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package de.romjaki.pluggabledino
import de.romjaki.pluggabledino.api.Events
import de.romjaki.pluggabledino.api.PluginLoader
import de.romjaki.pluggabledino.events.InitEvent
import de.romjaki.pluggabledino.events.PostInitEvent
import de.romjaki.pluggabledino.events.PreInitEvent
import de.romjaki.pluggabledino.states.*
import org.newdawn.slick.AppGameContainer
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Input
import org.newdawn.slick.state.StateBasedGame
const val WIDTH = 640
const val HEIGHT = 480
const val REAL_WIDTH = 800
const val REAL_HEIGHT = 600
const val WIDTH_RATIO = REAL_WIDTH.toFloat() / WIDTH
const val HEIGHT_RATIO = REAL_HEIGHT.toFloat() / HEIGHT
const val FPS = 60
const val VERSION = 1.0
const val SPLASHSCREEN = 0
const val MAINMENU = 1
const val SETTINGS = 3
const val GAME = 2
const val LOST = 4
fun main(args: Array<String>) {
PluginLoader.loadPlugins()
Input.disableControllers()
val app = AppGameContainer(Application())
app.setDisplayMode(REAL_WIDTH, REAL_HEIGHT, false)
app.setTargetFrameRate(FPS)
app.setShowFPS(true)
Events.broadcastEvent(PreInitEvent())
Events.broadcastEvent(InitEvent())
Events.broadcastEvent(PostInitEvent())
app.start()
}
class Application : StateBasedGame("Dino Game v$VERSION") {
override fun initStatesList(container: GameContainer?) {
addState(SplashScreen())
addState(MainMenu())
addState(SettingsState())
addState(GameState())
addState(LostState())
}
}
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