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author | romangraef <roman.graef@gmail.com> | 2018-05-30 12:45:21 +0200 |
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committer | romangraef <roman.graef@gmail.com> | 2018-05-30 12:45:21 +0200 |
commit | 5a66413d8f226c0507788e5c8455f6f5f6d06887 (patch) | |
tree | 1187c7f83621f29364dc90f3aed1885d04dac42c | |
parent | 2ac18d91635b023db7ff3918f5041cb51ed1c968 (diff) | |
download | pluggabledino-5a66413d8f226c0507788e5c8455f6f5f6d06887.tar.gz pluggabledino-5a66413d8f226c0507788e5c8455f6f5f6d06887.tar.bz2 pluggabledino-5a66413d8f226c0507788e5c8455f6f5f6d06887.zip |
Added lost state/losing
5 files changed, 63 insertions, 9 deletions
diff --git a/src/main/kotlin/de/romjaki/pluggabledino/api/Button.kt b/src/main/kotlin/de/romjaki/pluggabledino/api/Button.kt index 9b39e4b..b21761c 100644 --- a/src/main/kotlin/de/romjaki/pluggabledino/api/Button.kt +++ b/src/main/kotlin/de/romjaki/pluggabledino/api/Button.kt @@ -7,11 +7,11 @@ import de.romjaki.pluggabledino.font import org.newdawn.slick.Graphics import org.newdawn.slick.Input import java.awt.Rectangle -import kotlin.math.min +import kotlin.math.max class Button(private val text: String, val x: Float, val y: Float) { - val width = min(buttonImage.width, font.getWidth(text) + 10) + val width = max(buttonImage.width, font.getWidth(text) + 10) val image = buttonImage.getScaledCopy(width, buttonImage.height) private var lastClicked = false diff --git a/src/main/kotlin/de/romjaki/pluggabledino/game/GameWorld.kt b/src/main/kotlin/de/romjaki/pluggabledino/game/GameWorld.kt index cc940cf..2495b9c 100644 --- a/src/main/kotlin/de/romjaki/pluggabledino/game/GameWorld.kt +++ b/src/main/kotlin/de/romjaki/pluggabledino/game/GameWorld.kt @@ -78,15 +78,22 @@ class GameWorld : ContactListener { //#endregion cactiBodyDef = BodyDef() + cactiBodyDef.type = BodyType.KINEMATIC createCactus() } fun createCactus() { val body = world.createBody(cactiBodyDef) + body.position.set(10f, 39f) val shape = PolygonShape() shape.setAsBox(1f, 1f) - body.createFixture(shape, 0f) + val cactiFixtureDef = FixtureDef() + cactiFixtureDef.shape = dinoBox + cactiFixtureDef.isSensor = true + cactiFixtureDef.density = 0.1f + cactiFixtureDef.friction = 0f + body.createFixture(cactiFixtureDef) cacti.add(body) } @@ -98,6 +105,9 @@ class GameWorld : ContactListener { dino.applyForceToCenter(Vec2(0f, -2000f)) } } + cacti.forEach { + it.linearVelocity.set(-delta * 1000, 0f) + } world.step(delta, 4, 3) world.setContactListener(this) } diff --git a/src/main/kotlin/de/romjaki/pluggabledino/main.kt b/src/main/kotlin/de/romjaki/pluggabledino/main.kt index a829089..1e86140 100644 --- a/src/main/kotlin/de/romjaki/pluggabledino/main.kt +++ b/src/main/kotlin/de/romjaki/pluggabledino/main.kt @@ -5,10 +5,7 @@ import de.romjaki.pluggabledino.api.PluginLoader import de.romjaki.pluggabledino.events.InitEvent import de.romjaki.pluggabledino.events.PostInitEvent import de.romjaki.pluggabledino.events.PreInitEvent -import de.romjaki.pluggabledino.states.GameState -import de.romjaki.pluggabledino.states.MainMenu -import de.romjaki.pluggabledino.states.SettingsState -import de.romjaki.pluggabledino.states.SplashScreen +import de.romjaki.pluggabledino.states.* import org.newdawn.slick.AppGameContainer import org.newdawn.slick.GameContainer import org.newdawn.slick.Input @@ -24,6 +21,7 @@ const val SPLASHSCREEN = 0 const val MAINMENU = 1 const val SETTINGS = 3 const val GAME = 2 +const val LOST = 4 fun main(args: Array<String>) { PluginLoader.loadPlugins() @@ -45,5 +43,6 @@ class Application : StateBasedGame("Dino Game v$VERSION") { addState(MainMenu()) addState(SettingsState()) addState(GameState()) + addState(LostState()) } } diff --git a/src/main/kotlin/de/romjaki/pluggabledino/states/GameState.kt b/src/main/kotlin/de/romjaki/pluggabledino/states/GameState.kt index 479f7f7..0d4fff0 100644 --- a/src/main/kotlin/de/romjaki/pluggabledino/states/GameState.kt +++ b/src/main/kotlin/de/romjaki/pluggabledino/states/GameState.kt @@ -21,6 +21,9 @@ class GameState : BasicGameState() { if (container!!.input.isKeyDown(Input.KEY_R)) { world = GameWorld() } + if (world.hurt) { + game!!.enterState(LOST) + } world.update(delta / 1000f, container.input) dinoAnimated.update(delta.toLong()) } @@ -34,11 +37,14 @@ class GameState : BasicGameState() { override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) { g!! g.background = Color.lightGray - g.color = Color.red + if (world.hurt) { + g.background = Color.red + } + g.color = Color.green g.drawImage(dinoAnimated.currentFrame, world.dino.position.x * WIDTH / 50, world.dino.position.y * HEIGHT / 50 - dinoAnimated.height) g.drawImage(groundline, 0f, HEIGHT * 39 / 50f) for (cactus in world.cacti) { - g.drawImage(cactusImg, cactus.position.x, cactus.position.y) + g.drawImage(cactusImg, cactus.position.x * WIDTH / 50, cactus.position.y * HEIGHT / 50 - cactusImg.height) } } diff --git a/src/main/kotlin/de/romjaki/pluggabledino/states/LostState.kt b/src/main/kotlin/de/romjaki/pluggabledino/states/LostState.kt new file mode 100644 index 0000000..ce245b6 --- /dev/null +++ b/src/main/kotlin/de/romjaki/pluggabledino/states/LostState.kt @@ -0,0 +1,39 @@ +package de.romjaki.pluggabledino.states + +import de.romjaki.pluggabledino.* +import de.romjaki.pluggabledino.api.Button +import org.newdawn.slick.Color +import org.newdawn.slick.GameContainer +import org.newdawn.slick.Graphics +import org.newdawn.slick.state.BasicGameState +import org.newdawn.slick.state.StateBasedGame + +class LostState : BasicGameState() { + override fun init(container: GameContainer?, game: StateBasedGame?) { + game!! + playAgain.addClickHandler { + game.enterState(GAME) + } + back.addClickHandler { + game.enterState(MAINMENU) + } + } + + override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) { + playAgain.update(container!!.input) + back.update(container.input) + } + + override fun getID(): Int = + LOST + + val back = Button("Back to Main Menu", WIDTH / 2f, HEIGHT / 2f + 50) + val playAgain = Button("PLAY AGAIN", WIDTH / 2f, HEIGHT / 2f + 100) + + override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) { + g!! + g.background = Color.red + back.draw(g) + playAgain.draw(g) + } +}
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