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authorCrozet Sébastien <developer@crozet.re>2021-04-29 10:26:44 +0200
committerCrozet Sébastien <developer@crozet.re>2021-04-29 10:26:44 +0200
commit705876f5e595a0a311b5c73cd71705c93f4f23d8 (patch)
treef89e12e33d6624853f7fa86787f667a205482a50
parent83cb981a88772626dcfb091430e8c3dba62ba1e8 (diff)
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Restore the collision pipeline
-rw-r--r--src/geometry/narrow_phase.rs74
-rw-r--r--src/pipeline/collision_pipeline.rs179
-rw-r--r--src/pipeline/physics_pipeline.rs12
-rw-r--r--src/pipeline/query_pipeline.rs16
-rw-r--r--src/pipeline/user_changes.rs140
5 files changed, 306 insertions, 115 deletions
diff --git a/src/geometry/narrow_phase.rs b/src/geometry/narrow_phase.rs
index bb402da..57504f5 100644
--- a/src/geometry/narrow_phase.rs
+++ b/src/geometry/narrow_phase.rs
@@ -174,7 +174,7 @@ impl NarrowPhase {
/// Maintain the narrow-phase internal state by taking collider removal into account.
pub fn handle_user_changes<Bodies, Colliders>(
&mut self,
- islands: &mut IslandManager,
+ mut islands: Option<&mut IslandManager>,
modified_colliders: &[ColliderHandle],
removed_colliders: &[ColliderHandle],
colliders: &mut Colliders,
@@ -210,7 +210,7 @@ impl NarrowPhase {
self.remove_collider(
intersection_graph_id,
contact_graph_id,
- islands,
+ islands.as_deref_mut(),
colliders,
bodies,
&mut prox_id_remap,
@@ -226,7 +226,7 @@ impl NarrowPhase {
&mut self,
intersection_graph_id: ColliderGraphIndex,
contact_graph_id: ColliderGraphIndex,
- islands: &mut IslandManager,
+ islands: Option<&mut IslandManager>,
colliders: &mut Colliders,
bodies: &mut Bodies,
prox_id_remap: &mut HashMap<ColliderHandle, ColliderGraphIndex>,
@@ -238,13 +238,15 @@ impl NarrowPhase {
Colliders: ComponentSetOption<ColliderParent>,
{
// Wake up every body in contact with the deleted collider.
- for (a, b, _) in self.contact_graph.interactions_with(contact_graph_id) {
- if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
- islands.wake_up(bodies, parent, true)
- }
+ if let Some(islands) = islands {
+ for (a, b, _) in self.contact_graph.interactions_with(contact_graph_id) {
+ if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
+ islands.wake_up(bodies, parent, true)
+ }
- if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
- islands.wake_up(bodies, parent, true)
+ if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
+ islands.wake_up(bodies, parent, true)
+ }
}
}
@@ -269,7 +271,7 @@ impl NarrowPhase {
pub(crate) fn handle_modified_colliders<Bodies, Colliders>(
&mut self,
- islands: &mut IslandManager,
+ mut islands: Option<&mut IslandManager>,
modified_colliders: &[ColliderHandle],
colliders: &Colliders,
bodies: &mut Bodies,
@@ -305,19 +307,22 @@ impl NarrowPhase {
let (co_changes, co_type): (&ColliderChanges, &ColliderType) =
colliders.index_bundle(handle.0);
- if let Some(co_parent) = co_parent {
- islands.wake_up(bodies, co_parent.handle, true);
- }
+ if let Some(islands) = islands.as_deref_mut() {
+ if let Some(co_parent) = co_parent {
+ islands.wake_up(bodies, co_parent.handle, true);
+ }
- for inter in self
- .contact_graph
- .interactions_with(gid.contact_graph_index)
- {
- let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
- let other_parent: Option<&ColliderParent> = colliders.get(other_handle.0);
+ for inter in self
+ .contact_graph
+ .interactions_with(gid.contact_graph_index)
+ {
+ let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
+ let other_parent: Option<&ColliderParent> =
+ colliders.get(other_handle.0);
- if let Some(other_parent) = other_parent {
- islands.wake_up(bodies, other_parent.handle, true);
+ if let Some(other_parent) = other_parent {
+ islands.wake_up(bodies, other_parent.handle, true);
+ }
}
}
@@ -364,7 +369,14 @@ impl NarrowPhase {
// Remove the pair from the relevant graph.
for pair in &pairs_to_remove {
- self.remove_pair(islands, colliders, bodies, &pair.0, events, pair.1);
+ self.remove_pair(
+ islands.as_deref_mut(),
+ colliders,
+ bodies,
+ &pair.0,
+ events,
+ pair.1,
+ );
}
// Add the paid removed pair to the relevant graph.
