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authorThierry Berger <contact@thierryberger.com>2024-11-12 09:02:55 +0100
committerGitHub <noreply@github.com>2024-11-12 09:02:55 +0100
commit71f65fe55a5918a721252a1f7bb74531137ee665 (patch)
tree9fc460a012f5846bb62651486a431eea192cebb4
parent0d791eb794d616c983145853e9c7594baef8f66c (diff)
downloadrapier-71f65fe55a5918a721252a1f7bb74531137ee665.tar.gz
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rapier-71f65fe55a5918a721252a1f7bb74531137ee665.zip
Use meshloader to support multiple file formats loading (#744)
Co-authored-by: Tin Lai <tin@tinyiu.com>
-rw-r--r--.github/workflows/rapier-ci-build.yml2
-rw-r--r--Cargo.toml2
-rw-r--r--crates/rapier3d-meshloader/CHANGELOG.md22
-rw-r--r--crates/rapier3d-meshloader/Cargo.toml (renamed from crates/rapier3d-stl/Cargo.toml)20
-rw-r--r--crates/rapier3d-meshloader/LICENSE (renamed from crates/rapier3d-stl/LICENSE)0
-rw-r--r--crates/rapier3d-meshloader/README.md (renamed from crates/rapier3d-stl/README.md)10
-rw-r--r--crates/rapier3d-meshloader/src/lib.rs86
-rw-r--r--crates/rapier3d-stl/CHANGELOG.md9
-rw-r--r--crates/rapier3d-stl/src/lib.rs110
-rw-r--r--crates/rapier3d-urdf/CHANGELOG.md6
-rw-r--r--crates/rapier3d-urdf/Cargo.toml14
-rw-r--r--crates/rapier3d-urdf/README.md8
-rw-r--r--crates/rapier3d-urdf/src/lib.rs110
-rwxr-xr-xscripts/publish-extra-formats.sh4
14 files changed, 214 insertions, 189 deletions
diff --git a/.github/workflows/rapier-ci-build.yml b/.github/workflows/rapier-ci-build.yml
index e978550..8603f1d 100644
--- a/.github/workflows/rapier-ci-build.yml
+++ b/.github/workflows/rapier-ci-build.yml
@@ -23,7 +23,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Cargo doc
- run: cargo doc --features parallel,simd-stable,serde-serialize,debug-render -p rapier3d -p rapier2d -p rapier3d-stl -p rapier3d-urdf
+ run: cargo doc --features parallel,simd-stable,serde-serialize,debug-render -p rapier3d -p rapier2d -p rapier3d-meshloader -p rapier3d-urdf
build-native:
runs-on: ubuntu-latest
env:
diff --git a/Cargo.toml b/Cargo.toml
index 4797798..8d9b1b9 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -14,7 +14,7 @@ members = [
"examples3d-f64",
"benchmarks3d",
"crates/rapier3d-urdf",
- "crates/rapier3d-stl",
+ "crates/rapier3d-meshloader",
]
resolver = "2"
diff --git a/crates/rapier3d-meshloader/CHANGELOG.md b/crates/rapier3d-meshloader/CHANGELOG.md
new file mode 100644
index 0000000..0663078
--- /dev/null
+++ b/crates/rapier3d-meshloader/CHANGELOG.md
@@ -0,0 +1,22 @@
+## Unreleased
+
+Renamed the crate from `rapier3d-stl` to `rapier3d-meshloader`, to better reflect its support for multiple formats.
+
+### Added
+
+- Add optional support for Collada and Wavefront files through new feature flags `collada` and `wavefront`.
+
+### Modified
+
+- Support for STL is now optional through feature `stl`.
+- Features `stl`, `wavefront` and `collada` are enabled by default.
+
+## 0.3.0
+
+This is the initial release of the `rapier3d-stl` crate.
+
+### Added
+
+- Add `load_from_path` for creating a shape from a stl file.
+- Add `load_from_reader` for creating a shape from an object implementing `Read`.
+- Add `load_from_raw_mesh` for creating a shape from an already loaded `IndexedMesh`.
diff --git a/crates/rapier3d-stl/Cargo.toml b/crates/rapier3d-meshloader/Cargo.toml
index f24f102..a470afc 100644
--- a/crates/rapier3d-stl/Cargo.toml
+++ b/crates/rapier3d-meshloader/Cargo.toml
@@ -1,19 +1,31 @@
[package]
-name = "rapier3d-stl"
+name = "rapier3d-meshloader"
version = "0.3.0"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
description = "STL file loader for the 3D rapier physics engine."
