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authorCrozet Sébastien <developer@crozet.re>2020-12-21 16:01:22 +0100
committerCrozet Sébastien <developer@crozet.re>2020-12-29 11:31:59 +0100
commit486fbd972f7951edf2d576c7c6bcbd02dcc28011 (patch)
tree00b8eb8cbb0df70b04a52ec57511ab65afc0b7c3
parent0fb4b4faefc59213b2731b9b3f7fa4bfde8212ba (diff)
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Add example for 3D convex polyhedron.
-rw-r--r--benchmarks3d/all_benchmarks3.rs2
-rw-r--r--benchmarks3d/convex_polyhedron3.rs71
-rw-r--r--src/geometry/collider.rs106
-rw-r--r--src_testbed/engine.rs30
-rw-r--r--src_testbed/objects/convex.rs9
5 files changed, 205 insertions, 13 deletions
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs
index dfbbc51..f35cb8e 100644
--- a/benchmarks3d/all_benchmarks3.rs
+++ b/benchmarks3d/all_benchmarks3.rs
@@ -14,6 +14,7 @@ mod balls3;
mod boxes3;
mod capsules3;
mod compound3;
+mod convex_polyhedron3;
mod heightfield3;
mod joint_ball3;
mod joint_fixed3;
@@ -52,6 +53,7 @@ pub fn main() {
("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world),
("Compound", compound3::init_world),
+ ("Convex polyhedron", convex_polyhedron3::init_world),
("Heightfield", heightfield3::init_world),
("Stacks", stacks3::init_world),
("Pyramid", pyramid3::init_world),
diff --git a/benchmarks3d/convex_polyhedron3.rs b/benchmarks3d/convex_polyhedron3.rs
new file mode 100644
index 0000000..07bfb98
--- /dev/null
+++ b/benchmarks3d/convex_polyhedron3.rs
@@ -0,0 +1,71 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 200.1;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let num = 8;
+ let rad = 1.0;
+
+ let shift = rad * 2.0 + rad;
+ let centerx = shift * (num / 2) as f32;
+ let centery = shift / 2.0;
+ let centerz = shift * (num / 2) as f32;
+
+ let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
+
+ for j in 0usize..47 {
+ for i in 0..num {
+ for k in 0usize..num {
+ let x = i as f32 * shift - centerx + offset;
+ let y = j as f32 * shift + centery + 3.0;
+ let z = k as f32 * shift - centerz + offset;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let handle = bodies.insert(rigid_body);
+ let cylinder = rapier3d::cdl::shape::Cylinder::new(rad, rad).to_trimesh(4);
+ let collider = ColliderBuilder::round_convex_hull(&cylinder.0, 0.1)
+ .unwrap()
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
+ }
+
+ offset -= 0.05 * rad * (num as f32 - 1.0);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index 46153ac..71f0676 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -1,13 +1,15 @@
-use crate::cdl::shape::HalfSpace;
use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
use crate::geometry::InteractionGroups;
use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
use cdl::bounding_volume::AABB;
use cdl::shape::{
- Ball, Capsule, Cuboid, HeightField, Segment, Shape, ShapeType, TriMesh, Triangle,
+ Ball, Capsule, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundTriangle, Segment, Shape,
+ ShapeType, ShapeWithBorder, TriMesh, Triangle,
};
#[cfg(feature = "dim3")]
-use cdl::shape::{Cone, Cylinder, RoundCylinder};
+use cdl::shape::{
+ Cone, ConvexPolyhedron, Cylinder, RoundCone, RoundConvexPolyhedron, RoundCylinder,
+};
use na::Point3;
use std::ops::Deref;
use std::sync::Arc;
@@ -42,11 +44,21 @@ impl ColliderShape {
/// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")]
pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self {
- ColliderShape(Arc::new(RoundCylinder::new(
- half_height,
- radius,
+ ColliderShape(Arc::new(ShapeWithBorder {
+ base_shape: Cylinder::new(half_height, radius),
+ border_radius,
+ }))
+ }
+
+ /// Initialize a rounded cone shape defined by its half-height
+ /// (along along the y axis), its radius, and its roundedness (the
+ /// radius of the sphere used for dilating the cylinder).
