1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
package de.romjaki.pluggabledino.states
import de.romjaki.pluggabledino.*
import de.romjaki.pluggabledino.api.Events
import de.romjaki.pluggabledino.events.GameLostEvent
import de.romjaki.pluggabledino.events.GameRenderEvent
import de.romjaki.pluggabledino.events.GameUpdateEvent
import de.romjaki.pluggabledino.game.GameWorld
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Input
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
class GameState : BasicGameState() {
override fun init(container: GameContainer?, game: StateBasedGame?) {
}
override fun enter(container: GameContainer?, game: StateBasedGame?) {
world = GameWorld()
anthemSound.loop()
count = 0
}
override fun leave(container: GameContainer?, game: StateBasedGame?) {
anthemSound.pause()
}
override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
game!!
count += delta
if (container!!.input.isKeyDown(Input.KEY_R)) {
world = GameWorld()
}
if (world.hurt) {
lastscore = count / 100
Events.broadcastEvent(GameLostEvent(lastscore))
return game.enterState(LOST)
}
println(delta)
world.update(delta / 1000f, container.input.isKeyDown(Input.KEY_UP))
dinoAnimated.update(delta.toLong())
Events.broadcastEvent(GameUpdateEvent(game, delta, container, world))
}
lateinit var world: GameWorld
var count: Int = 0
override fun getID(): Int =
GAME
override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) {
g!!
container!!
game!!
g.scale(WIDTH_RATIO, HEIGHT_RATIO)
g.background = Color.white
if (world.hurt) {
g.background = Color.red
}
g.color = Color.green
g.drawImage(background, 0f, 0f)
g.drawStringCentered((count / 100).toString(), WIDTH / 2f, HEIGHT / 2f)
g.drawImage(dinoAnimated.currentFrame, world.dino.position.x * WIDTH / 50, world.dino.position.y * HEIGHT / 50 - dinoAnimated.height)
g.drawImage(groundline, 0f, HEIGHT * 39 / 50f)
for (cactus in world.cacti) {
g.drawImage(cactusImg, cactus.position.x * WIDTH / 50, cactus.position.y * HEIGHT / 50 - cactusImg.height)
}
for (bird in world.birdd) {
g.drawImage(BirdImg, bird.position.x * WIDTH / 50, bird.position.y * HEIGHT / 50 - BirdImg.height)
}
Events.broadcastEvent(GameRenderEvent(g, game, container))
}
}
|