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package de.romjaki.pluggabledino.states
import de.romjaki.pluggabledino.*
import de.romjaki.pluggabledino.api.Button
import de.romjaki.pluggabledino.api.ToggleButton
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
class SettingsState : BasicGameState() {
override fun init(container: GameContainer?, game: StateBasedGame?) {
game!!
backButton.addClickHandler {
game.enterState(MAINMENU)
}
}
override fun enter(container: GameContainer?, game: StateBasedGame?) {
backButton.enter()
scoreButton.enter()
}
override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
container!!
scoreButton.update(container.input)
backButton.update(container.input)
}
override fun getID(): Int =
SETTINGS
val scoreButton = ToggleButton(listOf("ON", "OFF"), WIDTH * 3 / 4f, HEIGHT / 8f)
val backButton = Button("BACK", WIDTH / 2f, HEIGHT / 8 * 7f)
override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) {
g!!
g.scale(WIDTH_RATIO, HEIGHT_RATIO)
g.background = Color.lightGray
backButton.draw(g)
scoreButton.draw(g)
}
}
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