aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2022-11-26 17:45:14 +0100
committerSébastien Crozet <developer@crozet.re>2022-12-11 15:20:33 +0100
commit683baf6bf77cfb41227ea6ed4a42499d1e051cdf (patch)
treec4469fde3ab77f192fdd2090eb0a44d6d47f016a
parent46d976d97bc9334004a58a19bc9cab3ea78e9569 (diff)
downloadrapier-683baf6bf77cfb41227ea6ed4a42499d1e051cdf.tar.gz
rapier-683baf6bf77cfb41227ea6ed4a42499d1e051cdf.tar.bz2
rapier-683baf6bf77cfb41227ea6ed4a42499d1e051cdf.zip
Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally
-rw-r--r--benchmarks3d/all_benchmarks3.rs2
-rw-r--r--benchmarks3d/many_static3.rs52
-rw-r--r--src/dynamics/ccd/ccd_solver.rs2
-rw-r--r--src/dynamics/joint/generic_joint.rs1
-rw-r--r--src/geometry/broad_phase_qbvh.rs88
-rw-r--r--src/geometry/collider_set.rs1
-rw-r--r--src/geometry/mod.rs6
-rw-r--r--src/pipeline/collision_pipeline.rs7
-rw-r--r--src/pipeline/physics_pipeline.rs24
-rw-r--r--src/pipeline/query_pipeline.rs116
-rw-r--r--src/pipeline/user_changes.rs2
-rw-r--r--src_testbed/harness/mod.rs8
12 files changed, 212 insertions, 97 deletions
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs
index 6a3f756..bca730b 100644
--- a/benchmarks3d/all_benchmarks3.rs
+++ b/benchmarks3d/all_benchmarks3.rs
@@ -20,6 +20,7 @@ mod joint_fixed3;
mod joint_prismatic3;
mod joint_revolute3;
mod keva3;
+mod many_static3;
mod pyramid3;
mod stacks3;
mod trimesh3;
@@ -54,6 +55,7 @@ pub fn main() {
("CCD", ccd3::init_world),
("Compound", compound3::init_world),
("Convex polyhedron", convex_polyhedron3::init_world),
+ ("Many static", many_static3::init_world),
("Heightfield", heightfield3::init_world),
("Stacks", stacks3::init_world),
("Pyramid", pyramid3::init_world),
diff --git a/benchmarks3d/many_static3.rs b/benchmarks3d/many_static3.rs
new file mode 100644
index 0000000..3a0dbea
--- /dev/null
+++ b/benchmarks3d/many_static3.rs
@@ -0,0 +1,52 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Create the balls
+ */
+ let num = 50;
+ let rad = 1.0;
+
+ let shift = rad * 2.0 + 1.0;
+ let centerx = shift * (num as f32) / 2.0;
+ let centery = shift / 2.0;
+ let centerz = shift * (num as f32) / 2.0;
+
+ for i in 0..num {
+ for j in 0usize..num {
+ for k in 0..num {
+ let x = i as f32 * shift - centerx;
+ let y = j as f32 * shift + centery;
+ let z = k as f32 * shift - centerz;
+
+ let status = if j < num - 1 {
+ RigidBodyType::Fixed
+ } else {
+ RigidBodyType::Dynamic
+ };
+ let density = 0.477;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new(status).translation(vector![x, y, z]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad).density(density);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
+}
diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs
index 9e0ab8e..9b06a80 100644
--- a/src/dynamics/ccd/ccd_solver.rs
+++ b/src/dynamics/ccd/ccd_solver.rs
@@ -123,7 +123,6 @@ impl CCDSolver {
) -> Option<Real> {
// Update the query pipeline.
self.query_pipeline.update_with_mode(
- islands,
bodies,
colliders,
QueryPipelineMode::SweepTestWithPredictedPosition { dt },
@@ -245,7 +244,6 @@ impl CCDSolver {
// Update the query pipeline.