-documentation = "https://docs.rs/rapier3d-stl"
+documentation = "https://docs.rs/rapier3d-meshloader"
homepage = "https://rapier.rs"
repository = "https://github.com/dimforge/rapier"
readme = "README.md"
-categories = ["science", "game-development", "mathematics", "simulation", "wasm"]
+categories = [
+ "science",
+ "game-development",
+ "mathematics",
+ "simulation",
+ "wasm",
+]
keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
license = "Apache-2.0"
edition = "2021"
+[features]
+default = ["stl", "collada", "wavefront"]
+stl = ["mesh-loader/stl"]
+collada = ["mesh-loader/collada"]
+wavefront = ["mesh-loader/obj"]
+
[dependencies]
thiserror = "1.0.61"
-stl_io = "0.7"
+mesh-loader = { version = "0.1.12", optional = true }
rapier3d = { version = "0.22", path = "../rapier3d" }
diff --git a/crates/rapier3d-stl/LICENSE b/crates/rapier3d-meshloader/LICENSE
index 97f4383..97f4383 100644
--- a/crates/rapier3d-stl/LICENSE
+++ b/crates/rapier3d-meshloader/LICENSE
diff --git a/crates/rapier3d-stl/README.md b/crates/rapier3d-meshloader/README.md
index 98d61a0..003a7fa 100644
--- a/crates/rapier3d-stl/README.md
+++ b/crates/rapier3d-meshloader/README.md
@@ -1,8 +1,12 @@
-## STL loader for the Rapier physics engine
+## Mesh loader for the Rapier physics engine
-Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-stl`
+Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-meshloader`
crate lets you create a shape compatible with `rapier3d` and `parry3d` (the underlying collision-detection
-library) from an STL file.
+library) from different file formats, see the following features list:
+
+- `stl`: support .stl files
+- `collada`: support .dae files
+- `wavefront`: support .obj files
## Resources and discussions
diff --git a/crates/rapier3d-meshloader/src/lib.rs b/crates/rapier3d-meshloader/src/lib.rs
new file mode 100644
index 0000000..32051e5
--- /dev/null
+++ b/crates/rapier3d-meshloader/src/lib.rs
@@ -0,0 +1,86 @@
+#![doc = include_str!("../README.md")]
+#![deny(missing_docs)]
+
+use mesh_loader::Mesh;
+use rapier3d::geometry::{MeshConverter, SharedShape};
+use rapier3d::math::{Isometry, Point, Real, Vector};
+use rapier3d::prelude::MeshConverterError;
+use std::path::Path;
+
+/// The result of loading a shape.
+pub struct LoadedShape {
+ /// The shape loaded from the file and converted by the [`MeshConverter`].
+ pub shape: SharedShape,
+ /// The shape’s pose.
+ pub pose: Isometry<Real>,
+ /// The raw mesh read from the file without any modification.
+ pub raw_mesh: Mesh,
+}
+
+/// Error while loading an STL file.
+#[derive(thiserror::Error, Debug)]
+pub enum MeshLoaderError {
+ /// An error triggered by rapier’s [`MeshConverter`].
+ #[error(transparent)]
+ MeshConverter(#[from] MeshConverterError),
+ /// A generic IO error.
+ #[error(transparent)]
+ Io(#[from] std::io::Error),
+}
+
+/// Loads parry shapes from a file.
+///
+/// # Parameters
+/// - `path`: the file’s path.
+/// - `converter`: controls how the shapes are computed from the content. In particular, it lets
+/// you specify if the computed [`SharedShape`] is a triangle mesh, its convex hull,
+/// bounding box, etc.
+/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
+/// affect at the geometric level the [`LoadedShape::shape`]. Note that raw mesh value stored
+/// in [`LoadedShape::raw_mesh`] remains unscaled.
+pub fn load_from_path(
+ path: impl AsRef<Path>,
+ converter: &MeshConverter,
+ scale: Vector<Real>,
+) -> Result<Vec<Result<LoadedShape, MeshConverterError>>, MeshLoaderError> {
+ let loader = mesh_loader::Loader::default();
+ let mut colliders = vec![];
+ let scene = loader.load(path)?;
+ for (raw_mesh, _) in scene.meshes.into_iter().zip(scene.materials) {
+ let shape = load_from_raw_mesh(&raw_mesh, converter, scale);
+
+ colliders.push(shape.map(|(shape, pose)| LoadedShape {
+ shape,
+ pose,
+ raw_mesh,
+ }));
+ }
+ Ok(colliders)
+}
+
+/// Loads an file as a shape from a preloaded raw [`mesh_loader::Mesh`].
