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package de.romjaki.pluggabledino.states
import de.romjaki.pluggabledino.*
import de.romjaki.pluggabledino.api.Button
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Input
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
class MainMenu : BasicGameState() {
override fun init(container: GameContainer?, game: StateBasedGame?) {
game!!
settingsButton.addClickHandler {
game.enterState(SETTINGS)
}
playButton.addClickHandler {
game.enterState(GAME)
}
}
override fun enter(container: GameContainer?, game: StateBasedGame?) {
settingsButton.enter()
playButton.enter()
}
override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
container!!
game!!
dinoAnimated.update(delta.toLong())
if (container.input.isKeyDown(Input.KEY_Q)) {
System.exit(0)
}
settingsButton.update(container.input)
playButton.update(container.input)
}
override fun getID(): Int =
MAINMENU
val playButton = Button("PLAY", WIDTH / 2f, HEIGHT / 2f + 50)
val settingsButton = Button("SETTINGS", WIDTH / 2f, HEIGHT / 2f + 100)
override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) {
g!!
g.background = Color.lightGray
g.drawImage(dinoAnimated.currentFrame, WIDTH / 2f - 16, HEIGHT / 2f - 16f)
playButton.draw(g)
settingsButton.draw(g)
}
}
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