1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
local moves = { {{0, 0} , {2, 0} , {1, 1} , {2, 1} , {2 ,2} }
, { {0, 0} , {1,1} , {0, 1} , {0, 2} , {1 ,0}, {2,0} }
, { {0, 0} , {1,1} , {2, 0} , {1, 0} , {1 ,2}, {2,1}, {0, 1} , {0 ,2}, {2,2} }
, { {0, 0} , {1,1 } }
, { {1,1} , {0,0} , {2,2} , {0, 1} , {1 ,0}, {0,2} }
}
local magic_square = { {4,9,2}, {3,5,7},{8,1,6}}
-- https://en.wikipedia.org/wiki/Magic_square
-- any winning combination is 15
function Winner(X)
-- a game with less than 3 moves cannot be won
if #X>=3 then
local score_a = 0
local score_b = 0
for j=1,#X do
if j%2==0 then -- move b
score_b = score_b + magic_square[1+X[j][1]] [1+X[j][2]]
else -- move a
score_a = score_a + magic_square[1+X[j][1]] [1+X[j][2]]
end
-- winning score is 15
if score_a == 15 then
print ("Winner A")
else if score_b == 15 then
print ("winner B")
end
-- if at the end no score is 15 => draw
if j==#X and score_a~=15 and score_b~=15 then
print("draw")
end
end
end
else
print("pending")
end
end
for _,v in ipairs(moves) do
Winner(v)
end
|