@@ -375,7 +387,7 @@ impl NarrowPhase {
fn remove_pair<Bodies, Colliders>(
&mut self,
- islands: &mut IslandManager,
+ islands: Option<&mut IslandManager>,
colliders: &Colliders,
bodies: &mut Bodies,
pair: &ColliderPair,
@@ -425,12 +437,14 @@ impl NarrowPhase {
let co_parent2: Option<&ColliderParent> =
colliders.get(pair.collider2.0);
- if let Some(co_parent1) = co_parent1 {
- islands.wake_up(bodies, co_parent1.handle, true);
- }
+ if let Some(islands) = islands {
+ if let Some(co_parent1) = co_parent1 {
+ islands.wake_up(bodies, co_parent1.handle, true);
+ }
- if let Some(co_parent2) = co_parent2 {
- islands.wake_up(bodies, co_parent2.handle, true);
+ if let Some(co_parent2) = co_parent2 {
+ islands.wake_up(bodies, co_parent2.handle, true);
+ }
}
events.handle_contact_event(ContactEvent::Stopped(
@@ -526,7 +540,7 @@ impl NarrowPhase {
pub(crate) fn register_pairs<Bodies, Colliders>(
&mut self,
- islands: &mut IslandManager,
+ mut islands: Option<&mut IslandManager>,
colliders: &Colliders,
bodies: &mut Bodies,
broad_phase_events: &[BroadPhasePairEvent],
@@ -544,7 +558,7 @@ impl NarrowPhase {
}
BroadPhasePairEvent::DeletePair(pair) => {
self.remove_pair(
- islands,
+ islands.as_deref_mut(),
colliders,
bodies,
pair,
diff --git a/src/pipeline/collision_pipeline.rs b/src/pipeline/collision_pipeline.rs
index 074ba75..c9ab119 100644
--- a/src/pipeline/collision_pipeline.rs
+++ b/src/pipeline/collision_pipeline.rs
@@ -1,11 +1,15 @@
//! Physics pipeline structures.
-use crate::data::{ComponentSet, ComponentSetMut};
+use crate::data::{ComponentSet, ComponentSetMut, ComponentSetOption};
use crate::dynamics::{
- IslandManager, JointSet, RigidBodyActivation, RigidBodyColliders, RigidBodyDominance,
- RigidBodyIds, RigidBodyType, RigidBodyVelocity,
+ RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyDominance, RigidBodyHandle,
+ RigidBodyIds, RigidBodyPosition, RigidBodySet, RigidBodyType, RigidBodyVelocity,
+};
+use crate::geometry::{
+ BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderGroups,
+ ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition, ColliderSet,
+ ColliderShape, ColliderType, NarrowPhase,
};
-use crate::geometry::{BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderShape, NarrowPhase};
use crate::math::Real;
use crate::pipeline::{EventHandler, PhysicsHooks};
@@ -18,7 +22,6 @@ use crate::pipeline::{EventHandler, PhysicsHooks};
pub struct CollisionPipeline {
broadphase_collider_pairs: Vec<ColliderPair>,
broad_phase_events: Vec<BroadPhasePairEvent>,
- empty_joints: JointSet,
}
#[allow(dead_code)]
@@ -33,30 +36,168 @@ impl CollisionPipeline {
CollisionPipeline {
broadphase_collider_pairs: Vec::new(),
broad_phase_events: Vec::new(),
- empty_joints: JointSet::new(),
+ }
+ }
+
+ fn detect_collisions<Bodies, Colliders>(
+ &mut self,
+ prediction_distance: Real,
+ broad_phase: &mut BroadPhase,
+ narrow_phase: &mut NarrowPhase,
+ bodies: &mut Bodies,
+ colliders: &mut Colliders,
+ modified_colliders: &[ColliderHandle],
+ removed_colliders: &[ColliderHandle],
+ hooks: &dyn PhysicsHooks<Bodies, Colliders>,
+ events: &dyn EventHandler,
+ handle_user_changes: bool,
+ ) where
+ Bodies: ComponentSetMut<RigidBodyActivation>
+ + ComponentSet<RigidBodyType>
+ + ComponentSetMut<RigidBodyIds>
+ + ComponentSet<RigidBodyDominance>,
+ Colliders: ComponentSetMut<ColliderBroadPhaseData>
+ + ComponentSet<ColliderChanges>
+ + ComponentSet<ColliderPosition>
+ + ComponentSet<ColliderShape>
+ + ComponentSetOption<ColliderParent>
+ + ComponentSet<ColliderType>
+ + ComponentSet<ColliderGroups>
+ + ComponentSet<ColliderMaterial>,
+ {
+ // Update broad-phase.
