aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCrozet Sébastien <developer@crozet.re>2021-01-05 17:07:26 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-05 17:07:26 +0100
commit1e9a962d34fa5143404d1dae1bfa0243e3d8a6a0 (patch)
tree05f65b24f704659d5b20cf231c9d50e605b461b4
parent924cb7bbb9948248605eec26924e99af77dbed07 (diff)
downloadrapier-1e9a962d34fa5143404d1dae1bfa0243e3d8a6a0.tar.gz
rapier-1e9a962d34fa5143404d1dae1bfa0243e3d8a6a0.tar.bz2
rapier-1e9a962d34fa5143404d1dae1bfa0243e3d8a6a0.zip
Testbed physx backend: re-add joints.
-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/stacks3.rs171
-rw-r--r--src_testbed/physx_backend.rs126
-rw-r--r--src_testbed/testbed.rs8
4 files changed, 90 insertions, 217 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 2c8e5c6..d9e6aff 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -31,7 +31,6 @@ mod platform3;
mod primitives3;
mod restitution3;
mod sensor3;
-mod stacks3;
mod trimesh3;
fn demo_name_from_command_line() -> Option<String> {
@@ -82,7 +81,6 @@ pub fn main() {
("Locked rotations", locked_rotations3::init_world),
("Platform", platform3::init_world),
("Restitution", restitution3::init_world),
- ("Stacks", stacks3::init_world),
("Sensor", sensor3::init_world),
("TriMesh", trimesh3::init_world),
("Keva tower", keva3::init_world),
diff --git a/examples3d/stacks3.rs b/examples3d/stacks3.rs
deleted file mode 100644
index 55d58bb..0000000
--- a/examples3d/stacks3.rs
+++ /dev/null
@@ -1,171 +0,0 @@
-use na::{Point3, Translation3, UnitQuaternion, Vector3};
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed3d::Testbed;
-
-fn create_tower_circle(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- offset: Vector3<f32>,
- stack_height: usize,
- nsubdivs: usize,
- half_extents: Vector3<f32>,
-) {
- let ang_step = std::f32::consts::PI * 2.0 / nsubdivs as f32;
- let radius = 1.3 * nsubdivs as f32 * half_extents.x / std::f32::consts::PI;
-
- let shift = half_extents * 2.0;
- for i in 0usize..stack_height {
- for j in 0..nsubdivs {
- let fj = j as f32;
- let fi = i as f32;
- let y = fi * shift.y;
- let pos = Translation3::from(offset)
- * UnitQuaternion::new(Vector3::y() * (fi / 2.0 + fj) * ang_step)
- * Translation3::new(0.0, y, radius);
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().position(pos).build();
- let handle = bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
- colliders.insert(collider, handle, bodies);
- }
- }
-}
-
-fn create_wall(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- offset: Vector3<f32>,
- stack_height: usize,
- half_extents: Vector3<f32>,
-) {
- let shift = half_extents * 2.0;
- for i in 0usize..stack_height {
- for j in i..stack_height {
- let fj = j as f32;
- let fi = i as f32;
- let x = offset.x;
- let y = fi * shift.y + offset.y;
- let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
- - stack_height as f32 * half_extents.z;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
- let handle = bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
- colliders.insert(collider, handle, bodies);
- }
- }
-}
-
-fn create_pyramid(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- offset: Vector3<f32>,
- stack_height: usize,
- half_extents: Vector3<f32>,
-) {
- let shift = half_extents * 2.0;
-
- for i in 0usize..stack_height {
- for j in i..stack_height {
- for k in i..stack_height {
- let fi = i as f32;
- let fj = j as f32;
- let fk = k as f32;
- let x = (fi * shift.x / 2.0) + (fk - fi) * shift.x + offset.x
- - stack_height as f32 * half_extents.x;
- let y = fi * shift.y + offset.y;
- let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
- - stack_height as f32 * half_extents.z;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
- let handle = bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
