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#!/opt/local/bin/lua
--
-- See ../README.md
--
--
-- Run as: lua ch-1.lua < input-file
--
local RIGHT = 0
local UP = 1
local LEFT = 2
local DOWN = 3
--
-- Read in the input: a single line, with the elemens separated by white space
--
local line = io . read ()
local elements = {}
for element in line : gmatch ("%S+") do
elements [#elements + 1] = element
end
--
-- Calculate the optimal width and height
--
local height = math . floor (math . sqrt (#elements))
while #elements % height > 0 do
height = height - 1
end
local width = #elements / height
--
-- Fill the matrix, starting from the bottom left
--
local min_x = 1
local max_x = height
local min_y = 1
local max_y = width
local x = max_x
local y = min_y
local direction = RIGHT
--
-- Initialize the matrix
--
local matrix = {}
for x = 1, height do
matrix [x] = {}
end
for i = 1, #elements do
matrix [x] [y] = elements [i]
local turn = 0
if direction == RIGHT
then if y >= max_y
then turn = 1
x = x - 1
max_x = max_x - 1
else y = y + 1
end
end
if direction == UP
then if x <= min_x
then turn = 1
y = y - 1
max_y = max_y - 1
else x = x - 1
end
end
if direction == LEFT
then if y <= min_y
then turn = 1
x = x + 1
min_x = min_x + 1
else y = y - 1
end
end
if direction == DOWN
then if x >= max_x
then turn = 1
y = y + 1
min_y = min_y + 1
else x = x + 1
end
end
if turn > 0
then direction = (direction + 1) % 4
end
end
--
-- Find the maximum widths in each column
--
local widths = {}
for y = 1, width
do local max = 0
for x = 1, height
do if max < #matrix [x] [y]
then max = #matrix [x] [y]
end
end
widths [y] = max
end
--
-- Pretty print the matrix
--
for x = 1, height
do for y = 1, width
do if y > 1
then io . write (" ")
end
local format = "%" .. widths [y] .. "s"
io . write (string . format (format, matrix [x] [y]))
end
io . write ("\n")
end
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