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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-31 12:35:54 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-31 12:35:54 +0200 |
| commit | 3412e9ddbf1e23a39d7de2efdc8449244ee5f92a (patch) | |
| tree | 1485e2043c42e94c7f57ef3e9a5edfb38b3a627a | |
| parent | 6272f778c344de9412c227962870c4db9a9b2da1 (diff) | |
| download | rapier-3412e9ddbf1e23a39d7de2efdc8449244ee5f92a.tar.gz rapier-3412e9ddbf1e23a39d7de2efdc8449244ee5f92a.tar.bz2 rapier-3412e9ddbf1e23a39d7de2efdc8449244ee5f92a.zip | |
Fix some warnings.
| -rw-r--r-- | examples3d/ccd3.rs | 6 | ||||
| -rw-r--r-- | src/dynamics/rigid_body.rs | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs index b62427f..19381fd 100644 --- a/examples3d/ccd3.rs +++ b/examples3d/ccd3.rs @@ -1,4 +1,4 @@ -use na::{Isometry3, Point3, Vector3}; +use na::{Point3, Vector3}; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -91,7 +91,7 @@ pub fn init_world(testbed: &mut Testbed) { .density(10.0) .sensor(true) .build(); - let mut rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::new_dynamic() .linvel(1000.0, 0.0, 0.0) .translation(-20.0, shift_y + 2.0, 0.0) .ccd_enabled(true) @@ -101,7 +101,7 @@ pub fn init_world(testbed: &mut Testbed) { // Second rigid-body with CCD enabled. let collider = ColliderBuilder::ball(1.0).density(10.0).build(); - let mut rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::new_dynamic() .linvel(1000.0, 0.0, 0.0) .translation(-20.0, shift_y + 2.0, shift_z) .ccd_enabled(true) diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index 47eea8a..2813e4f 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -970,7 +970,7 @@ impl RigidBodyBuilder { /// Sets the angular inertia of this rigid-body. #[cfg(feature = "dim2")] #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")] - pub fn principal_angular_inertia(mut self, inertia: Real) -> Self { + pub fn principal_angular_inertia(self, inertia: Real) -> Self { self.additional_principal_angular_inertia(inertia) } |
