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| author | Crozet Sébastien <developer@crozet.re> | 2020-11-25 15:58:52 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-25 15:58:52 +0100 |
| commit | 72eb66425d6875704a59c077e92c1fddc51cd881 (patch) | |
| tree | daf9a9ee0ca86039cc1d49168f91ac70375f6a09 | |
| parent | bdf2e15fdcff4c4757b4875354b2d6e8b9c6939d (diff) | |
| download | rapier-72eb66425d6875704a59c077e92c1fddc51cd881.tar.gz rapier-72eb66425d6875704a59c077e92c1fddc51cd881.tar.bz2 rapier-72eb66425d6875704a59c077e92c1fddc51cd881.zip | |
Add debug demos for rigid-body change tracking.
| -rw-r--r-- | examples3d/all_examples3.rs | 2 | ||||
| -rw-r--r-- | examples3d/debug_rollback3.rs | 77 |
2 files changed, 79 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 88f3f8f..7549fa6 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -16,6 +16,7 @@ mod damping3; mod debug_boxes3; mod debug_cylinder3; mod debug_infinite_fall3; +mod debug_rollback3; mod debug_triangle3; mod debug_trimesh3; mod domino3; @@ -86,6 +87,7 @@ pub fn main() { ("(Debug) trimesh", debug_trimesh3::init_world), ("(Debug) cylinder", debug_cylinder3::init_world), ("(Debug) infinite fall", debug_infinite_fall3::init_world), + ("(Debug) rollback", debug_rollback3::init_world), ]; // Lexicographic sort, with stress tests moved at the end of the list. diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs new file mode 100644 index 0000000..1c5b643 --- /dev/null +++ b/examples3d/debug_rollback3.rs @@ -0,0 +1,77 @@ +use na::{Isometry3, Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + /* + * Ground. + */ + let ground_size = 20.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) + .friction(0.15) + // .restitution(0.5) + .build(); + colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Rolling ball + */ + let rb = RigidBodyBuilder::new_dynamic() + .translation(0.0, 0.2, 0.0) + .linvel(10.0, 0.0, 0.0) + .build(); + let ball_handle = bodies.insert(rb); + let collider = ColliderBuilder::ball(0.1).density(100.0).build(); + colliders.insert(collider, ball_handle, &mut bodies); + + let mut linvel = Vector3::zeros(); + let mut angvel = Vector3::zeros(); + let mut pos = Isometry3::identity(); + let mut step = 0; + let snapped_frame = 51; + + testbed.add_callback(move |_, physics, _, _, _| { + step += 1; + let mut ball = physics.bodies.get_mut(ball_handle).unwrap(); + + if step == snapped_frame { + linvel = *ball.linvel(); + angvel = *ball.angvel(); + pos = *ball.position(); + } + + if step == 100 { + ball.set_linvel(linvel, true); + ball.set_angvel(angvel, true); + ball.set_position(pos, true); + step = snapped_frame; + } + + let ground = physics.bodies.get_mut(ground_handle).unwrap(); + ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false); + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