+///
+/// # Parameters
+/// - `raw_mesh`: the raw mesh.
+/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
+/// you specify if the computed [`SharedShape`] is a triangle mesh, its convex hull,
+/// bounding box, etc.
+/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
+/// affect at the geometric level the [`LoadedShape::shape`]. Note that raw mesh value stored
+/// in [`LoadedShape::raw_mesh`] remains unscaled.
+pub fn load_from_raw_mesh(
+ raw_mesh: &Mesh,
+ converter: &MeshConverter,
+ scale: Vector<Real>,
+) -> Result<(SharedShape, Isometry<Real>), MeshConverterError> {
+ let mut vertices: Vec<_> = raw_mesh
+ .vertices
+ .iter()
+ .map(|xyz| Point::new(xyz[0], xyz[1], xyz[2]))
+ .collect();
+ vertices
+ .iter_mut()
+ .for_each(|pt| pt.coords.component_mul_assign(&scale));
+ let indices: Vec<_> = raw_mesh.faces.clone();
+ converter.convert(vertices, indices)
+}
diff --git a/crates/rapier3d-stl/CHANGELOG.md b/crates/rapier3d-stl/CHANGELOG.md
deleted file mode 100644
index bb3ffa3..0000000
--- a/crates/rapier3d-stl/CHANGELOG.md
+++ /dev/null
@@ -1,9 +0,0 @@
-## Unreleased
-
-This is the initial release of the `rapier3d-stl` crate.
-
-### Added
-
-- Add `load_from_path` for creating a shape from a stl file.
-- Add `load_from_reader` for creating a shape from an object implementing `Read`.
-- Add `load_from_raw_mesh` for creating a shape from an already loaded `IndexedMesh`.
diff --git a/crates/rapier3d-stl/src/lib.rs b/crates/rapier3d-stl/src/lib.rs
deleted file mode 100644
index 7b22e74..0000000
--- a/crates/rapier3d-stl/src/lib.rs
+++ /dev/null
@@ -1,110 +0,0 @@
-//! ## STL loader for the Rapier physics engine
-//!
-//! Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-stl`
-//! crate lets you create a shape compatible with `rapier3d` and `parry3d` (the underlying collision-detection
-//! library) from an STL file.
-
-#![warn(missing_docs)]
-
-use rapier3d::geometry::{MeshConverter, MeshConverterError, SharedShape};
-use rapier3d::math::{Isometry, Point, Real, Vector};
-use std::fs::File;
-use std::io::{BufReader, Read, Seek};
-use std::path::Path;
-use stl_io::IndexedMesh;
-
-/// Error while loading an STL file.
-#[derive(thiserror::Error, Debug)]
-pub enum StlLoaderError {
- /// An error triggered by rapier’s [`MeshConverter`].
- #[error(transparent)]
- MeshConverter(#[from] MeshConverterError),
- /// A generic IO error.
- #[error(transparent)]
- Io(#[from] std::io::Error),
-}
-
-/// The result of loading a shape from an stl mesh.
-pub struct StlShape {
- /// The shape loaded from the file and converted by the [`MeshConverter`].
- pub shape: SharedShape,
- /// The shape’s pose.
- pub pose: Isometry<Real>,
- /// The raw mesh read from the stl file without any modification.
- pub raw_mesh: IndexedMesh,
-}
-
-/// Loads an STL file as a shape from a file.
-///
-/// # Parameters
-/// - `file_path`: the STL file’s path.
-/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
-/// you specify if the computed [`StlShape::shape`] is a triangle mesh, its convex hull,
-/// bounding box, etc.
-/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
-/// affect at the geometric level the [`StlShape::shape`]. Note that raw mesh value stored
-/// in [`StlShape::raw_mesh`] remains unscaled.
-pub fn load_from_path(
- file_path: impl AsRef<Path>,
- converter: MeshConverter,
- scale: Vector<Real>,
-) -> Result<StlShape, StlLoaderError> {
- let mut reader = BufReader::new(File::open(file_path)?);
- load_from_reader(&mut reader, converter, scale)
-}
-
-/// Loads an STL file as a shape from an arbitrary reader.