- colliders.insert(collider, handle, bodies);
- }
- }
- }
-}
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
-
- /*
- * Ground
- */
- let ground_size = 200.0;
- let ground_height = 0.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
- * Create the cubes
- */
- let cube_size = 1.0;
- let hext = Vector3::repeat(cube_size);
- let bottomy = cube_size * 50.0;
-
- create_pyramid(
- &mut bodies,
- &mut colliders,
- Vector3::new(-20.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_wall(
- &mut bodies,
- &mut colliders,
- Vector3::new(-2.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_wall(
- &mut bodies,
- &mut colliders,
- Vector3::new(4.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_wall(
- &mut bodies,
- &mut colliders,
- Vector3::new(10.0, bottomy, 0.0),
- 12,
- hext,
- );
- create_tower_circle(
- &mut bodies,
- &mut colliders,
- Vector3::new(25.0, bottomy, 0.0),
- 8,
- 24,
- hext,
- );
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
- testbed.run()
-}
diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs
index eac7323..53f6fe7 100644
--- a/src_testbed/physx_backend.rs
+++ b/src_testbed/physx_backend.rs
@@ -8,7 +8,9 @@ use physx::cooking::PxCooking;
use physx::foundation::DefaultAllocator;
use physx::prelude::*;
use physx::scene::FrictionType;
+use physx::traits::Class;
use physx::triangle_mesh::TriangleMesh;
+use physx_sys::{PxActor, PxRigidActor};
use rapier::counters::Counters;
use rapier::dynamics::{
IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
@@ -166,6 +168,11 @@ impl PhysxWorld {
let mut rapier2dynamic = HashMap::new();
let mut rapier2static = HashMap::new();
+ /*
+ *
+ * Rigid bodies
+ *
+ */
for (rapier_handle, rb) in bodies.iter() {
use physx::rigid_dynamic::RigidDynamic;
use physx::rigid_static::RigidStatic;
@@ -185,6 +192,11 @@ impl PhysxWorld {
}
}
+ /*
+ *
+ * Colliders
+ *
+ */
for (_, collider) in colliders.iter() {
if let Some((mut px_shape, px_material, collider_pos)) =
physx_collider_from_rapier_collider(&mut *physics, &collider)
@@ -198,7 +210,11 @@ impl PhysxWorld {
let actor = rapier2dynamic.get_mut(&collider.parent()).unwrap();
actor.attach_shape(&mut px_shape);
}
- // physx_sys::PxShape_setLocalPose_mut(shape, &pose);
+
+ unsafe {
+ let pose = collider_pos.into_physx();
+ physx_sys::PxShape_setLocalPose_mut(px_shape.as_mut_ptr(), &pose.into());
+ }
shapes.push(px_shape);
materials.push(px_material);
@@ -226,9 +242,16 @@ impl PhysxWorld {
}
/*
- res.setup_joints(joints);
- res
- */
+ *
+ * Joints
+ *
+ */
+ Self::setup_joints(
+ &mut physics,
+ joints,
+ &mut rapier2static,
+ &mut rapier2dynamic,
+ );
for (_, actor) in rapier2static {
scene.add_static_actor(actor);
@@ -246,27 +269,43 @@ impl PhysxWorld {
})
}
- fn setup_joints(&mut self, joints: &JointSet) {
- /*
+ fn setup_joints(
+ physics: &mut PxPhysicsFoundation,
+ joints: &JointSet,
+ rapier2static: &mut HashMap<RigidBodyHandle, Owner<PxRigidStatic>>,
+ rapier2dynamic: &mut HashMap<RigidBodyHandle, Owner<PxRigidDynamic>>,
+ ) {
unsafe {
for joint in joints.iter() {
- let actor1 = self.rapier2physx[&joint.1.body1];
- let actor2 = self.rapier2physx[&joint.1.body2];
+ let actor1 = rapier2static
+ .get_mut(&joint.1.body1)
+ .map(|act| &mut **act as *mut PxRigidStatic as *mut PxRigidActor)
+ .or(rapier2dynamic
+ .get_mut(&joint.1.body1)
+ .map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
+ .unwrap();
+ let actor2 = rapier2static
+ .get_mut(&joint.1.body2)
+ .map(|act| &mut **act as *mut PxRigidStatic as *mut PxRigidActor)
+ .or(rapier2dynamic
+ .get_mut(&joint.1.body2)
+ .map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
+ .unwrap();
match &joint.1.params {
JointParams::BallJoint(params) => {
- let frame1 = physx::transform::gl_to_px_tf(
- Isometry3::new(params.local_anchor1.coords, na::zero()).into_glam(),
- );