+ #[cfg(feature = "dim3")]
+ pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
+ ColliderShape(Arc::new(ShapeWithBorder {
+ base_shape: Cone::new(half_height, radius),
border_radius,
- )))
+ }))
}
/// Initialize a cone shape defined by its half-height
@@ -81,6 +93,40 @@ impl ColliderShape {
ColliderShape(Arc::new(TriMesh::new(vertices, indices)))
}
+ #[cfg(feature = "dim3")]
+ pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
+ ConvexPolyhedron::from_convex_hull(points).map(|ch| ColliderShape(Arc::new(ch)))
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
+ ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| ColliderShape(Arc::new(ch)))
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
+ ConvexPolyhedron::from_convex_hull(points).map(|ch| {
+ ColliderShape(Arc::new(ShapeWithBorder {
+ base_shape: ch,
+ border_radius,
+ }))
+ })
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn round_convex_mesh(
+ points: Vec<Point<f32>>,
+ indices: &[usize],
+ border_radius: f32,
+ ) -> Option<Self> {
+ ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| {
+ ColliderShape(Arc::new(ShapeWithBorder {
+ base_shape: ch,
+ border_radius,
+ }))
+ })
+ }
+
/// Initializes an heightfield shape defined by its set of height and a scale
/// factor along each coordinate axis.
#[cfg(feature = "dim2")]
@@ -169,12 +215,22 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
Some(ShapeType::TriMesh) => deser::<A, TriMesh>(&mut seq)?,
Some(ShapeType::HeightField) => deser::<A, HeightField>(&mut seq)?,
Some(ShapeType::HalfSpace) => deser::<A, HalfSpace>(&mut seq)?,
+ Some(ShapeType::RoundCuboid) => deser::<A, RoundCuboid>(&mut seq)?,
+ Some(ShapeType::RoundTriangle) => deser::<A, RoundTriangle>(&mut seq)?,
#[cfg(feature = "dim3")]
Some(ShapeType::Cylinder) => deser::<A, Cylinder>(&mut seq)?,
#[cfg(feature = "dim3")]
+ Some(ShapeType::ConvexPolyhedron) => deser::<A, ConvexPolyhedron>(&mut seq)?,
+ #[cfg(feature = "dim3")]
Some(ShapeType::Cone) => deser::<A, Cone>(&mut seq)?,
#[cfg(feature = "dim3")]
Some(ShapeType::RoundCylinder) => deser::<A, RoundCylinder>(&mut seq)?,
+ #[cfg(feature = "dim3")]
+ Some(ShapeType::RoundCone) => deser::<A, RoundCone>(&mut seq)?,
+ #[cfg(feature = "dim3")]
+ Some(ShapeType::RoundConvexPolyhedron) => {
+ deser::<A, RoundConvexPolyhedron>(&mut seq)?
+ }
None => {
return Err(serde::de::Error::custom(
"found invalid shape type to deserialize",
@@ -365,6 +421,18 @@ impl ColliderBuilder {
Self::new(ColliderShape::cone(half_height, radius))
}
+ /// Initialize a new collider builder with a rounded cone shape defined by its half-height
+ /// (along along the y axis), its radius, and its roundedness (the
+ /// radius of the sphere used for dilating the cylinder).
+ #[cfg(feature = "dim3")]
+ pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
+ Self::new(ColliderShape::round_cone(
+ half_height,
+ radius,
+ border_radius,
+ ))
+ }
+
/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
#[cfg(feature = "dim2")]
pub fn cuboid(hx: f32, hy: f32) -> Self {
@@ -411,6 +479,30 @@ impl ColliderBuilder {
Self::new(ColliderShape::trimesh(vertices, indices))
}
+ #[cfg(feature = "dim3")]
+ pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
+ ColliderShape::convex_hull(points).map(|cp| Self::new(cp))
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
+ ColliderShape::round_convex_hull(points, border_radius).map(|cp| Self::new(cp))
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
+ ColliderShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
+ }
+
+ #[cfg(feature = "dim3")]
+ pub fn round_convex_mesh(
+ points: Vec<Point<f32>>,
+ indices: &[usize],
+ border_radius: f32,
+ ) -> Option<Self> {
+ ColliderShape::round_convex_mesh(points, indices, border_radius).map(|cp| Self::new(cp))
+ }
+
/// Initializes a collider builder with a heightfield shape defined by its set of height and a scale
/// factor along each coordinate axis.