self.query_pipeline.update_with_mode(
- islands,
bodies,
colliders,
QueryPipelineMode::SweepTestWithNextPosition,
diff --git a/src/dynamics/joint/generic_joint.rs b/src/dynamics/joint/generic_joint.rs
index 4f0a791..cbd9649 100644
--- a/src/dynamics/joint/generic_joint.rs
+++ b/src/dynamics/joint/generic_joint.rs
@@ -5,7 +5,6 @@ use crate::utils::{WBasis, WReal};
#[cfg(feature = "dim3")]
use crate::dynamics::SphericalJoint;
-use crate::geometry::ColliderEnabled;
#[cfg(feature = "dim3")]
bitflags::bitflags! {
diff --git a/src/geometry/broad_phase_qbvh.rs b/src/geometry/broad_phase_qbvh.rs
new file mode 100644
index 0000000..22ca562
--- /dev/null
+++ b/src/geometry/broad_phase_qbvh.rs
@@ -0,0 +1,88 @@
+use crate::geometry::{BroadPhasePairEvent, ColliderHandle, ColliderPair, ColliderSet};
+use parry::bounding_volume::BoundingVolume;
+use parry::math::Real;
+use parry::partitioning::Qbvh;
+use parry::partitioning::QbvhUpdateWorkspace;
+use parry::query::visitors::BoundingVolumeIntersectionsSimultaneousVisitor;
+
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+#[derive(Clone)]
+pub struct BroadPhase {
+ qbvh: Qbvh<ColliderHandle>,
+ stack: Vec<(u32, u32)>,
+ #[cfg_attr(feature = "serde-serialize", serde(skip))]
+ workspace: QbvhUpdateWorkspace,
+}
+
+impl Default for BroadPhase {
+ fn default() -> Self {
+ Self::new()
+ }
+}
+
+impl BroadPhase {
+ pub fn new() -> Self {
+ Self {
+ qbvh: Qbvh::new(),
+ stack: vec![],
+ workspace: QbvhUpdateWorkspace::default(),
+ }
+ }
+
+ #[allow(dead_code)] // This broad-phase is just experimental right now.
+ pub fn update(
+ &mut self,
+ prediction_distance: Real,
+ colliders: &ColliderSet,
+ modified_colliders: &[ColliderHandle],
+ removed_colliders: &[ColliderHandle],
+ events: &mut Vec<BroadPhasePairEvent>,
+ ) {
+ let margin = 0.01;
+
+ if modified_colliders.is_empty() {
+ return;
+ }
+
+ // Visitor to find collision pairs.
+ let mut visitor = BoundingVolumeIntersectionsSimultaneousVisitor::new(
+ |co1: &ColliderHandle, co2: &ColliderHandle| {
+ events.push(BroadPhasePairEvent::AddPair(ColliderPair::new(*co1, *co2)));
+ true
+ },
+ );
+
+ let full_rebuild = self.qbvh.raw_nodes().is_empty();
+
+ if full_rebuild {
+ self.qbvh.clear_and_rebuild(
+ colliders.iter().map(|(handle, collider)| {
+ (
+ handle,
+ collider.compute_aabb().loosened(prediction_distance / 2.0),
+ )
+ }),
+ margin,
+ );
+ self.qbvh
+ .traverse_bvtt_with_stack(&self.qbvh, &mut visitor, &mut self.stack);
+ } else {
+ for modified in modified_colliders {
+ self.qbvh.pre_update_or_insert(*modified);
+ }
+
+ for removed in removed_colliders {
+ self.qbvh.remove(*removed);
+ }
+
+ let _ = self.qbvh.refit(margin, &mut self.workspace, |handle| {
+ colliders[*handle]
+ .compute_aabb()
+ .loosened(prediction_distance / 2.0)
+ });
+ self.qbvh
+ .traverse_modified_bvtt_with_stack(&self.qbvh, &mut visitor, &mut self.stack);
+ self.qbvh.rebalance(margin, &mut self.workspace);
+ }
+ }
+}
diff --git a/src/geometry/collider_set.rs b/src/geometry/collider_set.rs
index 1069f1b..4bc2a03 100644
--- a/src/geometry/collider_set.rs
+++ b/src/geometry/collider_set.rs
@@ -285,6 +285,7 @@ impl ColliderSet {
// Just a very long name instead of `.get_mut` to make sure
// this is really the method we wanted to use instead of `get_mut_internal`.
