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| author | fabriceci <fabricecipolla@gmail.com> | 2022-12-26 21:45:31 +0100 |
|---|---|---|
| committer | fabriceci <fabricecipolla@gmail.com> | 2022-12-26 21:45:31 +0100 |
| commit | 68d7cedfbcbcdc84c5b1f0aae4c146b1ad0c9210 (patch) | |
| tree | 6cd2c4de45990db0781c7b93938433327f442791 | |
| parent | cc0c982a5b74f38695a63278d51fd39bf1693524 (diff) | |
| download | rapier-68d7cedfbcbcdc84c5b1f0aae4c146b1ad0c9210.tar.gz rapier-68d7cedfbcbcdc84c5b1f0aae4c146b1ad0c9210.tar.bz2 rapier-68d7cedfbcbcdc84c5b1f0aae4c146b1ad0c9210.zip | |
Fix CI build error check-fmt
| -rw-r--r-- | examples2d/all_examples2.rs | 2 | ||||
| -rw-r--r-- | examples2d/rope_joints2.rs | 11 | ||||
| -rw-r--r-- | examples3d/rope_joints3.rs | 38 |
3 files changed, 36 insertions, 15 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 6fecc9e..d102b46 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -24,9 +24,9 @@ mod platform2; mod polyline2; mod pyramid2; mod restitution2; +mod rope_joints2; mod sensor2; mod trimesh2; -mod rope_joints2; fn demo_name_from_command_line() -> Option<String> { let mut args = std::env::args(); diff --git a/examples2d/rope_joints2.rs b/examples2d/rope_joints2.rs index c17f592..451dd1d 100644 --- a/examples2d/rope_joints2.rs +++ b/examples2d/rope_joints2.rs @@ -21,13 +21,14 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(ground_size, ground_height); colliders.insert_with_parent(collider, floor_handle, &mut bodies); - - let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]); + let rigid_body = + RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_height, ground_size); colliders.insert_with_parent(collider, floor_handle, &mut bodies); - let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]); + let rigid_body = + RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_height, ground_size); colliders.insert_with_parent(collider, floor_handle, &mut bodies); @@ -50,7 +51,9 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(rad); colliders.insert_with_parent(collider, child_handle, &mut bodies); - let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0]).limits([2.0, 2.0]); + let joint = RopeJointBuilder::new() + .local_anchor2(point![0.0, 0.0]) + .limits([2.0, 2.0]); impulse_joints.insert(character_handle, child_handle, joint, true); /* diff --git a/examples3d/rope_joints3.rs b/examples3d/rope_joints3.rs index c72e40b..329364b 100644 --- a/examples3d/rope_joints3.rs +++ b/examples3d/rope_joints3.rs @@ -21,24 +21,38 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, floor_handle, &mut bodies); - - let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![ + -ground_size - ground_height, + ground_height, + 0.0 + ]); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size); colliders.insert_with_parent(collider, floor_handle, &mut bodies); - let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![ + ground_size + ground_height, + ground_height, + 0.0 + ]); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_height, ground_height, ground_size); colliders.insert_with_parent(collider, floor_handle, &mut bodies); - - let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, -ground_size - ground_height]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![ + 0.0, + ground_height, + -ground_size - ground_height + ]); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height); colliders.insert_with_parent(collider, floor_handle, &mut bodies); - let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, ground_height, ground_size + ground_height]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![ + 0.0, + ground_height, + ground_size + ground_height + ]); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_height); colliders.insert_with_parent(collider, floor_handle, &mut bodies); @@ -47,11 +61,12 @@ pub fn init_world(testbed: &mut Testbed) { * Character we will control manually. */ - let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3, 0.0]); + let rigid_body = + RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3, 0.0]); let character_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(0.15, 0.3, 0.15); colliders.insert_with_parent(collider, character_handle, &mut bodies); - + testbed.set_initial_body_color(character_handle, [255. / 255., 131. / 255., 244.0 / 255.]); /* @@ -59,12 +74,15 @@ pub fn init_world(testbed: &mut Testbed) { */ let rad = 0.04; - let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0, 0.0]); + let rigid_body = + RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0, 0.0]); let child_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad); colliders.insert_with_parent(collider, child_handle, &mut bodies); - let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0, 0.0]).limits([2.0, 2.0]); + let joint = RopeJointBuilder::new() + .local_anchor2(point![0.0, 0.0, 0.0]) + .limits([2.0, 2.0]); impulse_joints.insert(character_handle, child_handle, joint, true); /* |
