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authorSébastien Crozet <developer@crozet.re>2022-02-22 12:36:48 +0100
committerSébastien Crozet <developer@crozet.re>2022-02-22 12:36:48 +0100
commit6d5f258af1a41aafb63f81d0114f1749f27b7c4d (patch)
tree0ed89700b159857859bf815d7801f0094ea28613
parenta3190846b7fb5214ccd4a12a2f5e8150e323df12 (diff)
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Fix some typos in the changelog
-rw-r--r--CHANGELOG.md4
1 files changed, 1 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index f2977ff..8243215 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,7 +1,6 @@
-## v0.12.0-alpha.0 (2 Jan. 2020)
+## v0.12.0-alpha.0 (2 Jan. 2022)
### Fixed
- Fixed `RigidBody::restrict_rotations` to properly take into account the axes to lock.
--
### Modified
- All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D
(or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`,
@@ -11,7 +10,6 @@
by one position-based resolution. We are now using two velocity-based resolution: the first one
includes constraints regularization whereas the second one doesn’t. This simplifies the resolution
code significantly while offering stiffer results.
--
### Added
- Added multibody joints: joints based on the reduced-coordinates modeling. These joints can’t