-///
-/// # Parameters
-/// - `reader`: the reader.
-/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
-/// you specify if the computed [`StlShape::shape`] is a triangle mesh, its convex hull,
-/// bounding box, etc.
-/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
-/// affect at the geometric level the [`StlShape::shape`]. Note that raw mesh value stored
-/// in [`StlShape::raw_mesh`] remains unscaled.
-pub fn load_from_reader<R: Read + Seek>(
- read: &mut R,
- converter: MeshConverter,
- scale: Vector<Real>,
-) -> Result<StlShape, StlLoaderError> {
- let stl_mesh = stl_io::read_stl(read)?;
- Ok(load_from_raw_mesh(stl_mesh, converter, scale)?)
-}
-
-/// Loads an STL file as a shape from a preloaded raw stl mesh.
-///
-/// # Parameters
-/// - `raw_mesh`: the raw stl mesh.
-/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
-/// you specify if the computed [`StlShape::shape`] is a triangle mesh, its convex hull,
-/// bounding box, etc.
-/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
-/// affect at the geometric level the [`StlShape::shape`]. Note that raw mesh value stored
-/// in [`StlShape::raw_mesh`] remains unscaled.
-pub fn load_from_raw_mesh(
- raw_mesh: IndexedMesh,
- converter: MeshConverter,
- scale: Vector<Real>,
-) -> Result<StlShape, MeshConverterError> {
- let mut vertices: Vec<_> = raw_mesh
- .vertices
- .iter()
- .map(|xyz| Point::new(xyz[0], xyz[1], xyz[2]))
- .collect();
- vertices
- .iter_mut()
- .for_each(|pt| pt.coords.component_mul_assign(&scale));
- let indices: Vec<_> = raw_mesh
- .faces
- .iter()
- .map(|f| f.vertices.map(|i| i as u32))
- .collect();
- let (shape, pose) = converter.convert(vertices, indices)?;
-
- Ok(StlShape {
- shape,
- pose,
- raw_mesh,
- })
-}
diff --git a/crates/rapier3d-urdf/CHANGELOG.md b/crates/rapier3d-urdf/CHANGELOG.md
index 852e45a..5284d9c 100644
--- a/crates/rapier3d-urdf/CHANGELOG.md
+++ b/crates/rapier3d-urdf/CHANGELOG.md
@@ -1,5 +1,11 @@
## Unreleased
+### Added
+
+- Add optional support for Collada and Wavefront files through new feature flags `collada` and `wavefront`.
+
+## 0.3.0
+
This is the initial release of the `rapier3d-urdf` crate.
### Added
diff --git a/crates/rapier3d-urdf/Cargo.toml b/crates/rapier3d-urdf/Cargo.toml
index ef53da9..d6f74c9 100644
--- a/crates/rapier3d-urdf/Cargo.toml
+++ b/crates/rapier3d-urdf/Cargo.toml
@@ -7,13 +7,21 @@ documentation = "https://docs.rs/rapier3d-urdf"
homepage = "https://rapier.rs"
repository = "https://github.com/dimforge/rapier"
readme = "README.md"
-categories = ["science", "game-development", "mathematics", "simulation", "wasm"]
+categories = [
+ "science",
+ "game-development",
+ "mathematics",
+ "simulation",
+ "wasm",
+]
keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
license = "Apache-2.0"
edition = "2021"
[features]
-stl = ["dep:rapier3d-stl"]
+stl = ["dep:rapier3d-meshloader", "rapier3d-meshloader/stl"]
+collada = ["dep:rapier3d-meshloader", "rapier3d-meshloader/collada"]
+wavefront = ["dep:rapier3d-meshloader", "rapier3d-meshloader/wavefront"]
[dependencies]
log = "0.4"
@@ -23,4 +31,4 @@ bitflags = "2"
xurdf = "0.2"
rapier3d = { version = "0.22", path = "../rapier3d" }
-rapier3d-stl = { version = "0.3.0", path = "../rapier3d-stl", optional = true }
+rapier3d-meshloader = { version = "0.3.0", path = "../rapier3d-meshloader", default-features = false, optional = true }
diff --git a/crates/rapier3d-urdf/README.md b/crates/rapier3d-urdf/README.md
index ae2e21d..48b399c 100644
--- a/crates/rapier3d-urdf/README.md
+++ b/crates/rapier3d-urdf/README.md
@@ -1,4 +1,4 @@
-## STL loader for the Rapier physics engine
+## Mesh loader for the Rapier physics engine
Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf`
crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the
@@ -6,7 +6,9 @@ crate lets you convert an URDF file into a set of rigid-bodies, colliders, and j
## Optional cargo features
-- `stl`: enables loading STL meshes referenced by the URDF file.
