diff options
| author | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-04-14 15:56:47 +0200 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2024-04-30 23:10:46 +0200 |
| commit | 3ad9c5ad3ba58b3cd4f19c07c6c89880908e0878 (patch) | |
| tree | 06d5253a5ced447c9453e4823ce43ffc1541cee5 | |
| parent | 9c5c14070d0a0b0283f3943c0f95552c395f2b97 (diff) | |
| download | rapier-3ad9c5ad3ba58b3cd4f19c07c6c89880908e0878.tar.gz rapier-3ad9c5ad3ba58b3cd4f19c07c6c89880908e0878.tar.bz2 rapier-3ad9c5ad3ba58b3cd4f19c07c6c89880908e0878.zip | |
feat: add a few more debug demos
| -rw-r--r-- | benchmarks2d/all_benchmarks2.rs | 2 | ||||
| -rw-r--r-- | benchmarks2d/vertical_stacks2.rs | 53 | ||||
| -rw-r--r-- | benchmarks3d/all_benchmarks3.rs | 2 | ||||
| -rw-r--r-- | benchmarks3d/ccd3.rs | 4 | ||||
| -rw-r--r-- | benchmarks3d/many_sleep3.rs | 54 | ||||
| -rw-r--r-- | examples2d/all_examples2.rs | 2 | ||||
| -rw-r--r-- | examples2d/debug_total_overlap2.rs | 28 | ||||
| -rw-r--r-- | examples3d/all_examples3.rs | 4 | ||||
| -rw-r--r-- | examples3d/debug_internal_edges3.rs | 3 | ||||
| -rw-r--r-- | examples3d/debug_pop3.rs | 42 | ||||
| -rw-r--r-- | examples3d/debug_thin_cube_on_mesh3.rs | 59 |
11 files changed, 250 insertions, 3 deletions
diff --git a/benchmarks2d/all_benchmarks2.rs b/benchmarks2d/all_benchmarks2.rs index fcc7b95..af71049 100644 --- a/benchmarks2d/all_benchmarks2.rs +++ b/benchmarks2d/all_benchmarks2.rs @@ -17,6 +17,7 @@ mod joint_ball2; mod joint_fixed2; mod joint_prismatic2; mod pyramid2; +mod vertical_stacks2; fn demo_name_from_command_line() -> Option<String> { let mut args = std::env::args(); @@ -57,6 +58,7 @@ pub fn main() { ("Convex polygons", convex_polygons2::init_world), ("Heightfield", heightfield2::init_world), ("Pyramid", pyramid2::init_world), + ("Verticals tacks", vertical_stacks2::init_world), ("(Stress test) joint ball", joint_ball2::init_world), ("(Stress test) joint fixed", joint_fixed2::init_world), ( diff --git a/benchmarks2d/vertical_stacks2.rs b/benchmarks2d/vertical_stacks2.rs new file mode 100644 index 0000000..12de83a --- /dev/null +++ b/benchmarks2d/vertical_stacks2.rs @@ -0,0 +1,53 @@ +use rapier2d::prelude::*; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let ground_size = 100.0; + let ground_thickness = 1.0; + + let rigid_body = RigidBodyBuilder::fixed(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_thickness); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 30; + let rad = 0.5; + + let shift = rad * 2.0; + let centery = shift / 2.0 + ground_thickness; + + for i in 0..num { + for j in 0usize..1 + i * 2 { + let fj = j as f32; + let fi = i as f32; + let x = (fj - fi) * shift; // (shift + rad / 2.0); + let y = (num as f32 - fi - 1.0) * shift + centery; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![0.0, 2.5], 5.0); +} diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs index 591886e..2f723d1 100644 --- a/benchmarks3d/all_benchmarks3.rs +++ b/benchmarks3d/all_benchmarks3.rs @@ -20,6 +20,7 @@ mod joint_fixed3; mod joint_prismatic3; mod joint_revolute3; mod keva3; +mod many_sleep3; mod many_static3; mod pyramid3; mod stacks3; @@ -56,6 +57,7 @@ pub fn main() { ("Compound", compound3::init_world), ("Convex polyhedron", convex_polyhedron3::init_world), ("Many static", many_static3::init_world), + ("Many sleep", many_sleep3::init_world), ("Heightfield", heightfield3::init_world), ("Stacks", stacks3::init_world), ("Pyramid", pyramid3::init_world), diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs index f642739..4f7b2c1 100644 --- a/benchmarks3d/ccd3.rs +++ b/benchmarks3d/ccd3.rs @@ -56,8 +56,8 @@ pub fn init_world(testbed: &mut Testbed) { 1 => ColliderBuilder::ball(rad), // Rounded cylinders are much more efficient that cylinder, even if the // rounding margin is small. - // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0), - // 3 => ColliderBuilder::cone(rad, rad), + 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0), + 3 => ColliderBuilder::cone(rad, rad), _ => ColliderBuilder::capsule_y(rad, rad), }; diff --git a/benchmarks3d/many_sleep3.rs b/benchmarks3d/many_sleep3.rs new file mode 100644 index 0000000..70f85cc --- /dev/null +++ b/benchmarks3d/many_sleep3.rs @@ -0,0 +1,54 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Create the balls + */ + let num = 50; + let rad = 1.0; + + let shift = rad * 2.0 + 1.0; + let centerx = shift * (num as f32) / 2.0; + let centery = shift / 2.0; + let centerz = shift * (num as f32) / 2.0; + + for i in 0..num { + for j in 0usize..num { + for k in 0..