- let frame2 = physx::transform::gl_to_px_tf(
- Isometry3::new(params.local_anchor2.coords, na::zero()).into_glam(),
- );
+ let frame1 = Isometry3::new(params.local_anchor1.coords, na::zero())
+ .into_physx()
+ .into();
+ let frame2 = Isometry3::new(params.local_anchor2.coords, na::zero())
+ .into_physx()
+ .into();
physx_sys::phys_PxSphericalJointCreate(
- self.physics.get_raw_mut(),
- actor1.0 as *mut _,
+ physics.as_mut_ptr(),
+ actor1,
&frame1 as *const _,
- actor2.0 as *mut _,
+ actor2,
&frame2 as *const _,
);
}
@@ -292,18 +331,18 @@ impl PhysxWorld {
let axisangle1 = rotmat1.scaled_axis();
let axisangle2 = rotmat2.scaled_axis();
- let frame1 = physx::transform::gl_to_px_tf(
- Isometry3::new(params.local_anchor1.coords, axisangle1).into_glam(),
- );
- let frame2 = physx::transform::gl_to_px_tf(
- Isometry3::new(params.local_anchor2.coords, axisangle2).into_glam(),
- );
+ let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
+ .into_physx()
+ .into();
+ let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
+ .into_physx()
+ .into();
physx_sys::phys_PxRevoluteJointCreate(
- self.physics.get_raw_mut(),
- actor1.0 as *mut _,
+ physics.as_mut_ptr(),
+ actor1,
&frame1 as *const _,
- actor2.0 as *mut _,
+ actor2,
&frame2 as *const _,
);
}
@@ -331,18 +370,18 @@ impl PhysxWorld {
let axisangle1 = rotmat1.scaled_axis();
let axisangle2 = rotmat2.scaled_axis();
- let frame1 = physx::transform::gl_to_px_tf(
- Isometry3::new(params.local_anchor1.coords, axisangle1).into_glam(),
- );
- let frame2 = physx::transform::gl_to_px_tf(
- Isometry3::new(params.local_anchor2.coords, axisangle2).into_glam(),
- );
+ let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
+ .into_physx()
+ .into();
+ let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
+ .into_physx()
+ .into();
let joint = physx_sys::phys_PxPrismaticJointCreate(
- self.physics.get_raw_mut(),
- actor1.0 as *mut _,
+ physics.as_mut_ptr(),
+ actor1,
&frame1 as *const _,
- actor2.0 as *mut _,
+ actor2,
&frame2 as *const _,
);
@@ -365,23 +404,20 @@ impl PhysxWorld {
}
}
JointParams::FixedJoint(params) => {
- let frame1 =
- physx::transform::gl_to_px_tf(params.local_anchor1.into_glam());
- let frame2 =
- physx::transform::gl_to_px_tf(params.local_anchor2.into_glam());
+ let frame1 = params.local_anchor1.into_physx().into();
+ let frame2 = params.local_anchor2.into_physx().into();
physx_sys::phys_PxFixedJointCreate(
- self.physics.get_raw_mut(),
- actor1.0 as *mut _,
+ physics.as_mut_ptr(),
+ actor1,
&frame1 as *const _,
- actor2.0 as *mut _,
+ actor2,
&frame2 as *const _,
);
}
}
}
}
- */
}
pub fn step(&mut self, counters: &mut Counters, params: &IntegrationParameters) {
@@ -457,7 +493,9 @@ fn physx_collider_from_rapier_collider(
}
let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
- local_pose *= Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
+ local_pose = local_pose
+ * Translation3::from(center.coords)
+ * rot.unwrap_or(UnitQuaternion::identity());
let geometry = PxCapsuleGeometry::new(capsule.radius, capsule.half_height());
physics.create_shape(&geometry, materials, true, shape_flags, ())
} else if let Some(trimesh) = shape.as_trimesh() {
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index 10b3a0a..bef9b8f 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -1126,6 +1126,14 @@ impl State for Testbed {
if self.state.selected_example != prev_example {
self.physics.integration_parameters = IntegrationParameters::default();
+ if self.state.selected_backend == PHYSX_BACKEND_PATCH_FRICTION
+ || self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR
+ {
+ std::mem::swap(
+ &mut self.physics.integration_parameters.max_velocity_iterations,
+ &mut self.physics.integration_parameters.max_position_iterations,
+ )
+ }
}
self.builders[self.state.selected_example].1(self);