+- `stl`: enables loading `.STL` meshes referenced by the URDF file.
+- `collada`: enables loading `.dae` meshes referenced by the URDF file.
+- `wavefront`: enables loading `.obj` meshes referenced by the URDF file.
## Limitations
@@ -14,7 +16,7 @@ Are listed below some known limitations you might want to be aware of before pic
improve
these elements are very welcome!
-- Mesh file types other than `stl` are not supported yet. Contributions are welcome. You my check the `rapier3d-stl`
+- Supported mesh formats are `stl`, `collada` and `wavefront`. Contributions are welcome. You my check the `rapier3d-meshloader`
repository for an example of mesh loader.
- When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0).
- The following fields are currently ignored:
diff --git a/crates/rapier3d-urdf/src/lib.rs b/crates/rapier3d-urdf/src/lib.rs
index 1f913da..8e858c3 100644
--- a/crates/rapier3d-urdf/src/lib.rs
+++ b/crates/rapier3d-urdf/src/lib.rs
@@ -1,4 +1,4 @@
-//! ## STL loader for the Rapier physics engine
+//! ## URDF loader for the Rapier physics engine
//!
//! Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf`
//! crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the
@@ -7,6 +7,8 @@
//! ## Optional cargo features
//!
//! - `stl`: enables loading STL meshes referenced by the URDF file.
+//! - `collada`: enables loading Collada (`.dae`) meshes referenced by the URDF file.
+//! - `wavefront`: enables loading Wavefront (`.obj`) meshes referenced by the URDF file.
//!
//! ## Limitations
//!
@@ -14,7 +16,7 @@
//! improve
//! these elements are very welcome!
//!
-//! - Mesh file types other than `stl` are not supported yet. Contributions are welcome. You my check the `rapier3d-stl`
+//! - Mesh file types are limited. Contributions are welcome. You may check the `rapier3d-meshloader`
//! repository for an example of mesh loader.
//! - When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0).
//! - The following fields are currently ignored:
@@ -35,6 +37,7 @@ use rapier3d::{
geometry::{Collider, ColliderBuilder, ColliderHandle, ColliderSet, SharedShape, TriMeshFlags},
math::{Isometry, Point, Real, Vector},
na,
+ prelude::MeshConverter,
};
use std::collections::HashMap;
use std::path::Path;
@@ -289,7 +292,7 @@ impl UrdfRobot {
/// (`UrdfRobot`). Both structures are arranged the same way, with matching indices for each part.
///
/// If the URDF file references external meshes, they will be loaded automatically if the format
- /// is supported. The format is detected from the file’s extension. All the mesh formats are
+ /// is supported. The format is detected mostly from the file’s extension. All the mesh formats are
/// disabled by default and can be enabled through cargo features (e.g. the `stl` feature of
/// this crate enabled loading referenced meshes in stl format).
///
@@ -310,13 +313,13 @@ impl UrdfRobot {
name_to_link_id.insert(&link.name, id);
let mut colliders = vec![];
if options.create_colliders_from_collision_shapes {
- colliders.extend(link.collisions.iter().filter_map(|co| {
- urdf_to_collider(&options, mesh_dir, &co.geometry, &co.origin)
+ colliders.extend(link.collisions.iter().flat_map(|co| {
+ urdf_to_colliders(&options, mesh_dir, &co.geometry, &co.origin)
}))
}
if options.create_colliders_from_visual_shapes {
- colliders.extend(link.visuals.iter().filter_map(|vis| {
- urdf_to_collider(&options, mesh_dir, &vis.geometry, &vis.origin)
+ colliders.extend(link.visuals.iter().flat_map(|vis| {
+ urdf_to_colliders(&options, mesh_dir, &vis.geometry, &vis.origin)
}))
}
let mut body = urdf_to_rigid_body(&options, &link.inertial);
@@ -488,66 +491,67 @@ fn urdf_to_rigid_body(options: &UrdfLoaderOptions, inertial: &Inertial) -> Rigid
builder.build()
}
-fn urdf_to_collider(
+fn urdf_to_colliders(
options: &UrdfLoaderOptions,
- _mesh_dir: &Path, // NOTO: this isn’t used if there is no external mesh feature enabled (like stl).
