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| author | Nash <me@aunyks.com> | 2023-03-21 10:07:23 -0400 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2023-03-26 14:57:43 +0200 |
| commit | 285fe89dd5562c27db0ab5a2e913fd102e9dcee8 (patch) | |
| tree | 1ea500f4a1ff846ac82a41956cca83f49fa643c5 | |
| parent | c1860c504bf271e5ed67e6019f7464d00478fb58 (diff) | |
| download | rapier-285fe89dd5562c27db0ab5a2e913fd102e9dcee8.tar.gz rapier-285fe89dd5562c27db0ab5a2e913fd102e9dcee8.tar.bz2 rapier-285fe89dd5562c27db0ab5a2e913fd102e9dcee8.zip | |
Make raycast vehicle friction_slip property public
| -rw-r--r-- | src/control/ray_cast_vehicle_controller.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/ray_cast_vehicle_controller.rs b/src/control/ray_cast_vehicle_controller.rs index 0d0a437..bea698c 100644 --- a/src/control/ray_cast_vehicle_controller.rs +++ b/src/control/ray_cast_vehicle_controller.rs @@ -135,7 +135,7 @@ pub struct Wheel { /// /// The larger the value, the more instantaneous braking will happen (with the risk of /// causing the vehicle to flip if it’s too strong). - friction_slip: Real, + pub friction_slip: Real, /// The wheel’s current rotation on its axle. pub rotation: Real, delta_rotation: Real, |