+ self.broad_phase_events.clear();
+ self.broadphase_collider_pairs.clear();
+
+ broad_phase.update(
+ prediction_distance,
+ colliders,
+ modified_colliders,
+ removed_colliders,
+ &mut self.broad_phase_events,
+ );
+
+ // Update narrow-phase.
+ if handle_user_changes {
+ narrow_phase.handle_user_changes(
+ None,
+ modified_colliders,
+ removed_colliders,
+ colliders,
+ bodies,
+ events,
+ );
+ }
+
+ narrow_phase.register_pairs(None, colliders, bodies, &self.broad_phase_events, events);
+ narrow_phase.compute_contacts(
+ prediction_distance,
+ bodies,
+ colliders,
+ modified_colliders,
+ hooks,
+ events,
+ );
+ narrow_phase.compute_intersections(bodies, colliders, modified_colliders, hooks, events);
+ }
+
+ fn clear_modified_colliders(
+ &mut self,
+ colliders: &mut impl ComponentSetMut<ColliderChanges>,
+ modified_colliders: &mut Vec<ColliderHandle>,
+ ) {
+ for handle in modified_colliders.drain(..) {
+ colliders.set_internal(handle.0, ColliderChanges::empty())
}
}
/// Executes one step of the collision detection.
- pub fn step<Bodies, Colliders>(
+ #[cfg(feature = "default-sets")]
+ pub fn step(
&mut self,
- _prediction_distance: Real,
- _broad_phase: &mut BroadPhase,
- _narrow_phase: &mut NarrowPhase,
- _islands: &mut IslandManager,
- _bodies: &mut Bodies,
- _colliders: &mut Colliders,
- _hooks: &dyn PhysicsHooks<Bodies, Colliders>,
- _events: &dyn EventHandler,
+ prediction_distance: Real,
+ broad_phase: &mut BroadPhase,
+ narrow_phase: &mut NarrowPhase,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
+ events: &dyn EventHandler,
+ ) {
+ let mut modified_bodies = bodies.take_modified();
+ let mut modified_colliders = colliders.take_modified();
+ let mut removed_colliders = colliders.take_removed();
+
+ self.step_generic(
+ prediction_distance,
+ broad_phase,
+ narrow_phase,
+ bodies,
+ colliders,
+ &mut modified_bodies,
+ &mut modified_colliders,
+ &mut removed_colliders,
+ hooks,
+ events,
+ );
+ }
+
+ /// Executes one step of the collision detection.
+ pub fn step_generic<Bodies, Colliders>(
+ &mut self,
+ prediction_distance: Real,
+ broad_phase: &mut BroadPhase,
+ narrow_phase: &mut NarrowPhase,
+ bodies: &mut Bodies,
+ colliders: &mut Colliders,
+ modified_bodies: &mut Vec<RigidBodyHandle>,
+ modified_colliders: &mut Vec<ColliderHandle>,
+ removed_colliders: &mut Vec<ColliderHandle>,
+ hooks: &dyn PhysicsHooks<Bodies, Colliders>,
+ events: &dyn EventHandler,
) where
- Bodies: ComponentSetMut<RigidBodyIds>
+ Bodies: ComponentSetMut<RigidBodyPosition>
+ + ComponentSetMut<RigidBodyVelocity>
+ + ComponentSetMut<RigidBodyIds>
+ ComponentSetMut<RigidBodyActivation>
+ + ComponentSetMut<RigidBodyChanges>
+ ComponentSet<RigidBodyColliders>
- + ComponentSetMut<RigidBodyVelocity>
+ ComponentSet<RigidBodyDominance>
+ ComponentSet<RigidBodyType>,
- Colliders: ComponentSetMut<ColliderShape>,
+ Colliders: ComponentSetMut<ColliderBroadPhaseData>
+ + ComponentSetMut<ColliderChanges>
+ + ComponentSetMut<ColliderPosition>
+ + ComponentSet<ColliderShape>
+ + ComponentSetOption<ColliderParent>
+ + ComponentSet<ColliderType>
+ + ComponentSet<ColliderGroups>
+ + ComponentSet<ColliderMaterial>,
{
- unimplemented!()
+ super::user_changes::handle_user_changes_to_colliders(
+ bodies,
+ colliders,
+ &modified_colliders[..],
+ );
+ super::user_changes::handle_user_changes_to_rigid_bodies(
+ None,
+ bodies,
+ colliders,
+ &modified_bodies,
+ modified_colliders,
+ );
+ self.detect_collisions(
+ prediction_distance,
+ broad_phase,
+ narrow_phase,
+ bodies,
+ colliders,
+ &modified_colliders[..],
+ removed_colliders,
+ hooks,
+ events,
+ true,
+ );
+
+ self.clear_modified_colliders(colliders, modified_colliders);
+ removed_colliders.clear();
}
}
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index 5a7a827..9557d1f 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -126,7 +126,7 @@ impl PhysicsPipeline {
// Update narrow-phase.