+ #[allow(dead_code)]
pub(crate) fn get_mut_internal_with_modification_tracking(
&mut self,
handle: ColliderHandle,
diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs
index 4f3ada8..a91c4b9 100644
--- a/src/geometry/mod.rs
+++ b/src/geometry/mod.rs
@@ -1,6 +1,9 @@
//! Structures related to geometry: colliders, shapes, etc.
-pub use self::broad_phase_multi_sap::{BroadPhase, BroadPhasePairEvent, ColliderPair};
+pub use self::broad_phase_multi_sap::{BroadPhasePairEvent, ColliderPair};
+
+pub use self::broad_phase_multi_sap::BroadPhase;
+// pub use self::broad_phase_qbvh::BroadPhase;
pub use self::collider_components::*;
pub use self::contact_pair::{
ContactData, ContactManifoldData, ContactPair, IntersectionPair, SolverContact, SolverFlags,
@@ -199,5 +202,6 @@ mod interaction_graph;
mod interaction_groups;
mod narrow_phase;
+mod broad_phase_qbvh;
mod collider;
mod collider_set;
diff --git a/src/pipeline/collision_pipeline.rs b/src/pipeline/collision_pipeline.rs
index 631388b..d0beedd 100644
--- a/src/pipeline/collision_pipeline.rs
+++ b/src/pipeline/collision_pipeline.rs
@@ -5,7 +5,7 @@ use crate::geometry::{
BroadPhase, BroadPhasePairEvent, ColliderChanges, ColliderHandle, ColliderPair, NarrowPhase,
};
use crate::math::Real;
-use crate::pipeline::{EventHandler, PhysicsHooks};
+use crate::pipeline::{EventHandler, PhysicsHooks, QueryPipeline};
use crate::{dynamics::RigidBodySet, geometry::ColliderSet};
/// The collision pipeline, responsible for performing collision detection between colliders.
@@ -111,6 +111,7 @@ impl CollisionPipeline {
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
+ query_pipeline: Option<&mut QueryPipeline>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) {
@@ -154,6 +155,10 @@ impl CollisionPipeline {
true,
);
+ if let Some(queries) = query_pipeline {
+ queries.update_incremental(colliders, &modified_colliders, &removed_colliders, true);
+ }
+
self.clear_modified_colliders(colliders, &mut modified_colliders);
removed_colliders.clear();
}
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index f05a3f0..7226063 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -14,7 +14,7 @@ use crate::geometry::{
ContactManifoldIndex, NarrowPhase, TemporaryInteractionIndex,
};
use crate::math::{Real, Vector};
-use crate::pipeline::{EventHandler, PhysicsHooks};
+use crate::pipeline::{EventHandler, PhysicsHooks, QueryPipeline};
use {crate::dynamics::RigidBodySet, crate::geometry::ColliderSet};
/// The physics pipeline, responsible for stepping the whole physics simulation.