+ mesh_dir: &Path,
geometry: &Geometry,
origin: &Pose,
-) -> Option<Collider> {
- let mut builder = options.collider_blueprint.clone();
+) -> Vec<Collider> {
let mut shape_transform = Isometry::identity();
- let shape = match &geometry {
- Geometry::Box { size } => SharedShape::cuboid(
- size[0] as Real / 2.0,
- size[1] as Real / 2.0,
- size[2] as Real / 2.0,
- ),
+
+ let mut colliders = Vec::new();
+
+ match &geometry {
+ Geometry::Box { size } => {
+ colliders.push(SharedShape::cuboid(
+ size[0] as Real / 2.0,
+ size[1] as Real / 2.0,
+ size[2] as Real / 2.0,
+ ));
+ }
Geometry::Cylinder { radius, length } => {
// This rotation will make the cylinder Z-up as per the URDF spec,
// instead of rapier’s default Y-up.
shape_transform = Isometry::rotation(Vector::x() * Real::frac_pi_2());
- SharedShape::cylinder(*length as Real / 2.0, *radius as Real)
+ colliders.push(SharedShape::cylinder(
+ *length as Real / 2.0,
+ *radius as Real,
+ ));
+ }
+ Geometry::Sphere { radius } => {
+ colliders.push(SharedShape::ball(*radius as Real));
}
- Geometry::Sphere { radius } => SharedShape::ball(*radius as Real),
Geometry::Mesh { filename, scale } => {
- let path: &Path = filename.as_ref();
- let _scale = scale
+ let full_path = mesh_dir.join(filename);
+ let scale = scale
.map(|s| Vector::new(s.x as Real, s.y as Real, s.z as Real))
.unwrap_or_else(|| Vector::<Real>::repeat(1.0));
- match path.extension().and_then(|ext| ext.to_str()) {
- #[cfg(feature = "stl")]
- Some("stl") | Some("STL") => {
- use rapier3d::geometry::MeshConverter;
- let full_path = _mesh_dir.join(filename);
- match rapier3d_stl::load_from_path(
- full_path,
- MeshConverter::TriMeshWithFlags(options.trimesh_flags),
- _scale,
- ) {
- Ok(stl_shape) => {
- shape_transform = stl_shape.pose;
- stl_shape.shape
- }
- Err(e) => {
- log::error!("failed to load STL file {filename}: {e}");
- return None;
- }
- }
- }
- _ => {
- log::error!("failed to load file with unknown type {filename}");
- return None;
- }
- }
+ let Ok(loaded_mesh) = rapier3d_meshloader::load_from_path(
+ full_path,
+ &MeshConverter::TriMeshWithFlags(options.trimesh_flags),
+ scale,
+ ) else {
+ return Vec::new();
+ };
+ colliders.append(
+ &mut loaded_mesh
+ .into_iter()
+ .filter_map(|x| x.map(|s| s.shape).ok())
+ .collect(),
+ );
}
- };
+ }
- builder.shape = shape;
- Some(
- builder
- .position(urdf_to_isometry(origin) * shape_transform)
- .build(),
- )
+ colliders
+ .drain(..)
+ .map(move |shape| {
+ let mut builder = options.collider_blueprint.clone();
+ builder.shape = shape;
+ builder
+ .position(urdf_to_isometry(origin) * shape_transform)
+ .build()
+ })
+ .collect()
}
fn urdf_to_isometry(pose: &Pose) -> Isometry<Real> {
diff --git a/scripts/publish-extra-formats.sh b/scripts/publish-extra-formats.sh
index 1d9a990..af48e77 100755
--- a/scripts/publish-extra-formats.sh
+++ b/scripts/publish-extra-formats.sh
@@ -2,8 +2,8 @@
currdir=$(pwd)
-### Publish rapier3d-stl.
-cd "crates/rapier3d-stl" && cargo publish $DRY_RUN || exit 1
+### Publish rapier3d-meshloader.
+cd "crates/rapier3d-meshloader" && cargo publish $DRY_RUN || exit 1
cd "$currdir" || exit 2
### Publish rapier3d-urdf.