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + let z = k as f32 * shift - centerz; + + let status = if j == 0 { + RigidBodyType::Fixed + } else { + RigidBodyType::Dynamic + }; + let density = 0.477; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new(status) + .translation(vector![x, y, z]) + .sleeping(true); // j < num - 1); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(density); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); +} diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 4cdbf98..6eff54f 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -15,6 +15,7 @@ mod collision_groups2; mod convex_polygons2; mod damping2; mod debug_box_ball2; +mod debug_total_overlap2; mod drum2; mod heightfield2; mod joint_motor_position2; @@ -82,6 +83,7 @@ pub fn main() { ("Trimesh", trimesh2::init_world), ("Joint motor position", joint_motor_position2::init_world), ("(Debug) box ball", debug_box_ball2::init_world), + ("(Debug) total overlap", debug_total_overlap2::init_world), ]; // Lexicographic sort, with stress tests moved at the end of the list. diff --git a/examples2d/debug_total_overlap2.rs b/examples2d/debug_total_overlap2.rs new file mode 100644 index 0000000..b61ad67 --- /dev/null +++ b/examples2d/debug_total_overlap2.rs @@ -0,0 +1,28 @@ +use rapier2d::prelude::*; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + // Build many balls, all spawned at the same point. + let rad = 0.5; + + for _ in 0..100 { + let rigid_body = RigidBodyBuilder::dynamic(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![0.0, 0.0], 50.0); +} diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index bac826e..1525c4c 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -23,9 +23,11 @@ mod debug_deserialize3; mod debug_dynamic_collider_add3; mod debug_friction3; mod debug_infinite_fall3; +mod debug_pop3; mod debug_prismatic3; mod debug_rollback3; mod debug_shape_modification3; +mod debug_thin_cube_on_mesh3; mod debug_triangle3; mod debug_trimesh3; mod domino3; @@ -124,6 +126,7 @@ pub fn main() { ), ("(Debug) big colliders", debug_big_colliders3::init_world), ("(Debug) boxes", debug_boxes3::init_world), + ("(Debug) pop", debug_pop3::init_world), ( "(Debug) dyn. coll. add", debug_dynamic_collider_add3::init_world, @@ -141,6 +144,7 @@ pub fn main() { ), ("(Debug) triangle", debug_triangle3::init_world), ("(Debug) trimesh", debug_trimesh3::init_world), + ("(Debug) thin cube", debug_thin_cube_on_mesh3::init_world), ("(Debug) cylinder", debug_cylinder3::init_world), ("(Debug) infinite fall", debug_infinite_fall3::init_world), ("(Debug) prismatic", debug_prismatic3::init_world), diff --git a/examples3d/debug_internal_edges3.rs b/examples3d/debug_internal_edges3.rs index 7112fb0..86de1bd 100644 --- a/examples3d/debug_internal_edges3.rs +++ b/examples3d/debug_internal_edges3.rs @@ -11,7 +11,8 @@ pub fn init_world(testbed: &mut Testbed) { let multibody_joints = MultibodyJointSet::new(); let heights = DMatrix::zeros(100, 100); - let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]); + let heightfield = + HeightField::with_flags(heights, vector![60.0, 1.0, 60.0], HeightFieldFlags::all()); let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0]; colliders .insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation)); diff --git a/examples3d/debug_pop3.rs b/examples3d/debug_pop3.rs new file mode 100644 index 0000000..93d58e0 --- /dev/null +++ b/examples3d/debug_pop3.rs @@ -0,0 +1,42 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let ground_size = 10.0; + let ground_height = 10.0; + + for _ in 0..1 { + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + + // Build the dynamic box rigid body. + for _ in 0..1 { + let rigid_body = RigidBodyBuilder::dynamic() + // .translation(vector![0.0, 0.1, 0.0]) + // .rotation(vector![0.8, 0.2, 0.1]) + .can_sleep(false); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0); + colliders.insert_with_parent(collider.clone(), handle, &mut bodies); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); +} diff --git a/examples3d/debug_thin_cube_on_mesh3.rs b/examples3d/debug_thin_cube_on_mesh3.rs new file mode 100644 index 0000000..801e0cd --- /dev/null +++ b/examples3d/debug_thin_cube_on_mesh3.rs @@ -0,0 +1,59 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +// This shows a bug when a cylinder is in contact with a very large +// but very thin cuboid. In this case the EPA returns an incorrect +// contact normal, resulting in the cylinder falling through the floor. +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 0.1; + + // let vertices = vec![ + // point![-50.0, 0.0, -50.0], + // point![-50.0, 0.0, 50.0], + // point![50.0, 0.0, 50.0], + // point![50.0, 0.0, -50.0], + // ]; + // let indices = vec![[0, 1, 2], [0, 2, 3]]; + // + // let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all()); + // colliders.insert(collider); + + let heights = DMatrix::repeat(2, 2, 0.0); + let collider = ColliderBuilder::heightfield_with_flags( + heights, + Vector::new(50.0, 1.0, 50.0), + HeightFieldFlags::FIX_INTERNAL_EDGES, + ); + colliders.insert(collider); + + /* + * Create the cubes + */ + // Build the rigid body. + let rigid_body = RigidBodyBuilder::dynamic() + .translation(vector![0.0, 5.0, 0.0]) + .rotation(vector![0.5, 0.0, 0.5]) + .linvel(vector![0.0, -100.0, 0.0]) + .soft_ccd_enabled(true); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0); + colliders.insert_with_parent(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); +} |
