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authorSébastien Crozet <sebcrozet@dimforge.com>2024-04-14 15:56:47 +0200
committerSébastien Crozet <sebastien@crozet.re>2024-04-30 23:10:46 +0200
commit3ad9c5ad3ba58b3cd4f19c07c6c89880908e0878 (patch)
tree06d5253a5ced447c9453e4823ce43ffc1541cee5
parent9c5c14070d0a0b0283f3943c0f95552c395f2b97 (diff)
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feat: add a few more debug demos
-rw-r--r--benchmarks2d/all_benchmarks2.rs2
-rw-r--r--benchmarks2d/vertical_stacks2.rs53
-rw-r--r--benchmarks3d/all_benchmarks3.rs2
-rw-r--r--benchmarks3d/ccd3.rs4
-rw-r--r--benchmarks3d/many_sleep3.rs54
-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/debug_total_overlap2.rs28
-rw-r--r--examples3d/all_examples3.rs4
-rw-r--r--examples3d/debug_internal_edges3.rs3
-rw-r--r--examples3d/debug_pop3.rs42
-rw-r--r--examples3d/debug_thin_cube_on_mesh3.rs59
11 files changed, 250 insertions, 3 deletions
diff --git a/benchmarks2d/all_benchmarks2.rs b/benchmarks2d/all_benchmarks2.rs
index fcc7b95..af71049 100644
--- a/benchmarks2d/all_benchmarks2.rs
+++ b/benchmarks2d/all_benchmarks2.rs
@@ -17,6 +17,7 @@ mod joint_ball2;
mod joint_fixed2;
mod joint_prismatic2;
mod pyramid2;
+mod vertical_stacks2;
fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args();
@@ -57,6 +58,7 @@ pub fn main() {
("Convex polygons", convex_polygons2::init_world),
("Heightfield", heightfield2::init_world),
("Pyramid", pyramid2::init_world),
+ ("Verticals tacks", vertical_stacks2::init_world),
("(Stress test) joint ball", joint_ball2::init_world),
("(Stress test) joint fixed", joint_fixed2::init_world),
(
diff --git a/benchmarks2d/vertical_stacks2.rs b/benchmarks2d/vertical_stacks2.rs
new file mode 100644
index 0000000..12de83a
--- /dev/null
+++ b/benchmarks2d/vertical_stacks2.rs
@@ -0,0 +1,53 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.0;
+ let ground_thickness = 1.0;
+
+ let rigid_body = RigidBodyBuilder::fixed();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let num = 30;
+ let rad = 0.5;
+
+ let shift = rad * 2.0;
+ let centery = shift / 2.0 + ground_thickness;
+
+ for i in 0..num {
+ for j in 0usize..1 + i * 2 {
+ let fj = j as f32;
+ let fi = i as f32;
+ let x = (fj - fi) * shift; // (shift + rad / 2.0);
+ let y = (num as f32 - fi - 1.0) * shift + centery;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5], 5.0);
+}
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs
index 591886e..2f723d1 100644
--- a/benchmarks3d/all_benchmarks3.rs
+++ b/benchmarks3d/all_benchmarks3.rs
@@ -20,6 +20,7 @@ mod joint_fixed3;
mod joint_prismatic3;
mod joint_revolute3;
mod keva3;
+mod many_sleep3;
mod many_static3;
mod pyramid3;
mod stacks3;
@@ -56,6 +57,7 @@ pub fn main() {
("Compound", compound3::init_world),
("Convex polyhedron", convex_polyhedron3::init_world),
("Many static", many_static3::init_world),
+ ("Many sleep", many_sleep3::init_world),
("Heightfield", heightfield3::init_world),
("Stacks", stacks3::init_world),
("Pyramid", pyramid3::init_world),
diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs
index f642739..4f7b2c1 100644
--- a/benchmarks3d/ccd3.rs
+++ b/benchmarks3d/ccd3.rs
@@ -56,8 +56,8 @@ pub fn init_world(testbed: &mut Testbed) {
1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small.
- // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
- // 3 => ColliderBuilder::cone(rad, rad),
+ 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
+ 3 => ColliderBuilder::cone(rad, rad),
_ => ColliderBuilder::capsule_y(rad, rad),
};
diff --git a/benchmarks3d/many_sleep3.rs b/benchmarks3d/many_sleep3.rs
new file mode 100644
index 0000000..70f85cc
--- /dev/null
+++ b/benchmarks3d/many_sleep3.rs
@@ -0,0 +1,54 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Create the balls
+ */
+ let num = 50;
+ let rad = 1.0;
+
+ let shift = rad * 2.0 + 1.0;
+ let centerx = shift * (num as f32) / 2.0;
+ let centery = shift / 2.0;
+ let centerz = shift * (num as f32) / 2.0;
+
+ for i in 0..num {
+ for j in 0usize..num {
+ for k in 0..num {
+ let x = i as f32 * shift - centerx;
+ let y = j as f32 * shift + centery;
+ let z = k as f32 * shift - centerz;
+
+ let status = if j == 0 {
+ RigidBodyType::Fixed
+ } else {
+ RigidBodyType::Dynamic
+ };
+ let density = 0.477;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new(status)
+ .translation(vector![x, y, z])
+ .sleeping(true); // j < num - 1);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad).density(density);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
+}
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 4cdbf98..6eff54f 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -15,6 +15,7 @@ mod collision_groups2;
mod convex_polygons2;
mod damping2;
mod debug_box_ball2;
+mod debug_total_overlap2;
mod drum2;
mod heightfield2;
mod joint_motor_position2;
@@ -82,6 +83,7 @@ pub fn main() {
("Trimesh", trimesh2::init_world),
("Joint motor position", joint_motor_position2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
+ ("(Debug) total overlap", debug_total_overlap2::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.