if handle_user_changes {
narrow_phase.handle_user_changes(
- islands,
+ Some(islands),
modified_colliders,
removed_colliders,
colliders,
@@ -134,7 +134,13 @@ impl PhysicsPipeline {
events,
);
}
- narrow_phase.register_pairs(islands, colliders, bodies, &self.broad_phase_events, events);
+ narrow_phase.register_pairs(
+ Some(islands),
+ colliders,
+ bodies,
+ &self.broad_phase_events,
+ events,
+ );
narrow_phase.compute_contacts(
integration_parameters.prediction_distance,
bodies,
@@ -519,7 +525,7 @@ impl PhysicsPipeline {
&modified_colliders[..],
);
super::user_changes::handle_user_changes_to_rigid_bodies(
- islands,
+ Some(islands),
bodies,
colliders,
&modified_bodies,
diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs
index 522e4c4..31bf3a4 100644
--- a/src/pipeline/query_pipeline.rs
+++ b/src/pipeline/query_pipeline.rs
@@ -23,6 +23,9 @@ use parry::query::{DefaultQueryDispatcher, NonlinearRigidMotion, QueryDispatcher
use parry::shape::{FeatureId, Shape, TypedSimdCompositeShape};
use std::sync::Arc;
+#[cfg(feature = "default-sets")]
+use crate::{dynamics::RigidBodySet, geometry::ColliderSet};
+
/// A pipeline for performing queries on all the colliders of a scene.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
@@ -147,8 +150,19 @@ impl QueryPipeline {
&*self.query_dispatcher
}
+ #[cfg(feature = "default-sets")]
+ /// Update the acceleration structure on the query pipeline.
+ pub fn update(
+ &mut self,
+ islands: &IslandManager,
+ bodies: &RigidBodySet,
+ colliders: &ColliderSet,
+ ) {
+ self.update_generic(islands, bodies, colliders);
+ }
+
/// Update the acceleration structure on the query pipeline.
- pub fn update<Bodies, Colliders>(
+ pub fn update_generic<Bodies, Colliders>(
&mut self,
islands: &IslandManager,
bodies: &Bodies,
diff --git a/src/pipeline/user_changes.rs b/src/pipeline/user_changes.rs
index 354ff3d..34a34a2 100644
--- a/src/pipeline/user_changes.rs
+++ b/src/pipeline/user_changes.rs
@@ -37,7 +37,7 @@ pub(crate) fn handle_user_changes_to_colliders<Colliders>(
}
pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
- islands: &mut IslandManager,
+ mut islands: Option<&mut IslandManager>,
bodies: &mut Bodies,
colliders: &mut Colliders,
modified_bodies: &[RigidBodyHandle],
@@ -73,65 +73,79 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
{
// The body's status changed. We need to make sure
// it is on the correct active set.
- if changes.contains(RigidBodyChanges::TYPE) {
- match status {
- RigidBodyType::Dynamic => {
- // Remove from the active kinematic set if it was there.
- if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
- islands.active_kinematic_set.swap_remove(ids.active_set_id);
- final_action =
- Some((FinalAction::UpdateActiveKinematicSetId, ids.active_set_id));
+ if let Some(islands) = islands.as_deref_mut() {
+ if changes.contains(RigidBodyChanges::TYPE) {
+ match status {
+ RigidBodyType::Dynamic => {
+ // Remove from the active kinematic set if it was there.
+ if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
+ islands.active_kinematic_set.swap_remove(ids.active_set_id);
+ final_action = Some((
+ FinalAction::UpdateActiveKinematicSetId,
+ ids.active_set_id,
+ ));
+ }
+
+ // Add to the active dynamic set.