#[cfg(feature = "dim2")]
diff --git a/src_testbed/engine.rs b/src_testbed/engine.rs
index a864cfd..b1ecc8b 100644
--- a/src_testbed/engine.rs
+++ b/src_testbed/engine.rs
@@ -14,7 +14,7 @@ use crate::objects::node::{GraphicsNode, Node};
use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
use rapier::geometry::{Collider, ColliderHandle, ColliderSet};
//use crate::objects::capsule::Capsule;
-//use crate::objects::convex::Convex;
+use crate::objects::convex::Convex;
//#[cfg(feature = "dim3")]
//use crate::objects::mesh::Mesh;
//use crate::objects::plane::Plane;
@@ -292,7 +292,10 @@ impl GraphicsManager {
// window,
// ))),
- if let Some(cuboid) = shape.as_cuboid() {
+ if let Some(cuboid) = shape
+ .as_cuboid()
+ .or(shape.as_round_cuboid().map(|r| &r.base_shape))
+ {
out.push(Node::Box(BoxNode::new(
handle,
cuboid.half_extents,
@@ -305,7 +308,10 @@ impl GraphicsManager {
out.push(Node::Capsule(Capsule::new(handle, capsule, color, window)))
}
- if let Some(triangle) = shape.as_triangle() {
+ if let Some(triangle) = shape
+ .as_triangle()
+ .or(shape.as_round_triangle().map(|r| &r.base_shape))
+ {
out.push(Node::Mesh(Mesh::new(
handle,
vec![triangle.a, triangle.b, triangle.c],
@@ -339,9 +345,20 @@ impl GraphicsManager {
}
#[cfg(feature = "dim3")]
+ if let Some(convex_polyhedron) = shape
+ .as_convex_polyhedron()
+ .or(shape.as_round_convex_polyhedron().map(|r| &r.base_shape))
+ {
+ let (vertices, indices) = convex_polyhedron.to_trimesh();
+ out.push(Node::Convex(Convex::new(
+ handle, vertices, indices, color, window,
+ )))
+ }
+
+ #[cfg(feature = "dim3")]
if let Some(cylinder) = shape
.as_cylinder()
- .or(shape.as_round_cylinder().map(|r| &r.cylinder))
+ .or(shape.as_round_cylinder().map(|r| &r.base_shape))
{
out.push(Node::Cylinder(Cylinder::new(
handle,
@@ -353,7 +370,10 @@ impl GraphicsManager {
}
#[cfg(feature = "dim3")]
- if let Some(cone) = shape.as_cone() {
+ if let Some(cone) = shape
+ .as_cone()
+ .or(shape.as_round_cone().map(|r| &r.base_shape))
+ {
out.push(Node::Cone(Cone::new(
handle,
cone.half_height,
diff --git a/src_testbed/objects/convex.rs b/src_testbed/objects/convex.rs
index 0347144..9f0983d 100644
--- a/src_testbed/objects/convex.rs
+++ b/src_testbed/objects/convex.rs
@@ -19,13 +19,20 @@ impl Convex {
pub fn new(
body: ColliderHandle,
vertices: Vec<Point<f32>>,
+ #[cfg(feature = "dim3")] indices: Vec<Point<u32>>,
color: Point3<f32>,
window: &mut Window,
) -> Convex {
#[cfg(feature = "dim2")]
let node = window.add_convex_polygon(vertices, Vector::from_element(1.0));
#[cfg(feature = "dim3")]
- let node = unimplemented!();
+ let node = {
+ use std::cell::RefCell;
+ use std::rc::Rc;
+ let is = indices.into_iter().map(na::convert).collect();
+ let mesh = kiss3d::resource::Mesh::new(vertices, is, None, None, false);
+ window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0))
+ };
let mut res = Convex {
color,