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| author | Thierry Berger <contact@thierryberger.com> | 2024-06-13 11:31:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-13 11:31:49 +0200 |
| commit | 05c39258840d95ac2cdcda1d94ac0062541b58f4 (patch) | |
| tree | 2120e4d3411234181d109c03e1c56fb43f3686cc | |
| parent | b3dc1c1960274139b7fd8e2860a0af0387b0de6e (diff) | |
| download | rapier-05c39258840d95ac2cdcda1d94ac0062541b58f4.tar.gz rapier-05c39258840d95ac2cdcda1d94ac0062541b58f4.tar.bz2 rapier-05c39258840d95ac2cdcda1d94ac0062541b58f4.zip | |
fix: Fixed typo in castShape functions (#653)
| -rw-r--r-- | CHANGELOG.md | 2 | ||||
| -rw-r--r-- | src/pipeline/query_pipeline/mod.rs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 21f5f53..4d8c214 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -248,7 +248,7 @@ without affecting performance of the other parts of the simulation. - The method `QueryFilter::exclude_dynamic` is now a static method (the `self` argument was removed). - The `QueryPipeline::cast_shape` method has a new argument `stop_at_penertation`. If set to `false`, the linear shape-cast won’t immediately stop if the shape is penetrating another shape at its starting point **and** its - trajectory is such that it’s on a path to exist that penetration state. + trajectory is such that it’s on a path to exit that penetration state. - The `InteractionGroups` is now a set of explicit bit flags instead of a raw `u32`. - The world-space mass properties of rigid-bodies are now updated automatically whenever the user changes their position. diff --git a/src/pipeline/query_pipeline/mod.rs b/src/pipeline/query_pipeline/mod.rs index 829499f..6e536d0 100644 --- a/src/pipeline/query_pipeline/mod.rs +++ b/src/pipeline/query_pipeline/mod.rs @@ -602,7 +602,7 @@ impl QueryPipeline { /// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`. /// * `stop_at_penetration` - If set to `false`, the linear shape-cast won’t immediately stop if /// the shape is penetrating another shape at its starting point **and** its trajectory is such - /// that it’s on a path to exist that penetration state. + /// that it’s on a path to exit that penetration state. /// * `filter`: set of rules used to determine which collider is taken into account by this scene query. pub fn cast_shape( &self, |
