n}); + if @list.elems==0 { return "I can't see $a $n." } + if @list.elems==1 { + return _get(@list[0]); + } + # hard case - need to disambiguate! + # try adjective if offered + if $a.chars>0 { + my @refined=@list.grep({%objects{$_}<adj> eq $a}); + if @refined==1 { return _get(@list[0]) } + } + # otherwise + my $s=(%objects{$_}<adj> ~ " " ~ %objects{$_}<noun> for @list).join(" or the "); + return "Which? The $s?"; +}; +sub _get($item) { + %objects{$item}<in>=CARRIED; + return "You take the {%objects{$item}<noun>}."; +} + +sub drop($v,$a,$n) { + my @list=list_of_things_here(CARRIED); + @list=@list.grep({%objects{$_}<noun> eq $n}); + if @list.elems==0 { return "I'm not holding $a $n." } + my ($ok,$thing)=disambiguate(@list,$a); + return $thing if $ok == False; + %objects{$thing}<in>=%flags<location>; + "Dropped."; +}; + +sub drink($v,$a,$n) { + # check you can see something to drink + my @list=flat list_of_things_here(CARRIED), list_of_things_here(%flags<location>); + @list=@list.grep({%objects{$_}<drinkable>:exists && %objects{$_}<drinkable>==True }); + + if @list.elems==0 { return "There is nothing to drink from here." }; + my ($ok,$thing)=disambiguate(@list,$a); + return $thing if $ok == False; + + if $thing eq "bubblyflask" and %flags<confused>==True { return "The room spins even more!" }; + if $thing eq "fizzyflask" and %flags<confused>==False { return "It tastes unpleasantly of lemon and coffee." }; + ####################################### + # NOTE dispatch tables AND hash slices! + if $thing eq "bubblyflask" { + %dispatch{"n","north", "e","east","s","south","w","west"} = (&east, &east, &south, &south, &west, &west, &north, &north); + %flags<confused>=True; + + return increase_score(1) ~ "The bubbly liquid tastes of melon and treacle and it goes straight to your head in seconds. You feel dizzy and confused, yet pleasantly happy."; + } + if $thing eq "fizzyflask" { + %dispatch{"n","north", "e","east","s","south","w","west"} = (&north, &north, &east, &east, &south, &south, &west, &west); + %flags<confused>=False; + return increase_score(1) ~ "The vile taste of the fizzy liquid sobers you right up. The room swims back into focus."; + } +}; + +sub inventory($v,$a,$n) { + my $i=location_contains(CARRIED); + return "\nYou are carrying nothing." if $i.chars==0; + return "\nYou are carrying $i"; +}; + +sub look($v,$a,$n) { + my $t="\n" ~ %rooms{%flags<location>}<name> ~"\n"~ %rooms{%flags<location>}<desc>; + #you can see + my $i=location_contains(%flags<location>); + $t~=" You can see $i" if $i.chars>0; + # exits lead + $i=exits_from(%flags<location>); + $t~=" Exits lead $i" if $i.chars>0; + + return $t; +}; + +sub score($v,$a,$n) { "You have scored {%flags<score>} out of a possible {%flags<max_score>} points." }; + +sub _debug($v,$a,$n) { %flags<_debug>= $n~~ "on" ?? True !! False; "debug on: " ~ %flags<_debug> }; + +sub _test($v,$a,$n) { "testing here!" }; + +sub _savegame($v,$a,$n) {my $f= "save.game"; $f.IO.spurt: { flags => %flags, objects => %objects, rooms => %rooms }.perl; "Saved to file [$f]" }; + +############################################## +# Helper text functions +# join with and +sub join_with_and(@things) { + return "" if @things.elems==0; + return @things[0] if @things.elems==1; + return @things[0]~ " and " ~ @things[1] if @things.elems==2; + return @things[0..*-2].join(", ") ~ " and " ~ @things[*-1]; +} + +# word wrap +# NOTE this removes ALL double spacing!!! +sub word_wrap($t) { + my $s=""; + for $t.lines -> $line { + my @words=$line.words; + my $j=""; + while @words { + my $k=@words.shift; + if $j.chars + $k.chars>WIDTH-2 { + # force a wrap + $s ~= $j ~ "\n"; + $j = $k; + } else { + $j ~= " " if $j !eq ""; + $j ~= $k; + } + } + $s ~= $j~"\n"; + } + return $s +} + +# list of things here +sub list_of_things_here($place) { + my @list_of_things; + for %objects.keys -> $thing { + @list_of_things.push($thing) if %objects{$thing}<in> eq $place; + }; + #say @list_of_things.perl; + return @list_of_things; +} + +# disambiguate (if possible) +sub disambiguate(@things,$adj) { + return True,@things[0] if @things.elems==1; + # try adjective if offered + if $adj.chars>0 { + my @refined=@things.grep({%objects{$_}<adj> eq $adj}); + return True,@refined[0] if @refined.elems==1; + } + # otherwise + my $s=(%objects{$_}<adj> ~ " " ~ %objects{$_}<noun> for @things).join(" or the "); + return False,"Which? The $s?"; +}; + +sub increase_score($points) { + %flags<score>+=$points; + "Your score has gone up by $points! You have {%flags<score>} point(s).\n"; +}; + +# describe contents of something +sub location_contains($place) { + my @list_of_things= %objects{list_of_things_here($place)}»<name>; # HASH SLICE! + return "" unless @list_of_things.elems>0; + return join_with_and(@list_of_things) ~ "."; +} + +# describe directions from somewhere +sub exits_from($place){ + ############################################## + # HASH SLICE! + my @exits = %directions{%rooms{$place}<to>.keys}; # hash slice to array for directions from location + return "" unless @exits.elems>0; + return join_with_and(@exits) ~ "."; +}; |