diff --git a/examples2d/debug_total_overlap2.rs b/examples2d/debug_total_overlap2.rs
new file mode 100644
index 0000000..b61ad67
--- /dev/null
+++ b/examples2d/debug_total_overlap2.rs
@@ -0,0 +1,28 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ // Build many balls, all spawned at the same point.
+ let rad = 0.5;
+
+ for _ in 0..100 {
+ let rigid_body = RigidBodyBuilder::dynamic();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 0.0], 50.0);
+}
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index bac826e..1525c4c 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -23,9 +23,11 @@ mod debug_deserialize3;
mod debug_dynamic_collider_add3;
mod debug_friction3;
mod debug_infinite_fall3;
+mod debug_pop3;
mod debug_prismatic3;
mod debug_rollback3;
mod debug_shape_modification3;
+mod debug_thin_cube_on_mesh3;
mod debug_triangle3;
mod debug_trimesh3;
mod domino3;
@@ -124,6 +126,7 @@ pub fn main() {
),
("(Debug) big colliders", debug_big_colliders3::init_world),
("(Debug) boxes", debug_boxes3::init_world),
+ ("(Debug) pop", debug_pop3::init_world),
(
"(Debug) dyn. coll. add",
debug_dynamic_collider_add3::init_world,
@@ -141,6 +144,7 @@ pub fn main() {
),
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
+ ("(Debug) thin cube", debug_thin_cube_on_mesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
("(Debug) infinite fall", debug_infinite_fall3::init_world),
("(Debug) prismatic", debug_prismatic3::init_world),
diff --git a/examples3d/debug_internal_edges3.rs b/examples3d/debug_internal_edges3.rs
index 7112fb0..86de1bd 100644
--- a/examples3d/debug_internal_edges3.rs
+++ b/examples3d/debug_internal_edges3.rs
@@ -11,7 +11,8 @@ pub fn init_world(testbed: &mut Testbed) {
let multibody_joints = MultibodyJointSet::new();
let heights = DMatrix::zeros(100, 100);
- let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]);
+ let heightfield =
+ HeightField::with_flags(heights, vector![60.0, 1.0, 60.0], HeightFieldFlags::all());
let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0];
colliders
.insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation));
diff --git a/examples3d/debug_pop3.rs b/examples3d/debug_pop3.rs
new file mode 100644
index 0000000..93d58e0
--- /dev/null
+++ b/examples3d/debug_pop3.rs
@@ -0,0 +1,42 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 10.0;
+ let ground_height = 10.0;
+
+ for _ in 0..1 {
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+
+ // Build the dynamic box rigid body.
+ for _ in 0..1 {
+ let rigid_body = RigidBodyBuilder::dynamic()
+ // .translation(vector![0.0, 0.1, 0.0])
+ // .rotation(vector![0.8, 0.2, 0.1])
+ .can_sleep(false);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
+ colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
+}
diff --git a/examples3d/debug_thin_cube_on_mesh3.rs b/examples3d/debug_thin_cube_on_mesh3.rs
new file mode 100644
index 0000000..801e0cd
--- /dev/null
+++ b/examples3d/debug_thin_cube_on_mesh3.rs
@@ -0,0 +1,59 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+// This shows a bug when a cylinder is in contact with a very large
+// but very thin cuboid. In this case the EPA returns an incorrect
+// contact normal, resulting in the cylinder falling through the floor.
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.1;
+ let ground_height = 0.1;
+
+ // let vertices = vec![
+ // point![-50.0, 0.0, -50.0],
+ // point![-50.0, 0.0, 50.0],
+ // point![50.0, 0.0, 50.0],
+ // point![50.0, 0.0, -50.0],
+ // ];
+ // let indices = vec![[0, 1, 2], [0, 2, 3]];
+ //
+ // let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
+ // colliders.insert(collider);
+
+ let heights = DMatrix::repeat(2, 2, 0.0);
+ let collider = ColliderBuilder::heightfield_with_flags(
+ heights,
+ Vector::new(50.0, 1.0, 50.0),
+ HeightFieldFlags::FIX_INTERNAL_EDGES,
+ );
+ colliders.insert(collider);
+
+ /*
+ * Create the cubes
+ */
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![0.0, 5.0, 0.0])
+ .rotation(vector![0.5, 0.0, 0.5])
+ .linvel(vector![0.0, -100.0, 0.0])
+ .soft_ccd_enabled(true);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
+}