+ activation.wake_up(true);
+ // Make sure the sleep change flag is set (even if for some
+ // reasons the rigid-body was already awake) to make
+ // sure the code handling sleeping change adds the body to
+ // the active_dynamic_set.
+ changes.set(RigidBodyChanges::SLEEP, true);
}
-
- // Add to the active dynamic set.
- activation.wake_up(true);
- // Make sure the sleep change flag is set (even if for some
- // reasons the rigid-body was already awake) to make
- // sure the code handling sleeping change adds the body to
- // the active_dynamic_set.
- changes.set(RigidBodyChanges::SLEEP, true);
- }
- RigidBodyType::Kinematic => {
- // Remove from the active dynamic set if it was there.
- if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) {
- islands.active_dynamic_set.swap_remove(ids.active_set_id);
- final_action =
- Some((FinalAction::UpdateActiveDynamicSetId, ids.active_set_id));
- }
-
- // Add to the active kinematic set.
- if islands.active_kinematic_set.get(ids.active_set_id) != Some(&handle) {
- ids.active_set_id = islands.active_kinematic_set.len();
- islands.active_kinematic_set.push(*handle);
+ RigidBodyType::Kinematic => {
+ // Remove from the active dynamic set if it was there.
+ if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) {
+ islands.active_dynamic_set.swap_remove(ids.active_set_id);
+ final_action = Some((
+ FinalAction::UpdateActiveDynamicSetId,
+ ids.active_set_id,
+ ));
+ }
+
+ // Add to the active kinematic set.
+ if islands.active_kinematic_set.get(ids.active_set_id) != Some(&handle)
+ {
+ ids.active_set_id = islands.active_kinematic_set.len();
+ islands.active_kinematic_set.push(*handle);
+ }
}
+ RigidBodyType::Static => {}
}
- RigidBodyType::Static => {}
}
- }
-
- // Update the positions of the colliders.
- if changes.contains(RigidBodyChanges::POSITION)
- || changes.contains(RigidBodyChanges::COLLIDERS)
- {
- rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
- if status.is_kinematic()
- && islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
+ // Update the positions of the colliders.
+ if changes.contains(RigidBodyChanges::POSITION)
+ || changes.contains(RigidBodyChanges::COLLIDERS)
{
- ids.active_set_id = islands.active_kinematic_set.len();
- islands.active_kinematic_set.push(*handle);
+ rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
+
+ if status.is_kinematic()
+ && islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
+ {
+ ids.active_set_id = islands.active_kinematic_set.len();
+ islands.active_kinematic_set.push(*handle);
+ }
}
- }
- // Push the body to the active set if it is not
- // sleeping and if it is not already inside of the active set.
- if changes.contains(RigidBodyChanges::SLEEP)
- && !activation.sleeping // May happen if the body was put to sleep manually.
- && status.is_dynamic() // Only dynamic bodies are in the active dynamic set.
- && islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
- {
- ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
- islands.active_dynamic_set.push(*handle);
+ // Push the body to the active set if it is not
+ // sleeping and if it is not already inside of the active set.
+ if changes.contains(RigidBodyChanges::SLEEP)
+ && !activation.sleeping // May happen if the body was put to sleep manually.
+ && status.is_dynamic() // Only dynamic bodies are in the active dynamic set.
+ && islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
+ {
+ ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
+ islands.active_dynamic_set.push(*handle);
+ }
+ } else {
+ // We don't use islands. So just update the colliders' positions.
+ if changes.contains(RigidBodyChanges::POSITION)
+ || changes.contains(RigidBodyChanges::COLLIDERS)
+ {
+ rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
+ }
}
bodies.set_internal(handle.0, RigidBodyChanges::empty());
@@ -140,16 +154,18 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
}
// Adjust some ids, if needed.
- if let Some((action, id)) = final_action {
- let active_set = match action {
- FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
- FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
- };
-
- if id < active_set.len() {
- bodies.map_mut_internal(active_set[id].0, |ids2: &mut RigidBodyIds| {
- ids2.active_set_id = id;
- });
+ if let Some(islands) = islands.as_deref_mut() {
+ if let Some((action, id)) = final_action {
+ let active_set = match action {
+ FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
+ FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
+ };
+
+ if id < active_set.len() {
+ bodies.map_mut_internal(active_set[id].0, |ids2: &mut RigidBodyIds| {
+ ids2.active_set_id = id;
+ });
+ }
}
}
}