@@ -404,6 +404,7 @@ impl PhysicsPipeline {
impulse_joints: &mut ImpulseJointSet,
multibody_joints: &mut MultibodyJointSet,
ccd_solver: &mut CCDSolver,
+ mut query_pipeline: Option<&mut QueryPipeline>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) {
@@ -468,13 +469,17 @@ impl PhysicsPipeline {
colliders,
impulse_joints,
multibody_joints,
- &modified_colliders[..],
- &mut removed_colliders,
+ &modified_colliders,
+ &removed_colliders,
hooks,
events,
true,
);
+ if let Some(queries) = query_pipeline.as_deref_mut() {
+ queries.update_incremental(colliders, &modified_colliders, &removed_colliders, false);
+ }
+
self.clear_modified_colliders(colliders, &mut modified_colliders);
removed_colliders.clear();
@@ -595,13 +600,22 @@ impl PhysicsPipeline {
colliders,
impulse_joints,
multibody_joints,
- &mut modified_colliders,
- &mut removed_colliders,
+ &modified_colliders,
+ &[],
hooks,
events,
false,
);
+ if let Some(queries) = query_pipeline.as_deref_mut() {
+ queries.update_incremental(
+ colliders,
+ &modified_colliders,
+ &[],
+ remaining_substeps == 0,
+ );
+ }
+
self.clear_modified_colliders(colliders, &mut modified_colliders);
}
diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs
index 6682370..8a667de 100644
--- a/src/pipeline/query_pipeline.rs
+++ b/src/pipeline/query_pipeline.rs
@@ -1,10 +1,10 @@
-use crate::dynamics::{IslandManager, RigidBodyHandle};
+use crate::dynamics::RigidBodyHandle;
use crate::geometry::{
Aabb, Collider, ColliderHandle, InteractionGroups, PointProjection, Qbvh, Ray, RayIntersection,
};
use crate::math::{Isometry, Point, Real, Vector};
use crate::{dynamics::RigidBodySet, geometry::ColliderSet};
-use parry::partitioning::QbvhDataGenerator;
+use parry::partitioning::{QbvhDataGenerator, QbvhUpdateWorkspace};
use parry::query::details::{
IntersectionCompositeShapeShapeBestFirstVisitor,
NonlinearTOICompositeShapeShapeBestFirstVisitor, PointCompositeShapeProjBestFirstVisitor,
@@ -30,8 +30,9 @@ pub struct QueryPipeline {
)]
query_dispatcher: Arc<dyn QueryDispatcher>,
qbvh: Qbvh<ColliderHandle>,
- tree_built: bool,
dilation_factor: Real,
+ #[cfg_attr(feature = "serde-serialize", serde(skip))]
+ workspace: QbvhUpdateWorkspace,
}
struct QueryPipelineAsCompositeShape<'a> {
@@ -310,8 +311,8 @@ impl QueryPipeline {
Self {
query_dispatcher: Arc::new(d),
qbvh: Qbvh::new(),
- tree_built: false,
dilation_factor: 0.01,
+ workspace: QbvhUpdateWorkspace::default(),
}
}
@@ -320,25 +321,39 @@ impl QueryPipeline {
&*self.query_dispatcher
}
- /// Update the acceleration structure on the query pipeline.
- pub fn update(
+ /// Update the query pipeline incrementally, avoiding a complete rebuild of its
+ /// internal data-structure.
+ pub fn update_incremental(
&mut self,
- islands: &IslandManager,
- bodies: &RigidBodySet,
colliders: &ColliderSet,
+ modified_colliders: &[ColliderHandle],
+ removed_colliders: &[ColliderHandle],
+ refit_and_rebalance: bool,
) {
- self.update_with_mode(
- islands,
- bodies,
- colliders,
- QueryPipelineMode::CurrentPosition,
- )
+ for modified in modified_colliders {
+ self.qbvh.pre_update_or_insert(*modified);
+ }
+
+ for removed in removed_colliders {
+ self.qbvh.remove(*removed);
+ }
+
+ if refit_and_rebalance {
+ let _ = self.qbvh.refit(0.0, &mut self.workspace, |handle| {
+ colliders[*handle].compute_aabb()
+ });
+ self.qbvh.rebalance(0.0, &mut self.workspace);
+ }
+ }
+
+ /// Update the acceleration structure on the query pipeline.
+ pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) {
+ self.update_with_mode(bodies, colliders, QueryPipelineMode::CurrentPosition)
}
/// Update the acceleration structure on the query pipeline.
pub fn update_with_mode(
&mut self,
- islands: &IslandManager,
bodies: &RigidBodySet,
colliders: &ColliderSet,
mode: QueryPipelineMode,
@@ -392,71 +407,12 @@ impl QueryPipeline {
}
}
- if !self.tree_built {
- let generator = DataGenerator {
- bodies,
- colliders,
- mode,
- };
- self.qbvh.clear_and_rebuild(generator, self.dilation_factor);
-
- // FIXME: uncomment this once we handle insertion/removals properly.
- // self.tree_built = true;
- return;
- }
-
- for handle in islands.iter_active_bodies() {
- let rb = &bodies[handle];
- for handle in &rb.colliders.0 {
- self.qbvh.pre_update(*handle)
- }
- }
-
- match mode {
- QueryPipelineMode::CurrentPosition => {
- self.qbvh.update(
- |handle| {
- let co = &colliders[*handle];
- co.shape.compute_aabb(&co.pos)
- },
- self.dilation_factor,
- );
- }
- QueryPipelineMode::SweepTestWithNextPosition => {
- self.qbvh.update(
- |handle| {
- let co = &colliders[*handle];
- if let Some(parent) = &co.parent {
- let rb_next_pos = &bodies[parent.handle].pos.next_position;
- let next_position = rb_next_pos * parent.pos_wrt_parent;
- co.shape.compute_swept_aabb(&co.pos, &next_position)
- } else {
- co.shape.compute_aabb(&co.pos)
- }
- },
- self.dilation_factor,
- );
- }
- QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
- self.qbvh.update(
- |handle| {
- let co = &colliders[*handle];
- if let Some(parent) = co.parent {
- let rb = &bodies[parent.handle];
- let predicted_pos = rb.pos.integrate_forces_and_velocities(
- dt, &rb.forces, &rb.vels, &rb.mprops,
- );
-
- let next_position = predicted_pos * parent.pos_wrt_parent;
- co.shape.compute_swept_aabb(&co.pos, &next_position)
- } else {
- co.shape.compute_aabb(&co.pos)
- }
- },
- self.dilation_factor,
- );
- }
- }
+ let generator = DataGenerator {
+ bodies,
+ colliders,
+ mode,
+ };
+ self.qbvh.clear_and_rebuild(generator, self.dilation_factor);
}
/// Find the closest intersection between a ray and a set of collider.
diff --git a/src/pipeline/user_changes.rs b/src/pipeline/user_changes.rs
index adfd023..00096de 100644
--- a/src/pipeline/user_changes.rs
+++ b/src/pipeline/user_changes.rs
@@ -46,7 +46,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
+ _multibody_joints: &mut MultibodyJointSet, // FIXME: propagate disabled state to multibodies
modified_bodies: &[RigidBodyHandle],
modified_colliders: &mut Vec<ColliderHandle>,
) {
diff --git a/src_testbed/harness/mod.rs b/src_testbed/harness/mod.rs
index 2ed9745..91d4da9 100644
--- a/src_testbed/harness/mod.rs
+++ b/src_testbed/harness/mod.rs
@@ -215,6 +215,7 @@ impl Harness {
&mut physics.impulse_joints,
&mut physics.multibody_joints,
&mut physics.ccd_solver,
+ &mut physics.query_pipeline,
&*physics.hooks,
event_handler,
);
@@ -233,16 +234,11 @@ impl Harness {
&mut self.physics.impulse_joints,
&mut self.physics.multibody_joints,
&mut self.physics.ccd_solver,
+ Some(&mut self.physics.query_pipeline),
&*self.physics.hooks,
&self.event_handler,
);
- self.physics.query_pipeline.update(
- &self.physics.islands,
- &self.physics.bodies,
- &self.physics.colliders,
- );
-
for plugin in &mut self.plugins {
plugin.step(&mut self.physics, &self.state)
}